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* glsl2/builtins: Use vector ops in "smoothstep."Kenneth Graunke2010-07-021-86/+15
* ir_to_mesa: Fix up implementation of ir_unop_exp.Eric Anholt2010-07-021-1/+2
* i965: Add support for the DP2 opcode, which we use for dot(vec2, vec2).Eric Anholt2010-07-024-0/+38
* ir_to_mesa: Add support for scalar * mat, vec * mat.Eric Anholt2010-07-021-0/+36
* ir_to_mesa: Add support for shadow comparison to texture instructions.Eric Anholt2010-07-021-2/+15
* ir_to_mesa: Move projection handling out of ir_tex so txb and txl get it.Eric Anholt2010-07-021-27/+53
* glsl2: Print the linking info log in the stand-alone compilerIan Romanick2010-07-021-0/+3
* ir_to_mesa: Add support for projected non-shadow/bias/lod texturing.Eric Anholt2010-07-021-3/+18
* ir_to_mesa: Fix sparse swizzling of src regs when a writemask is present.Eric Anholt2010-07-021-0/+26
* ir_to_mesa: Don't forget to run the Mesa IR optimization passes.Eric Anholt2010-07-021-0/+5
* glsl2: Add a pass to break ir_binop_div to _mul and _rcp.Eric Anholt2010-07-024-3/+81
* glsl2: Conditionally allow optional extensions to be enabledIan Romanick2010-07-014-0/+11
* glsl2: Append _TOK to some parser tokensIan Romanick2010-07-012-7/+7
* glsl2: Conditionally define preprocessor tokens for optional extensionsIan Romanick2010-07-017-12/+25
* glsl2: Define preprocessor tokens for extensionsIan Romanick2010-07-011-1/+17
* glsl2: Support AST-to-IR translation of invariant keywordIan Romanick2010-07-011-14/+70
* glsl2: Initialize ast_declarator_list::invariant in constructorIan Romanick2010-07-011-0/+1
* glsl2: Don't bounds check unsize array redeclarationsIan Romanick2010-07-011-1/+1
* glsl2: Add gl_MaxTextureCoordsIan Romanick2010-07-015-22/+24
* glsl2: Default delcaration of gl_TexCoord is unsizedIan Romanick2010-07-012-11/+34
* glsl2: Change order of semaintic checks on variable declarationsIan Romanick2010-07-011-61/+61
* ir_to_mesa: Fill in remaining ops, remove default case for expression types.Eric Anholt2010-07-011-7/+4
* ir_to_mesa: Add support for ir_unop_rcp.Eric Anholt2010-07-011-0/+3
* glsl2: Update README for what I've been thinking about with expr types work.Eric Anholt2010-07-011-1/+38
* glsl2: Add a pass to convert mod(a, b) to b * fract(a/b).Eric Anholt2010-07-018-7/+120
* glsl2: Remove dead member from dead code visitor.Eric Anholt2010-07-011-1/+0
* glsl2: Add ir_unop_fract as an expression type.Eric Anholt2010-07-016-8/+33
* ir_to_mesa: Add support for discard instructions.Eric Anholt2010-06-301-2/+3
* glsl2: Don't break sign() down by vector components.Eric Anholt2010-06-302-32/+6
* ir_to_mesa: Add support for ir_unop_sign.Eric Anholt2010-06-301-0/+3
* i965: Add support for OPCODE_SSG.Eric Anholt2010-06-305-0/+54
* ir_to_mesa: Add missing no-op type conversions.Eric Anholt2010-06-301-0/+2
* glsl2: Fix reversed value of step().Eric Anholt2010-06-302-38/+38
* ir_to_mesa: Note which of our expr ops are unsupported 1.30 features.Eric Anholt2010-06-301-0/+11
* glsl2: Fix up the implementation of fract() for vector types.Eric Anholt2010-06-302-30/+6
* ir_to_mesa: Initialize the (we never use it) abs field of Mesa src regs.Eric Anholt2010-06-301-0/+1
* ir_to_mesa: Send the negate field on to Mesa IR.Eric Anholt2010-06-301-0/+2
* ir_to_mesa: When generating a swizzle, respect the reg's current swizzle.Eric Anholt2010-06-301-5/+5
* glsl2: Implement AST->HIR support for the "discard" instruction.Kenneth Graunke2010-06-301-1/+1
* glsl2: Define new ir_discard instruction.Kenneth Graunke2010-06-3011-0/+115
* ir_to_mesa: Support gl_FragDepth.Eric Anholt2010-06-301-1/+1
* glsl2: Allow a fragment shader to not write a color.Eric Anholt2010-06-301-6/+0
* mesa: Don't look in unallocatd param slots for parameter values.Eric Anholt2010-06-301-1/+1
* ir_to_mesa: Fix the indexing of attributes in the program's Attributes.Eric Anholt2010-06-301-1/+1
* glsl2: Fix storing of dead memory in the symbol table.Kenneth Graunke2010-06-301-2/+2
* glsl2: Preprocessed source doesn't need to live past compile time.Kenneth Graunke2010-06-302-8/+2
* glsl2: Create new talloc contexts the "right" way.Kenneth Graunke2010-06-302-2/+2
* glsl2: Use _mesa_glsl_parse_state as the talloc parent, not glsl_shader.Kenneth Graunke2010-06-306-120/+120
* glsl2: Steal the live IR and free the rest of the junk.Kenneth Graunke2010-06-302-0/+22
* linker: Don't dynamically allocate slots for linked shadersIan Romanick2010-06-302-3/+6