aboutsummaryrefslogtreecommitdiffstats
path: root/src
Commit message (Expand)AuthorAgeFilesLines
* radv: Remove syncobj_handle variable in header.Bas Nieuwenhuizen2020-01-211-1/+0
* gallium/gallivm: enable linking lp_bld_printf function with C++ codeJan Zielinski2020-01-211-0/+7
* iris: Fix value of out-of-bounds accesses for vertex attributesDanylo Piliaiev2020-01-211-1/+1
* turnip: fix invalid VK_ERROR_OUT_OF_POOL_MEMORYHyunjun Ko2020-01-211-0/+3
* clover: Initialize Asm ParsersJan Vesely2020-01-211-0/+1
* anv: Allow enumerating multiple physical devicesJason Ekstrand2020-01-202-72/+75
* anv: Re-arrange physical_device_initJason Ekstrand2020-01-201-23/+27
* anv: Drop separate chipset_id fieldsJason Ekstrand2020-01-203-13/+9
* anv: Move the physical device dispatch table to anv_instanceJason Ekstrand2020-01-203-40/+24
* anv: Drop the instance pointer from anv_deviceJason Ekstrand2020-01-205-13/+16
* anv: Stop allocating WSI event fences off the instanceJason Ekstrand2020-01-201-2/+2
* anv: Take a device in anv_perf_warnJason Ekstrand2020-01-204-15/+15
* anv: Take an anv_device in vk_errorfJason Ekstrand2020-01-208-82/+69
* anv: Add an anv_physical_device field to anv_deviceJason Ekstrand2020-01-2024-128/+90
* radeonsi/gfx10: enable GS fast launch for triangles and strips with NGG cullingMarek Olšák2020-01-206-54/+222
* radeonsi/gfx10: rewrite late alloc computationMarek Olšák2020-01-202-39/+59
* ac: add helper ac_build_triangle_strip_indices_to_triangleMarek Olšák2020-01-204-37/+47
* radeonsi/gfx10: implement NGG culling for 4x wave32 subgroupsMarek Olšák2020-01-2012-54/+951
* radeonsi/gfx10: move GE_PC_ALLOC setting to shader statesMarek Olšák2020-01-205-15/+40
* radeonsi/gfx10: don't initialize VGPRs not used by NGG passthroughMarek Olšák2020-01-201-3/+5
* radeonsi/gfx10: merge main and pos/param export IF blocks into one if possibleMarek Olšák2020-01-201-4/+21
* radeonsi/gfx10: export primitives at the beginning of VS/TESMarek Olšák2020-01-203-26/+66
* radeonsi/gfx10: move s_sendmsg gs_alloc_req to the beginning of shadersMarek Olšák2020-01-203-3/+13
* radeonsi/gfx10: correct VS PrimitiveID implementation for NGGMarek Olšák2020-01-201-12/+13
* radeonsi/gfx10: update comments and remove invalid TODOsMarek Olšák2020-01-201-12/+1
* ac: add ac_build_readlane without optimization barrierMarek Olšák2020-01-202-4/+17
* ac: add prefix bitcount functionsMarek Olšák2020-01-202-0/+64
* radeonsi: turn an assertion into return in si_nir_store_output_tcsMarek Olšák2020-01-201-3/+5
* radeonsi: fix doubles and int64Marek Olšák2020-01-202-7/+7
* radeonsi: don't invoke decompression inside internal launch_gridMarek Olšák2020-01-203-4/+22
* radeonsi: clean up how internal compute dispatches are handledMarek Olšák2020-01-201-22/+13
* Revert "radeonsi: unbind image before compute clear"Marek Olšák2020-01-201-5/+0
* aco: implement nir_intrinsic_load_barycentric_at_sample on GFX6Samuel Pitoiset2020-01-201-1/+27
* aco: add new addr64 bit to MUBUF instructions on GFX6-GFX7Samuel Pitoiset2020-01-204-0/+7
* aco: do not use the vec3 variant for loads on GFX6Samuel Pitoiset2020-01-201-0/+14
* aco: do not use the vec3 variant for stores on GFX6Samuel Pitoiset2020-01-201-2/+3
* aco: fix constant folding of SMRD instructions on GFX6Samuel Pitoiset2020-01-201-1/+3
* anv: Canonicalize buffer formats for image/buffer copiesJason Ekstrand2020-01-201-20/+42
* anv/blorp: Rename buffer image stride parametersJason Ekstrand2020-01-201-9/+10
* Revert "gallium: add st_context_iface::flush_resource to call FLUSH_VERTICES"Daniel Stone2020-01-202-21/+0
* Revert "st/dri: do FLUSH_VERTICES before calling flush_resource"Daniel Stone2020-01-201-4/+6
* aco: fix fall-through test in try_remove_simple_block() with back-edgesRhys Perry2020-01-201-1/+3
* aco: fix stack buffer overflow in apply_sgprs()Rhys Perry2020-01-201-1/+2
* anv: add assert for isl_mod_info in choose_isl_tiling_flagsTapani Pälli2020-01-201-0/+1
* anv: fix assert in GetImageDrmFormatModifierPropertiesEXTTapani Pälli2020-01-201-1/+1
* isl/gen12: add reminder comment about missing WA with 3D surfacesTapani Pälli2020-01-201-0/+13
* panfrost: Dynamically allocate shader variantsIcecream952020-01-182-3/+23
* panfrost: Expose some functionality with dEQP flagAlyssa Rosenzweig2020-01-181-3/+3
* pan/midgard: Fix recursive csel schedulingAlyssa Rosenzweig2020-01-181-0/+4
* panfrost: Identify un/pack colour opcodesAlyssa Rosenzweig2020-01-183-0/+9