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* i965/cs: Generate code to load gl_NumWorkGroupsJordan Justen2015-09-291-0/+28
* nir: Convert SYSTEM_VALUE_NUM_WORK_GROUPS to a nir intrinsicJordan Justen2015-09-292-0/+5
* glsl/cs: Add gl_NumWorkGroups as a system valueJordan Justen2015-09-292-1/+2
* i965/cs: Setup surface binding for gl_NumWorkGroupsJordan Justen2015-09-295-1/+53
* i965/cs: Add a binding table entry for gl_NumWorkGroupsJordan Justen2015-09-293-5/+29
* i965/cs: Store compute invocation information in brw contextJordan Justen2015-09-292-24/+37
* i965/cs: Re-emit cs_state when surfaces have changedJordan Justen2015-09-291-1/+2
* i965/cs: Re-emit push constants and cs_state on new batchesJordan Justen2015-09-291-2/+4
* mesa/cs: Add MESA_VERBOSE=api support in DispatchCompute*Jordan Justen2015-09-291-0/+7
* util: Fix strndup prototype on C++.Jose Fonseca2015-09-292-1/+10
* mesa: fix ARRAY_SIZE query for GetProgramResourceivTapani Pälli2015-09-293-43/+62
* glsl: Fix forward NULL dereference coverity warningIago Toral Quiroga2015-09-291-7/+6
* glsl: Fix null return coverity warningIago Toral Quiroga2015-09-291-4/+6
* glsl: Fix unused value warning reported by CoverityIago Toral Quiroga2015-09-291-2/+0
* util: implement strndup for WIN32Samuel Iglesias Gonsalvez2015-09-294-0/+84
* glsl: use correct number of uniform blocks in error messageSamuel Iglesias Gonsalvez2015-09-291-1/+1
* mesa: rename gl_shader_program's NumUniformBlocks to NumBufferInterfaceBlocksSamuel Iglesias Gonsalvez2015-09-2911-26/+26
* main: fix ACTIVE_UNIFORM_BLOCKS valueSamuel Iglesias Gonsalvez2015-09-291-1/+5
* i965/gen9: Add a condition for starting pixel in fast copy blitAnuj Phogat2015-09-281-0/+4
* nouveau: wait to unref the transfer's bo until it's no longer usedIlia Mirkin2015-09-281-2/+3
* nouveau: delay deleting buffer with unflushed fenceIlia Mirkin2015-09-282-2/+10
* nouveau: be more careful about freeing temporary transfer buffersIlia Mirkin2015-09-285-4/+30
* i965: Rename intel_miptree_get_dimensions_for_image()Anuj Phogat2015-09-285-10/+14
* i965/gen9: Fix {src, dst}_pitch alignment check for XY_FAST_COPY_BLTAnuj Phogat2015-09-281-11/+7
* i965: Fix {src, dst}_pitch alignment check for XY_SRC_COPY_BLTAnuj Phogat2015-09-281-2/+7
* i965: Move conversion of {src, dst}_pitch to dwords outside if/elseAnuj Phogat2015-09-281-16/+9
* i965: Delete temporary variable 'src_pitch'Anuj Phogat2015-09-281-5/+1
* i965: Use helper function intel_get_tile_dims() in surface setupAnuj Phogat2015-09-281-2/+12
* i965: Use intel_get_tile_dims() to get tile masksAnuj Phogat2015-09-284-33/+28
* i965: Add a helper function intel_get_tile_dims()Anuj Phogat2015-09-282-22/+64
* mesa: Use the effective internal format instead for validationEduardo Lima Mitev2015-09-281-0/+151
* mesa: Move _mesa_base_tex_format() from teximage to glformats filesEduardo Lima Mitev2015-09-284-378/+507
* mesa: Fix order of format+type and internal format checks for glTexImageXD opsEduardo Lima Mitev2015-09-281-16/+25
* egl: Fix missing Haiku include pathAlexander von Gluck IV2015-09-281-0/+1
* state_trackers/hgl: Fix missing include pathAlexander von Gluck IV2015-09-281-0/+1
* i965/fs: Fix hang on IVB and VLV with image format mismatch.Francisco Jerez2015-09-281-4/+38
* clover: Implement clCreateImage?D w/ clCreateImage.Serge Martin2015-09-281-52/+8
* clover: Implement CL1.2 clCreateImage().Serge Martin2015-09-281-10/+91
* clover: Move down canonicalization of memory object flags into validate_flags().Francisco Jerez2015-09-281-39/+40
* glsl: revert "glsl: atomic counters can be declared as buffer-qualified varia...Iago Toral Quiroga2015-09-281-3/+3
* gallium/util: avoid unreferencing random memory on buffer alloc failureIlia Mirkin2015-09-281-1/+1
* mesa: don't leak interface_nameIlia Mirkin2015-09-281-0/+1
* glsl: fix component size calculation for tessellation and geom shadersTimothy Arceri2015-09-281-1/+1
* i965/gs: Optimize away the EOT write on Gen8+ with static vertex count.Kenneth Graunke2015-09-261-0/+15
* i965/gs: Allow src0 immediates in GS_OPCODE_SET_WRITE_OFFSET.Kenneth Graunke2015-09-262-2/+14
* i965: Implement "Static Vertex Count" geometry shader optimization.Kenneth Graunke2015-09-265-4/+28
* i965: Move GS_THREAD_END mlen calculations out of the generator.Kenneth Graunke2015-09-262-2/+2
* nir: Add a function to count the number of vertices a GS emits.Kenneth Graunke2015-09-263-0/+96
* i965: Simplify handling of VUE map changes.Kenneth Graunke2015-09-264-42/+17
* i965/gs: Remove the dependency on the VS VUE map.Kenneth Graunke2015-09-262-11/+14