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Author
Age
Files
Lines
*
wayland/egl: update surface size on window resize
Juan A. Suarez Romero
2018-08-08
1
-4
/
+15
*
wayland/egl: initialize window surface size to window size
Juan A. Suarez Romero
2018-08-08
1
-0
/
+3
*
svga: use pipe_sampler_view::target in svga_set_sampler_views()
Brian Paul
2018-08-08
1
-1
/
+1
*
svga: use SVGA3D_RS_FILLMODE for vgpu9
Brian Paul
2018-08-08
3
-26
/
+37
*
svga: add TGSI_SEMANTIC_FACE switch case in svga_swtnl_update_vdecl()
Brian Paul
2018-08-08
1
-0
/
+1
*
xlib: remove unused Fake_glXGetAGPOffsetMESA() function
Brian Paul
2018-08-08
1
-10
/
+0
*
autotools: use correct gl.pc LIBS when using glvnd
Emil Velikov
2018-08-08
1
-1
/
+1
*
glx: automake: add egl.pc/headers TODO when using glvnd
Emil Velikov
2018-08-08
1
-0
/
+1
*
egl: automake: add egl.pc/headers TODO when using glvnd
Emil Velikov
2018-08-08
1
-0
/
+1
*
automake: require shared glapi when using DRI based libGL
Emil Velikov
2018-08-08
1
-4
/
+1
*
ttn: remove {varying_slot, frag_result}_to_tgsi_semantic helpers
Emil Velikov
2018-08-08
2
-79
/
+0
*
glsl_to_tgsi: plumb image writable through to driver
Erik Faye-Lund
2018-08-08
2
-5
/
+15
*
vc4: Fix vc4_fence_server_sync() on pre-syncobj kernels.
Eric Anholt
2018-08-07
1
-1
/
+2
*
vc4: Ignore samplers for finding uniform offsets.
Eric Anholt
2018-08-07
1
-3
/
+14
*
vc4: Extend dumping of uniforms in QIR and in the command stream.
Eric Anholt
2018-08-07
3
-13
/
+68
*
vc4: Pull uinfo->data[i] dereference out to the top of the loop.
Eric Anholt
2018-08-07
1
-20
/
+18
*
vc4: Make sure to emit a tile coordinates between two MSAA loads.
Eric Anholt
2018-08-07
1
-12
/
+11
*
vc4: Respect a sampler view's first_layer field.
Eric Anholt
2018-08-07
1
-1
/
+3
*
virgl: add ARB_shader_clock support
Dave Airlie
2018-08-08
2
-1
/
+3
*
python: Specify the template output encoding
Mathieu Bridon
2018-08-07
2
-2
/
+2
*
python: Fix rich comparisons
Mathieu Bridon
2018-08-07
3
-12
/
+13
*
python: Use explicit integer divisions
Mathieu Bridon
2018-08-07
6
-16
/
+19
*
egl/main: Add bits for EGL_KHR_mutable_render_buffer
Chad Versace
2018-08-07
5
-4
/
+93
*
dri: Add param driCreateConfigs(mutable_render_buffer)
Chad Versace
2018-08-07
8
-13
/
+19
*
dri: Define DRI_MutableRenderBuffer extensions
Chad Versace
2018-08-07
4
-0
/
+10
*
egl/dri2: In dri2_make_current, return early on failure
Chad Versace
2018-08-07
1
-14
/
+15
*
egl: Simplify queries for EGL_RENDER_BUFFER
Chad Versace
2018-08-07
5
-20
/
+85
*
radeonsi: set GLC=1 for all write-only shader resources
Marek Olšák
2018-08-07
1
-2
/
+19
*
radeonsi: don't load block dimensions into SGPRs if they are not variable
Marek Olšák
2018-08-07
3
-7
/
+7
*
egl: set EGL_BAD_NATIVE_PIXMAP in the copy_buffers fallback
Emil Velikov
2018-08-07
1
-1
/
+2
*
egl/x11: use the no-op dri2_fallback_copy_buffers for swrast
Emil Velikov
2018-08-07
1
-1
/
+2
*
egl: remove unneeded _eglGetNativePlatform check
Emil Velikov
2018-08-07
1
-2
/
+0
*
autoconf: stop exporting internal wayland details
Emil Velikov
2018-08-07
3
-4
/
+4
*
meson: stop exporting internal wayland details
Emil Velikov
2018-08-07
1
-2
/
+2
*
swr: don't export swr_create_screen_internal
Emil Velikov
2018-08-07
2
-2
/
+1
*
i965: gen_shader_sha1() doesn't use the brw_context
Eric Engestrom
2018-08-07
1
-4
/
+4
*
intel: don't build tools without -Dtools=intel
Lionel Landwerlin
2018-08-07
2
-15
/
+15
*
virgl: update virgl_hw.h from virglrenderer
Erik Faye-Lund
2018-08-07
1
-1
/
+26
*
virgl: rename msaa_sample_positions -> sample_locations
Erik Faye-Lund
2018-08-07
2
-5
/
+5
*
vc4: Fix a leak of the no-vertex-elements workaround BO.
Eric Anholt
2018-08-06
1
-0
/
+2
*
vc4: Fix context creation when syncobjs aren't supported.
Eric Anholt
2018-08-06
1
-2
/
+6
*
v3d: Emit the VCM_CACHE_SIZE packet.
Eric Anholt
2018-08-06
6
-4
/
+45
*
v3d: Drop "VC5" from the renderer string.
Eric Anholt
2018-08-06
1
-1
/
+1
*
v3d: Avoid spilling that breaks the r5 usage after a ldvary.
Eric Anholt
2018-08-06
1
-0
/
+9
*
v3d: Make sure that QPU instruction-has-a-dest matches VIR.
Eric Anholt
2018-08-06
2
-1
/
+11
*
v3d: Wait for TMU writes to complete before continuing after a spill.
Eric Anholt
2018-08-06
1
-1
/
+6
*
v3d: Make sure we don't emit a thrsw before the last one finished.
Eric Anholt
2018-08-06
1
-2
/
+13
*
v3d: Add some debug code for forcing register spilling.
Eric Anholt
2018-08-06
1
-0
/
+14
*
drisw: Fix build on Android Nougat, which lacks shm (v2)
Chad Versace
2018-08-06
1
-0
/
+11
*
mesa: fix make check for AMD_framebuffer_multisample_advanced
Ian Romanick
2018-08-06
1
-0
/
+8
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