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* vulkan: Update the XML and headers to 1.1.96Jason Ekstrand2018-12-171-11/+11
* radv: switch from nir_bcsel to nir_b32cselRhys Perry2018-12-171-4/+4
* radv: don't set surf_index for stencil-only imagesRhys Perry2018-12-171-1/+1
* nir: Release per-block metadata in nir_sweepIan Romanick2018-12-161-0/+9
* nir: Fix holes in nir_instrIan Romanick2018-12-161-5/+5
* nir/phi_builder: Use per-value hash table to store [block] -> def mappingIan Romanick2018-12-161-9/+36
* util/hash_table: Add _mesa_hash_table_init functionIan Romanick2018-12-162-13/+34
* st/nir: Use nir_src_as_uint for tokensJason Ekstrand2018-12-161-5/+1
* radv: Fix a stupid if in gather_intrinsic_infoJason Ekstrand2018-12-161-9/+9
* nir/algebraic: Add some optimizations for D3D-style BooleansJason Ekstrand2018-12-161-0/+13
* nir/algebraic: Optimize 1-bit BooleansJason Ekstrand2018-12-162-86/+57
* nir: Switch to using 1-bit Booleans for almost everythingJason Ekstrand2018-12-1613-111/+96
* nir: Add a bool to int32 lowering passJason Ekstrand2018-12-1610-0/+176
* nir: Add 1-bit Boolean opcodesJason Ekstrand2018-12-163-3/+34
* nir/algebraic: Generalize an optimizationJason Ekstrand2018-12-161-2/+9
* nir/large_constants: Properly handle 1-bit boolsJason Ekstrand2018-12-162-2/+31
* nir: Add support for 1-bit data typesJason Ekstrand2018-12-1611-24/+92
* nir/constant_expressions: Rework Boolean handlingJason Ekstrand2018-12-161-20/+12
* nir: Rename Boolean-related opcodes to include 32 in the nameJason Ekstrand2018-12-1618-256/+323
* nir/algebraic: Make an optimization more specificJason Ekstrand2018-12-161-1/+1
* nir: Drop support for lower_b2fJason Ekstrand2018-12-162-7/+1
* nir/algebraic: Optimize x2b(xneg(a)) -> aJason Ekstrand2018-12-161-0/+2
* nir/constant_folding: Fix source bit size logicJason Ekstrand2018-12-161-1/+2
* nir/tgsi: Use nir_bany in ttn_kill_ifJason Ekstrand2018-12-161-3/+1
* nir/lower_idiv: Use ilt instead of bit twiddlingJason Ekstrand2018-12-161-1/+1
* v3d: Use the original bit size when scalarizing uniform loads.Eric Anholt2018-12-161-1/+2
* vc4: Use the original bit size when scalarizing uniform loads.Eric Anholt2018-12-161-1/+2
* ac: split 16-bit ssbo loads that may not be dword alignedRhys Perry2018-12-161-0/+2
* ac: refactor visit_load_bufferRhys Perry2018-12-162-44/+42
* nir: fix constness in nir_intrinsic_align()Rhys Perry2018-12-161-1/+1
* clover: Fix build after clang r348827Jan Vesely2018-12-161-1/+6
* glx: Fix compilation with GLX_USE_WINDOWSGLJon Turney2018-12-151-2/+4
* v3d: Drop in a bunch of notes about performance improvement opportunities.Eric Anholt2018-12-145-2/+74
* v3d: Do uniform pretty-printing in the QPU dump.Eric Anholt2018-12-143-1/+62
* v3d: Use the uniform pretty-printer in v3d_write_uniforms()'s debug code.Eric Anholt2018-12-141-1/+3
* v3d: Move uniform pretty-printing to its own helper function.Eric Anholt2018-12-142-71/+77
* v3d: Move uinfo->data[] dereference to the top of v3d_write_uniforms().Eric Anholt2018-12-141-15/+13
* v3d: Avoid assertion failures when removing end-of-shader instructions.Eric Anholt2018-12-141-0/+6
* v3d: Add support for draw indirect for GLES3.1.Eric Anholt2018-12-143-2/+70
* v3d: Add missing flagging of SYNCB as a TSY op.Eric Anholt2018-12-141-0/+1
* v3d: Make sure that a thrsw doesn't split a multop from its umul24.Eric Anholt2018-12-141-0/+1
* v3d: Add safety checks for resource_create().Eric Anholt2018-12-141-0/+6
* v3d: Add support for texturing from linear.Eric Anholt2018-12-146-3/+110
* v3d: Add support for using the TFU to do some blits.Eric Anholt2018-12-141-42/+129
* v3d: Don't forget to bump the number of writes when doing TFU ops.Eric Anholt2018-12-141-0/+2
* v3d: Set up the right stride for raster TFU.Eric Anholt2018-12-141-1/+1
* v3d: Don't forget to wait for our TFU job before rendering from it.Eric Anholt2018-12-141-0/+8
* nvc0: always keep TSC slot 0 bound to fix TXFIlia Mirkin2018-12-142-0/+21
* nvc0: replace use of explicit default_tsc with entry 0Ilia Mirkin2018-12-146-22/+25
* freedreno/a6xx: fix corrupted uniformsRob Clark2018-12-141-1/+2