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* Some initial work on GL_EXT_framebuffer_object.Brian Paul2005-02-055-11/+847
* Added PCI id (0x4152).Jerome Glisse2005-02-051-0/+1
* Remove the Shared->TexObjectList pointer and Next field from gl_texture_object.Brian Paul2005-02-053-77/+30
* add a few commentsBrian Paul2005-02-051-0/+5
* Modified hw state for big endian computers.Jerome Glisse2005-02-051-1/+4
* remove dependency on Shared->TexObjectListBrian Paul2005-02-051-21/+27
* remove unneeded codeBrian Paul2005-02-051-9/+0
* removed need for Shared->TexObjectList, walk over texture hash table entries ...Brian Paul2005-02-052-17/+54
* Fixed a typo in an assertion. (Don't understand how this ever compiled.)Felix Kuehling2005-02-051-1/+1
* Warn of unknown texture formats.Vladimir Dergachev2005-02-052-17/+21
* Fix some mixed spaces / tabs issues in generated code. Commit generatedIan Romanick2005-02-055-27/+29
* Enable client-side GLX support for texture compression extensions.Ian Romanick2005-02-043-6/+21
* Added an option texture_heaps that allows selecting which texture heapsFelix Kuehling2005-02-042-2/+35
* Made subtile upload a template. This speeds up tiled texture uploads byFelix Kuehling2005-02-041-6/+41
* Use all texture heaps in a fair way when textures need to be kicked inFelix Kuehling2005-02-032-24/+98
* Removing some trash and disabling fog fallback as it seem its causing more ha...Aapo Tahkola2005-02-031-7/+1
* Changing vb code to handle inputs correctly.Aapo Tahkola2005-02-032-7/+38
* Start beginning of pixel shader generator..Vladimir Dergachev2005-02-032-1/+111
* Forgot to increase the length.Vladimir Dergachev2005-02-031-1/+1
* Looks like we need at least one instruction for pixel shader.Vladimir Dergachev2005-02-031-0/+5
* Get vertex programs supplied by the user work properly with immediate mode - ...Vladimir Dergachev2005-02-037-48/+69
* Since high bits can be used for flags, mask them out.Vladimir Dergachev2005-02-031-1/+2
* Remove redundant instructions from fixed pipelines, looks like they do not do...Vladimir Dergachev2005-02-032-35/+13
* Mark ZBIAS definitions.Vladimir Dergachev2005-02-031-2/+2
* This was too optimistic sorry - all that register does is something weird wit...Vladimir Dergachev2005-02-031-8/+1
* Get Polygon offset fill to work.Vladimir Dergachev2005-02-035-23/+68
* Added a bunch of extensions that were previously supported but weren'tIan Romanick2005-02-033-9/+229
* Check for heap == NULL before driSetTextureSwapCounterLocation.Felix Kuehling2005-02-021-2/+5
* Don't try to kick textures from a NULL tex heap.Felix Kuehling2005-02-021-0/+4
* Fixed flushing of client-side vertex buffers.Felix Kuehling2005-02-021-52/+53
* Fixed some debug output that was unconditionally enabled.Felix Kuehling2005-02-021-5/+6
* clamp viewport against ctx->Const.MaxViewportWidth/Height instead of MAX_WIDT...Brian Paul2005-02-021-4/+4
* Changed parts of r300_setup_routing to use WARN_ONCE.Aapo Tahkola2005-02-022-11/+15
* Small refactor. Add glXFunctionIterator, which derrives fromIan Romanick2005-02-025-56/+84
* Add a missing break and a reminder.Aapo Tahkola2005-02-011-1/+2
* Implement appropriate src checks for attribs/params.Aapo Tahkola2005-02-011-62/+133
* Implemented bunch of ops.Aapo Tahkola2005-02-011-8/+132
* Vertex programs work now with some restrictions. I expect arbvptorus to workAapo Tahkola2005-02-014-139/+320
* Make WARN_ONCE messages more informative.jump_and_clickVladimir Dergachev2005-02-012-2/+3
* Reduce noiseness of the driver.Vladimir Dergachev2005-02-015-4/+8
* Get alpha in textures to work properly.Vladimir Dergachev2005-02-014-3/+16
* Properly set ABLEND and CBLEND registers. The older code worked, but by accid...Vladimir Dergachev2005-02-011-3/+5
* Looks like we can define FIRE_VERTICES correctly.Vladimir Dergachev2005-02-011-4/+4
* It helps to print actual values instead of random ones.Vladimir Dergachev2005-02-011-1/+2
* Small refactor. Move several utility functions from glX_XML.py toIan Romanick2005-02-014-64/+58
* Add GlxProto::createEnumFunction and add a 'context' parameter to theIan Romanick2005-02-013-2/+303
* Bug #2428: #ifdef GLX_DIRECT_RENDERING in DRI drivers is pointless.Adam Jackson2005-01-3165-223/+3
* Add magic sequence to prevent ClearBuffer from locking up.Vladimir Dergachev2005-01-315-17/+61
* Use SecondaryColorPtr, not ColorPtr[1] (the latter is NULL).Vladimir Dergachev2005-01-313-3/+3
* My bad, the old code works fine if updated to newer Mesa tree.Vladimir Dergachev2005-01-301-3/+0