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* ir_to_mesa: Add support for gl_TextureMatrix access.Eric Anholt2010-07-071-19/+84
* ir_to_mesa: Fill in some uninitialized fields that sometimes contained junk.Eric Anholt2010-07-071-2/+4
* glsl2: Add a pass to simplify if statements returning from both sides.Eric Anholt2010-07-074-0/+126
* glsl2: Clean up vec_index_to_cond_assign after the clone return type change.Eric Anholt2010-07-071-2/+2
* glsl2: Don't forget to walk the parameters to a function in the hv.Eric Anholt2010-07-071-0/+4
* glsl2: Avoid null deref in scalar constant unop expressions.Eric Anholt2010-07-071-1/+6
* glsl2: Put the declaration in the instruction stream before its initializer.Eric Anholt2010-07-061-2/+2
* glsl2: Add pass for supporting variable vector indexing in rvalues.Eric Anholt2010-07-065-0/+206
* ir_to_mesa: Add support for conditional moves.Eric Anholt2010-07-061-5/+27
* glsl2: Clone methods return the type of the thing being clonedIan Romanick2010-07-065-41/+45
* ir_constant_expression: Declare loop counting variables in the loops.Kenneth Graunke2010-07-061-24/+23
* glsl2: Update TODO.Kenneth Graunke2010-07-061-11/+3
* ir_constant_expression: Add support for dot products.Kenneth Graunke2010-07-061-0/+20
* ir_constant_expression: Add support for matrix multiplication.Kenneth Graunke2010-07-061-3/+25
* ir_constant_expression: Support scalar * vector and scalar * matrix.Kenneth Graunke2010-07-061-7/+10
* ir_constant_expression: Support scalar / vector and scalar / matrix.Kenneth Graunke2010-07-061-18/+18
* ir_constant_expression: Support scalar - vector and scalar - matrix.Kenneth Graunke2010-07-061-18/+18
* ir_constant_expression: Support scalar + vector and scalar + matrix.Kenneth Graunke2010-07-061-18/+28
* ir_constant_expression: Assert that both operands share a base type.Kenneth Graunke2010-07-061-0/+3
* ir_constant_expression: Initialize op[0] and op[1] to NULL.Kenneth Graunke2010-07-061-1/+1
* ir_constant_expression: Initialize all components of constant data to 0.Kenneth Graunke2010-07-061-0/+2
* Add hash table helper functions for using pointers as hash keysIan Romanick2010-07-064-26/+41
* Make hashtable.h be C++ friendlyIan Romanick2010-07-061-0/+7
* ir_to_mesa: Use the compiler-assigned locations for builtin attrs/varyings.Eric Anholt2010-07-061-74/+9
* Refresh autogenerated file builtin_function.cpp.Kenneth Graunke2010-07-021-101/+18
* glcpp: Add #error support.Kenneth Graunke2010-07-021-0/+8
* glsl2: Fix for dead strings being stored in the symbol table.Kenneth Graunke2010-07-021-2/+2
* ir_to_mesa: Fix uninitalized value.Kenneth Graunke2010-07-021-1/+1
* glsl2/builtins: Use vector ops in the 130 version of "sign."Kenneth Graunke2010-07-021-15/+3
* glsl2/builtins: Use vector ops in "smoothstep."Kenneth Graunke2010-07-021-86/+15
* ir_to_mesa: Fix up implementation of ir_unop_exp.Eric Anholt2010-07-021-1/+2
* i965: Add support for the DP2 opcode, which we use for dot(vec2, vec2).Eric Anholt2010-07-024-0/+38
* ir_to_mesa: Add support for scalar * mat, vec * mat.Eric Anholt2010-07-021-0/+36
* ir_to_mesa: Add support for shadow comparison to texture instructions.Eric Anholt2010-07-021-2/+15
* ir_to_mesa: Move projection handling out of ir_tex so txb and txl get it.Eric Anholt2010-07-021-27/+53
* glsl2: Print the linking info log in the stand-alone compilerIan Romanick2010-07-021-0/+3
* ir_to_mesa: Add support for projected non-shadow/bias/lod texturing.Eric Anholt2010-07-021-3/+18
* ir_to_mesa: Fix sparse swizzling of src regs when a writemask is present.Eric Anholt2010-07-021-0/+26
* ir_to_mesa: Don't forget to run the Mesa IR optimization passes.Eric Anholt2010-07-021-0/+5
* glsl2: Add a pass to break ir_binop_div to _mul and _rcp.Eric Anholt2010-07-024-3/+81
* glsl2: Conditionally allow optional extensions to be enabledIan Romanick2010-07-014-0/+11
* glsl2: Append _TOK to some parser tokensIan Romanick2010-07-012-7/+7
* glsl2: Conditionally define preprocessor tokens for optional extensionsIan Romanick2010-07-017-12/+25
* glsl2: Define preprocessor tokens for extensionsIan Romanick2010-07-011-1/+17
* glsl2: Support AST-to-IR translation of invariant keywordIan Romanick2010-07-011-14/+70
* glsl2: Initialize ast_declarator_list::invariant in constructorIan Romanick2010-07-011-0/+1
* glsl2: Don't bounds check unsize array redeclarationsIan Romanick2010-07-011-1/+1
* glsl2: Add gl_MaxTextureCoordsIan Romanick2010-07-015-22/+24
* glsl2: Default delcaration of gl_TexCoord is unsizedIan Romanick2010-07-012-11/+34
* glsl2: Change order of semaintic checks on variable declarationsIan Romanick2010-07-011-61/+61