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* vbo: whitespace fixes and reformatting in vbo_exec_api.cBrian Paul2016-10-201-42/+64
| | | | Reviewed-by: Charmaine Lee <[email protected]>
* vbo: minor clean-up in vbo_exec_api.cBrian Paul2016-10-201-5/+2
| | | | Reviewed-by: Charmaine Lee <[email protected]>
* vbo: move attribute type assignmentBrian Paul2016-10-201-1/+2
| | | | | | | | | | If the attribute type is changing, we would have found that earlier in the ATTR_UNION() macro and would have called vbo_exec_fixup_vertex(). So move the assignment into that function so we don't do it every time. No Piglit regressions. Reviewed-by: Charmaine Lee <[email protected]>
* vbo: rename reset_attrfv() to vbo_reset_all_attr()Brian Paul2016-10-201-4/+6
| | | | | | Use a better name. Reviewed-by: Charmaine Lee <[email protected]>
* vbo: make vbo_reset_attr() staticBrian Paul2016-10-202-3/+5
| | | | | | Not called from any other file. Reviewed-by: Charmaine Lee <[email protected]>
* vbo: trivial indentation fix in vbo_exec_api.cBrian Paul2016-10-201-1/+1
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* gallivm: try to fix build with LLVM <= 3.4 due to missing CallSite.hMarek Olšák2016-10-201-1/+5
| | | | | Reviewed-by: Brian Paul <[email protected]> Tested-by: Brian Paul <[email protected]>
* radeonsi: fix build of si_eliminate_const_vs_outputs on LLVM <= 3.8Marek Olšák2016-10-201-3/+2
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallivm: add wrappers for missing functions in LLVM <= 3.8Marek Olšák2016-10-202-0/+27
| | | | | | radeonsi needs these. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: fix 64-bit loads from LDSNicolai Hähnle2016-10-201-1/+1
| | | | | | | | | Fixes spec/arb_tessellation_shader/execution/dvec[23]-vs-tcs-tes, among others. Cc: "12.0 13.0" <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: only set primitive_restart when the restart index is in rangeNicolai Hähnle2016-10-201-2/+13
| | | | | | | | | | | | | Even when enabled, primitive restart has no effect when the restart index is larger than the representable values in the index buffer. Fixes GL45-CTS.gtf31.GL3Tests.primitive_restart.primitive_restart_upconvert for radeonsi VI. v2: add an explanatory comment Cc: "12.0 13.0" <[email protected]> Reviewed-by: Marek Olšák <[email protected]> (v1)
* st/glsl_to_tgsi: sort input and output decls by TGSI indexNicolai Hähnle2016-10-201-0/+28
| | | | | | | | Fixes a regression introduced by commit 777dcf81b. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98307 Reviewed-by: Marek Olšák <[email protected]> Cc: 13.0 <[email protected]>
* st/glsl_to_tgsi: fix block copies of arrays of structsNicolai Hähnle2016-10-201-2/+4
| | | | | | | | | | Use a full writemask in this case. This is relevant e.g. when a function has an inout argument which is an array of structs. v2: use C-style comment (Timothy Arceri) Reviewed-by: Marek Olšák <[email protected]> (v1) Cc: 13.0 <[email protected]>
* st/glsl_to_tgsi: fix block copies of arrays of doublesNicolai Hähnle2016-10-201-0/+1
| | | | | | | | | Set the type of the left-hand side to the same as the right-hand side, so that when the base type is double, the writemask of the MOV instruction is properly fixed up. Reviewed-by: Marek Olšák <[email protected]> Cc: 13.0 <[email protected]>
* glsl: Indirect array indexing on non-last SSBO member must fail compilationIago Toral Quiroga2016-10-202-7/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | After the changes in comit 5b2675093e863a52, we moved this check to the linker, but the spec expects this to be checked at compile-time. There are dEQP tests that expect an error at compile time and the spec seems to confirm that expectation: "Except for the last declared member of a shader storage block (section 4.3.9 “Interface Blocks”), the size of an array must be declared (explicitly sized) before it is indexed with anything other than an integral constant expression. The size of any array must be declared before passing it as an argument to a function. Violation of any of these rules result in compile-time errors. It is legal to declare an array without a size (unsized) and then later redeclare the same name as an array of the same type and specify a size, or index it only with integral constant expressions (implicitly sized)." Commit 5b2675093e863a52 tries to take care of the case where we have implicitly sized arrays in SSBOs and it does so by checking the max_array_access field in ir_variable during linking. In this patch we change the approach: we look for indirect access on SSBO arrays, and when we find one, we emit a compile-time error if the accessed member is not the last in the SSBO definition. There is a corner case that the specs do not address directly though and that dEQP checks for: the case of an unsized array in an SSBO definition that is not defined last but is never used in the shader code either. The following dEQP tests expect a compile-time error in this scenario: dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.compile_compute_shader dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.compile_compute_shader dEQP-GLES31.functional.debug.negative_coverage.log.shader.compile_compute_shader However, since the unsized array is never used it is never indexed with a non-constant expression, so by the spec quotation above, it should be valid and the tests are probably incorrect. Reviewed-by: Nicolai Hähnle <[email protected]>
