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* [965] Add MVP code for position invariant vertex programs.Michal Wajdeczko2008-03-211-0/+3
* [win32] Use native aligned memory allocation functions.Michal Wajdeczko2008-03-211-0/+18
* [965] Shuffle state flags to match the order we initialize them in.Michal Wajdeczko2008-03-211-2/+2
* intel: Use _mesa_ffs wrapper, and fix a use-after-free with INTEL_DEBUG=buf.Michal Wajdeczko2008-03-211-3/+7
* Refactor PBO validate/map code.Brian2008-03-216-88/+81
* include varray.h to silence warningBrian2008-03-211-1/+1
* add a number of PBO validate/map/unmap functionsBrian2008-03-215-83/+241
* Fix some PBO breakage.Brian2008-03-212-11/+6
* [i965] multiple rendering target fixZou Nan hai2008-03-212-10/+29
* [i915] GL_DEPTH_TEXTURE_MODE fixZou Nan hai2008-03-201-3/+4
* mesa: The span array is only populated in single-pixelXiang, Haihao2008-03-201-2/+4
* [965] Initialize region surface key structure padding.Eric Anholt2008-03-191-0/+2
* [intel] Fix an uninitialized variable access in PRESUMED_OFFSET clearing.Eric Anholt2008-03-191-2/+2
* fix IEEE_ONE definition for ICC compiler (bug 15134)Brian2008-03-191-3/+3
* Radeon 9500 (0x4144) only has one pipeAlex Deucher2008-03-191-0/+4
* x86_init_func_size() returns int to indicate success/fail (bug 15119)Brian2008-03-192-2/+3
* s/x86_init_func/x86_init_func_size (fixes bug 15119)Brian2008-03-191-1/+1
* [i915] arb point sprite only support in i965Zou Nan hai2008-03-191-1/+1
* [i915] fix fragment.positionZou Nan hai2008-03-191-6/+21
* [i915] Bug #13634: Fix bugs in 945 cube mipmap layout.Eric Anholt2008-03-181-15/+18
* [i915] Add comments about how cube texture layout works.Eric Anholt2008-03-181-2/+107
* [i915] Move miptree layout code into separate functions per target.Eric Anholt2008-03-181-258/+285
* [intel] Clarify miptree layout by using byte offsets to images.Eric Anholt2008-03-182-12/+29
* [945] Remove conditional in 945 3D mipmap layout checking for cube layout.Eric Anholt2008-03-181-4/+3
* set outputs_safe to 0 as it's possible for the code generationAlan Hourihane2008-03-193-106/+205
* Revert "[i965] make stipple pattern continue across GL_LINE_LOOP and GL_LINE_...Zou Nan hai2008-03-182-3/+3
* glx: Add isDirect back to __GLXcontextRec. It is neededXiang, Haihao2008-03-183-2/+9
* [i965] make stipple pattern continue across GL_LINE_LOOP and GL_LINE_STRIPZou Nan hai2008-03-182-3/+3
* r300: add new rs690 pci idDave Airlie2008-03-181-0/+1
* [965] Fix fp temp reg release code to not usually release all temps.Andrzej Trznadel2008-03-171-2/+2
* Fix compat implementation of ffs() to return 1-based bit numbers.Andrzej Trznadel2008-03-171-0/+1
* only set InputsRead bit if input is really usedMarkus Amsler2008-03-171-2/+5
* mesa: Add vertex.attrib 0-15 to arb_input_attrib_string.Markus Amsler2008-03-171-1/+17
* r300: Simplify r300VAPInputRoute1.Markus Amsler2008-03-171-7/+3
* r300: Simplify r300VAPInputRoute0, check for valid input.Markus Amsler2008-03-171-14/+10
* [i965] round pointsize to nearest int according to specZou Nan hai2008-03-171-2/+2
* intel: fix the error in commit 7ed1fd5d8438e55fe24091844cdfccb0881306bcXiang, Haihao2008-03-171-1/+1
* intel: It is needed to allocating texture memory to accommodateXiang, Haihao2008-03-172-25/+35
* intel: Remove an assertion from intel_miptree_create. TexImageXiang, Haihao2008-03-171-2/+4
* mesa: avoid to unlock an unlocked array in _mesa_PopClientAttribXiang, Haihao2008-03-171-1/+1
* mesa: Follow GL spec to draw DEPTH_COMPONENT pixels whenXiang, Haihao2008-03-171-2/+1
* [i965] fix wpos height 1 pixel higherZou Nan hai2008-03-172-2/+2
* Test createNewScreen for NULL, not createNewScreenName in driCreateScreen().Kristian Høgsberg2008-03-151-1/+1
* init tmpNode to zerosBrian2008-03-141-0/+1
* mesa: fix emit_clamp() so that we don't use an output register as temporaryBrian2008-03-141-3/+12
* glx: fix rotation regression. bug #14963Xiang, Haihao2008-03-141-2/+4
* intel: fix abort issue with shadowtex demo when useXiang, Haihao2008-03-143-24/+45
* fix state.lightprod ambient/specular w value (bug #14983)Roland Scheidegger2008-03-131-2/+2
* [i965] multiple rendering target supportZou Nan hai2008-03-1315-98/+135
* libGL: Pull the drawable hash back out in the generic code.Kristian Høgsberg2008-03-124-18/+29