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* mesa: Remove deleteFlag pattern from container objects.Matt Turner2017-04-222-6/+2
* mesa: Remove unnecessary locking from container objects.Matt Turner2017-04-224-19/+0
* mesa: remove fallback RefCount == 0 patternTimothy Arceri2017-04-226-59/+25
* egl: add gitignoreElie TOURNIER2017-04-221-0/+2
* glsl: make use of glsl_type::is_float()Samuel Pitoiset2017-04-2110-56/+48
* glsl: make use of glsl_type::is_double()Samuel Pitoiset2017-04-2112-45/+45
* glsl: make use of glsl_type::is_integer_64()Samuel Pitoiset2017-04-211-9/+2
* glsl: simplify glsl_type::is_integer_32_64()Samuel Pitoiset2017-04-211-2/+1
* glsl: add glsl_type::is_integer_64()Samuel Pitoiset2017-04-211-0/+8
* glsl: make use of glsl_type::is_boolean()Samuel Pitoiset2017-04-214-19/+18
* glsl: make use of glsl_type::is_record()Samuel Pitoiset2017-04-215-8/+6
* glsl: make use of glsl_type::is_interface()Samuel Pitoiset2017-04-212-2/+2
* glsl: make use of glsl_type::is_array()Samuel Pitoiset2017-04-215-5/+5
* glsl: make use glsl_type::is_atomic_uint()Samuel Pitoiset2017-04-213-6/+4
* glsl: add glsl_type::is_atomic_uint() helperSamuel Pitoiset2017-04-211-0/+8
* mesa/glthread: correctly compare thread handlesEmil Velikov2017-04-211-1/+1
* st/clover: add space between < and ::Emil Velikov2017-04-216-17/+17
* glsl: get rid of values_for_type()Samuel Pitoiset2017-04-213-22/+4
* glsl: make component_slots() returns 1 for sampler typesSamuel Pitoiset2017-04-211-3/+2
* Revert "android: fix segfault within swap_buffers"Tapani Pälli2017-04-211-8/+0
* nvc0: Add support for setting viewport index/layer from VS/TESIlia Mirkin2017-04-204-7/+27
* nvc0/ir: Only store viewport in scratch register for GPLyude2017-04-201-0/+1
* radv: Prefetch compute shader too.Bas Nieuwenhuizen2017-04-211-0/+1
* anv/query: Use genxml for MI_MATHJason Ekstrand2017-04-201-43/+28
* genxml: Add better support for MI_MATHJason Ekstrand2017-04-203-12/+195
* genxml/pack: Allow hex values in the XMLJason Ekstrand2017-04-201-1/+2
* radv/ac: use tex_lz if we can.Dave Airlie2017-04-201-6/+16
* st/mesa: use one big translation table in st_pipe_vertex_formatMarek Olšák2017-04-201-242/+228
* st/mesa: check in advance in st_draw_vbo whether the bitmap cache is emptyMarek Olšák2017-04-201-1/+3
* st/mesa: put the bitmap_cache structure inside st_contextMarek Olšák2017-04-203-43/+36
* st/mesa: inline and optimize st_invalidate_readpix_cacheMarek Olšák2017-04-202-10/+11
* st/mesa: invalidate the readpix cache in st_indirect_draw_vboMarek Olšák2017-04-201-0/+2
* gallium/util: remove util_draw_range_elements helperMarek Olšák2017-04-201-23/+0
* gallium: fold u_trim_pipe_prim call from st/mesa to driversMarek Olšák2017-04-209-10/+40
* ac: fix build after LLVM 5.0 SVN r300718Christoph Haag2017-04-201-0/+4
* mesa: print target string in glBindTexture() error messageBrian Paul2017-04-191-1/+2
* mesa: fix Windows build error related to getuid()Brian Paul2017-04-191-2/+6
* swr: simd16 vs workTim Rowley2017-04-191-5/+25
* radv: Set variant code_size when created from the cache.Bas Nieuwenhuizen2017-04-201-0/+1
* radv: Add shader prefetch.Bas Nieuwenhuizen2017-04-193-0/+18
* radv: Remove binding buffer count.Bas Nieuwenhuizen2017-04-193-13/+10
* radv: Don't try to find gaps for non-freeable descriptors.Bas Nieuwenhuizen2017-04-191-2/+3
* radv: Use host memory pool for non-freeable descriptors.Bas Nieuwenhuizen2017-04-192-16/+57
* radv: Don't allocate dynamic descriptors separately.Bas Nieuwenhuizen2017-04-191-12/+4
* st/mesa: automake: honour the vdpau header install locationEmil Velikov2017-04-191-0/+1
* winsys/sw/dri: don't use GNU void pointer arithmeticEmil Velikov2017-04-191-1/+1
* mesa: add KHR_no_error support to glVertexAttribDivisor()Timothy Arceri2017-04-191-8/+10
* mesa/vbo: add KHR_no_error support to DrawElements*() functionsTimothy Arceri2017-04-191-23/+73
* mesa/vbo: add KHR_no_error support to vbo_exec_DrawArrays*()Timothy Arceri2017-04-191-10/+39
* mesa/vbo: move some Draw checks out of validationTimothy Arceri2017-04-192-41/+108