* nv50/ir: process texture offset sources as regular sourcesIlia Mirkin2016-10-191-53/+94
| | | | | | | | | | | | | | | With ARB_gpu_shader5, texture offsets can be any source, including TEMPs and IN's. Make sure to process them as regular sources so that we pick up masks, etc. This should fix some CTS tests that feed offsets directly to textureGatherOffset, and we were not picking up the input use, thus not advertising it in the shader header. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Tested-by: Dave Airlie <[email protected]> Cc: 12.0 13.0 <[email protected]>
* nv50,nvc0: avoid reading out of bounds when getting bogus so infoIlia Mirkin2016-10-192-2/+8
| | | | | | | | | The state tracker tries to attach the info to the wrong shader. This is easy enough to protect against. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Cc: 12.0 13.0 <[email protected]>
* wsi/wayland: fix error pathEric Engestrom2016-10-201-0/+4
| | | | | | | Fixes: 1720bbd353d87412754f ("anv/wsi: split image alloc/free out to separate fns.") Cc: "13.0" <[email protected]> Signed-off-by: Eric Engestrom <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* anv: drop unused zero macro.Dave Airlie2016-10-201-2/+0
| | | | | | | I can't see this being used anywhere. Reviewed-by: Jason Ekstrand <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv: use emit_icmp for samples_identicalDave Airlie2016-10-201-1/+1
| | | | | | | | | On a debug llvm build we'd assert on the next compare when the return from samples_identical was i1 instead of i32. Cc: "13.0" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* i965/cs: Don't use a thread channel ID for small local sizesJordan Justen2016-10-191-2/+11
| | | | | | | | | | | | | | | | | When the local group size is 8 or less, we will execute the program at most 1 time. Therefore, the local channel ID will always be 0. By using a constant 0 in this case we can prevent using push constant data. This is not expected to be common a occurance in real applications, but it has been seen in tests. We could extend this optimization to 16 and 32 for SIMD16 and SIMD32, but it gets a bit more complicated, because this optimization is currently being done early on, before we have decided the SIMD size. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965/cs: Use udiv/umod for local IDsJordan Justen2016-10-191-1/+1
| | | | | | | This allows for more optimizations relating to power-of-two divisions. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: remove unused LocalSizeVariableTimothy Arceri2016-10-202-6/+0
| | | | Reviewed-by: Samuel Pitoiset <[email protected]>
* nvc0/ir: simplify predicate logic for GK104 atomic operationsSamuel Pitoiset2016-10-191-14/+7
| | | | | | | | The predicate is always CC_NOT_P as defined in processSurfaceCoordsNVE4(), so we only want to emit OR. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0/ir: remove useless NVC0LoweringPass::gMemBaseSamuel Pitoiset2016-10-191-4/+1
| | | | Signed-off-by: Samuel Pitoiset <[email protected]>
* nv50/ir: print CCTL subops in debug modeSamuel Pitoiset2016-10-191-0/+9
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nir: Optimize integer division and modulus with 1Ian Romanick2016-10-191-0/+4
| | | | | | | | | | | | | | The previous power-of-two rules didn't catch idiv (because i965 doesn't set lower_idiv) and imod cases. The udiv and umod cases should have been caught, but I included them for orthogonality. This fixes silly code observed from compute shaders with local_size_[xy] = 1. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98299 Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* radeonsi: eliminate trivial constant VS outputsMarek Olšák2016-10-193-2/+186
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These constant value VS PARAM exports: - 0,0,0,0 - 0,0,0,1 - 1,1,1,0 - 1,1,1,1 can be loaded into PS inputs using the DEFAULT_VAL field, and the VS exports can be removed from the IR to save export & parameter memory. After LLVM optimizations, analyze the IR to see which exports are equal to the ones listed above (or undef) and remove them if they are. Targeted use cases: - All DX9 eON ports always clear 10 VS outputs to 0.0 even if most of them are unused by PS (such as Witcher 2 below). - VS output arrays with unused elements that the GLSL compiler can't eliminate (such as Batman below). The shader-db deltas are quite interesting: (not from upstream si-report.py, it won't be upstreamed) PERCENTAGE DELTAS Shaders PARAM exports (affected only) batman_arkham_origins 589 -67.17 % bioshock-infinite 1769 -0.47 % dirt-showdown 548 -2.68 % dota2 1747 -3.36 % f1-2015 776 -4.94 % left_4_dead_2 1762 -0.07 % metro_2033_redux 2670 -0.43 % portal 474 -0.22 % talos_principle 324 -3.63 % warsow 176 -2.20 % witcher2 1040 -73.78 % ---------------------------------------- All affected 991 -65.37 % ... 9681 -> 3353 ---------------------------------------- Total 26725 -10.82 % ... 58490 -> 52162 v2: treat Undef as both 0 and 1 Reviewed-by: Nicolai Hähnle <[email protected]> (v1) Tested-by: Edmondo Tommasina <[email protected]> (v1)
