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* glsl: Add builtin functions for EXT_texture_shadow_lodPaulo Zanoni2019-07-301-0/+26
* glsl: Allow _textureCubeArrayShadow function to accept ir_texture_opcodePaulo Zanoni2019-07-301-4/+19
* mesa: extension boilerplate for EXT_texture_shadow_lodPaulo Zanoni2019-07-304-0/+5
* pan/midgard: Cleanup ops tableAlyssa Rosenzweig2019-07-301-7/+7
* pan/midgard: Extend copy-propagation to swizzlesAlyssa Rosenzweig2019-07-303-4/+106
* pan/midgard: Extract simple source mod checkAlyssa Rosenzweig2019-07-303-4/+15
* pan/midgard: Lower texr/texw mixed registersAlyssa Rosenzweig2019-07-301-2/+2
* pan/midgard: Always set .cont for derivatives in loopsAlyssa Rosenzweig2019-07-301-0/+7
* pan/midgard: Implement derivativesAlyssa Rosenzweig2019-07-305-1/+183
* pan/midgard: Compose original texture swizzle in RAAlyssa Rosenzweig2019-07-301-2/+4
* pan/midgard: Add new swizzlesAlyssa Rosenzweig2019-07-301-0/+3
* pan/midgard: Add OP_IS_DERIVATIVE helperAlyssa Rosenzweig2019-07-301-0/+5
* pan/midgard: Add make_compiler_temp_reg helperAlyssa Rosenzweig2019-07-301-0/+6
* pan/midgard: Move nir_*_src_index to compiler.hAlyssa Rosenzweig2019-07-302-28/+30
* pan/midgard: Disassemble unknown texture ops as hexAlyssa Rosenzweig2019-07-301-1/+1
* pan/midgard: Add support for disassembling derivativesAlyssa Rosenzweig2019-07-302-0/+12
* nir/find_array_copies: Use correct parent array lengthConnor Abbott2019-07-301-2/+3
* nir: Fix comparison for nir_deref_instr_is_known_out_of_bounds()Connor Abbott2019-07-301-1/+1
* radv/gfx10: only compile the GS copy shader on-demandSamuel Pitoiset2019-07-301-1/+2
* swr/rasterizer: Add memory tracking supportJan Zielinski2019-07-3012-26/+252
* swr/rasterizer: Better implementation of scatterJan Zielinski2019-07-307-79/+225
* swr/rasterizer: cleanups for tessellationJan Zielinski2019-07-302-28/+56
* rasterizer/swr: move BucketMgr to SwrContextJan Zielinski2019-07-3021-261/+290
* v3d: take into account separate_stencil when checking if stencil should be cl...Alejandro Piñeiro2019-07-301-1/+7
* radv: Don't include radv_private.h from radv_shader.hDaniel Schürmann2019-07-306-94/+143
* i965/gen10: Remove unnecessary workaround.Rafael Antognolli2019-07-291-16/+0
* iris: Fix SO offset to be 32-bit in DrawTransformFeedback handlingKenneth Graunke2019-07-291-1/+1
* intel: Use a system value for gl_FragCoordJason Ekstrand2019-07-2911-52/+19
* glsl: Treat gl_FragCoord as a varying even when it's a system valueJason Ekstrand2019-07-291-1/+3
* mesa/spirv: Set frag_coord_is_sysval to GLSLFragCoordIsSysValJason Ekstrand2019-07-291-0/+1
* intel/fs: Remove calculate_urb_setup from fs_visitorJason Ekstrand2019-07-292-14/+8
* freedreno/a6xx: fix MSAA resolve hangsRob Clark2019-07-291-11/+4
* freedreno/ir3: fix for array/reg store vs meta instructionsRob Clark2019-07-291-1/+4
* radeon/vcn/vp9: add Arcturus VP9 supportLeo Liu2019-07-291-3/+3
* radeon/vcn: add Arcturus decode supportLeo Liu2019-07-291-1/+11
* amd: add support for ArcturusMarek Olšák2019-07-293-0/+7
* radeonsi: add AMD_DEBUG=nogfx for testingMarek Olšák2019-07-292-0/+5
* radeonsi: add support for compute-only chipsMarek Olšák2019-07-296-6/+22
* gallium/auxiliary/vl: add compute shaders for deint yuvSonny Jiang2019-07-294-31/+403
* gallium/auxiliary/vl: don't call gfx functions on compute-only chipsSonny Jiang2019-07-291-75/+83
* gallium/auxiliary/vl: add PIPE_CAP_GRAPHICS check for vl compositorJames Zhu2019-07-292-64/+65
* gallium: create multimedia contexts as compute-only if graphics is unsupportedMarek Olšák2019-07-299-12/+21
* gallium: add PIPE_CAP_GRAPHICSMarek Olšák2019-07-293-0/+4
* radv: implement VK_EXT_index_type_uint8Samuel Pitoiset2019-07-293-6/+61
* anv: implement VK_EXT_index_type_uint8Lionel Landwerlin2019-07-294-22/+66
* vulkan: Bump headers to 1.1.117Lionel Landwerlin2019-07-291-21/+145
* intel/mi: only resolve to a temp register if source isn't in memoryEric Engestrom2019-07-291-1/+1
* nir: Fix helgrind complaints about data race in trivial_swizzle init.Eric Anholt2019-07-291-3/+3
* freedreno: Fix data race on making the shader's id.Eric Anholt2019-07-291-1/+2
* freedreno: Take a lock around shader variant creation.Eric Anholt2019-07-292-0/+7