* nv50/ir: silent TGSI_PROPERTY_FS_DEPTH_LAYOUTSamuel Pitoiset2016-10-191-0/+1
| | | | | | | | Found that information message while replaying a trace from Metro 2033 Redux. Mark that property as useless for now. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* radeonsi: remove cb0_is_integer handlingMarek Olšák2016-10-193-13/+3
| | | | | | st/mesa does this for us. Reviewed-by: Nicolai Hähnle <[email protected]>
* st/mesa: disable alpha-test, alpha-to-coverage, alpha-to-one for integer FBsMarek Olšák2016-10-192-2/+4
| | | | | | v2: rebased Reviewed-by: Brian Paul <[email protected]>
* mesa: remove gl_shader_compiler_options::EmitNoNoiseMarek Olšák2016-10-195-7/+1
| | | | | | | it's always true Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl_to_tgsi: remove code for fixing up TGSI labelsMarek Olšák2016-10-191-90/+2
| | | | | | | I don't know what this was supposed to do, but all TGSI labels were always 0. Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl_to_tgsi: remove subroutine supportMarek Olšák2016-10-192-205/+5
| | | | | | | | Never used. The GLSL compiler doesn't even look at EmitNoFunctions. v2: add back "return" support in "main" Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa_to_tgsi: remove remnants of flow control and subroutine supportMarek Olšák2016-10-191-92/+1
| | | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa_to_tgsi: drop support for instructions that can't occur hereMarek Olšák2016-10-191-72/+0
| | | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl_to_tgsi: allocate glsl_to_tgsi_instruction::tex_offsets on demandMarek Olšák2016-10-191-1/+4
| | | | | | | sizeof(glsl_to_tgsi_instruction): 384 -> 264 Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl_to_tgsi: merge buffer and sampler fields in glsl_to_tgsi_instructionMarek Olšák2016-10-191-32/+31
| | | | | | | sizeof(glsl_to_tgsi_instruction): 416 -> 384 Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl_to_tgsi: reduce the size of glsl_to_tgsi_instruction using bitfieldsMarek Olšák2016-10-191-17/+19
| | | | | | | | sizeof(glsl_to_tgsi_instruction): 464 -> 416 Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl_to_tgsi: reduce the size of st_dst_reg and st_src_regMarek Olšák2016-10-191-31/+40
| | | | | | | | | I noticed that glsl_to_tgsi_instruction is too huge. sizeof(glsl_to_tgsi_instruction): 752 -> 464 (-38%) Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl_to_tgsi: remove unused st_translate::tex_offsetsMarek Olšák2016-10-191-1/+0
| | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl_to_tgsi: remove unused parameters from calc_deref_offsetsMarek Olšák2016-10-191-9/+5
| | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl_to_tgsi: use array_id for temp arrays instead of hacking high bitsMarek Olšák2016-10-191-13/+19
| | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* egl: bring back the default glapi.so nameEric Engestrom2016-10-191-3/+1
| | | | | | | | | | | | | Earlier commit replaced the default platform specific libglapi.so name with an #error. This may have been overzealous since the name is the correct for the BSD platforms, at least. Reinstate the hunk - bringing back OpenBSD, et al. to a successful build state. Fixes: 7a9c92d071d ("egl/dri2: non-shared glapi cleanups") [Emil Velikov: format the patch from Eric, add commit message and tag.] Signed-off-by: Emil Velikov <[email protected]>
* i965: fix subnr overflow in suboffset()Iago Toral Quiroga2016-10-191-8/+5
| | | | Reviewed-by: Ian Romanick <[email protected]>
* radv: decompress fmask before reading using texture unitDave Airlie2016-10-193-6/+5
| | | | | | | | Before we can read the fmask using the compute shader, we need to decompress the fmask in place. This fixes a bunch of remaining failure and hopefully multisampling in Talos.
* radv: fix samples_identical return value.Dave Airlie2016-10-191-0/+3
| | | | | | | This was returning an inversion, so not doing as it should have. We need to compare the fmask value with 0, and return the result from that.
* radv: fix wsi porting regression in swapchain destroy.Dave Airlie2016-10-191-3/+10
| | | | | The code in anv is right, there's a pending patch to fix this up different, but I'll sync the code for now.
* radv: fix fmask ptr issueDave Airlie2016-10-191-4/+18
| | | | We were using the wrong descriptor in the fmask picking code.
* radv: simplify fast clear shadersDave Airlie2016-10-191-46/+2
| | | | There is no need for anything but a noop shader here.