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* Fold expand_program() into tgsi_exec_prepare()Brian2007-10-022-88/+48
* no more need for tgsi_exec_machine_run2(), remove dead codeBrian2007-10-022-59/+1
* remove dead codeBrian2007-10-021-13/+1
* Move tgsi machine state init/allocations so they're done less frequently.Brian2007-10-025-142/+179
* checkpoint: unpack all instructions before interpretation. Actual looping wo...Brian2007-10-024-9/+130
* comments/code for min/max_lod - revisit somedayBrian2007-10-011-0/+10
* use i915_miptree_layout when using an i915Brian2007-10-011-1/+1
* avoid updating vertex format when it doesn't really changeBrian2007-10-011-35/+39
* don't crash in RasterPos if feedback not implemented yetBrian2007-10-011-3/+6
* disable debug printfBrian2007-10-011-0/+2
* don't crash when fog enabled, still not rendered correctly thoughBrian2007-10-011-0/+4
* remove specular color assertion (the path works)Brian2007-10-011-1/+0
* fix a few vert/frag program items to get i915 driver going againBrian2007-10-015-16/+8
* Initial conditional execution support for loops and BRK instruction.Brian2007-09-292-94/+110
* remove unused tgsi_exec_cond_* typesBrian2007-09-291-24/+0
* Initial implementation of IF/ELSE/ENDIF using conditional masking.Brian2007-09-282-191/+124
* fix bug causing unnecessary translationsBrian2007-09-281-1/+1
* remove old debug code, fix warningBrian2007-09-281-11/+0
* fix st_use_program()Brian2007-09-281-0/+3
* Instead of linked program pairs, keep a list of vertex programs translated fo...Brian2007-09-285-238/+149
* Use texture->first_level, not 0, when not mipmapping.Brian2007-09-281-4/+2
* Use sse only if GALLIUM_SSE is definedZack Rusin2007-09-285-8/+26
* Redoing the way we handle vertex shaders for the draw module.Zack Rusin2007-09-2815-77/+152
* Remove gl dependency from the x86 assembler codeZack Rusin2007-09-282-58/+59
* Revert "Redoing the way we handle vertex shaders for the draw module."Zack Rusin2007-09-2817-211/+135
* Revert "Use sse only if GALLIUM_SSE is defined"Zack Rusin2007-09-285-26/+8
* Use sse only if GALLIUM_SSE is definedZack Rusin2007-09-285-8/+26
* Redoing the way we handle vertex shaders for the draw module.Zack Rusin2007-09-2817-135/+211
* set miptree pitch to region pitch after allocating the region in st_miptree_c...Brian2007-09-271-0/+1
* commentsBrian2007-09-272-6/+7
* remove dead codekeithw2007-09-271-83/+0
* reduced debugkeithw2007-09-271-2/+2
* Fix some compiler warnings with -pedanticKeith Whitwell2007-09-273-13/+19
* Enable codegen based whenever __i386__ is defined.Keith Whitwell2007-09-278-27/+15
* fix mergekeithw2007-09-271-2/+0
* disable debugKeith Whitwell2007-09-272-3/+3
* restore primitive trimming in sp_draw_arrays.ckeithw2007-09-272-4/+7
* Make flushing more lazy in the draw module.Keith Whitwell2007-09-2716-279/+430
* Use Gallium in the renderer stringkeithw2007-09-271-1/+2
* Do image flipping in do_copy_texsubimage() and GL pixel transfer ops (except ...Brian2007-09-261-7/+28
* fallback_copy_texsubimage() basically works now (at least w/ Xlib driver).Brian2007-09-261-1/+17
* added a8r8g8b8_put_tile()Brian2007-09-261-0/+41
* don't use scissored bounds in _mesa_clip_copytexsubimage()Brian2007-09-261-1/+1
* More work on glCopyTexSubImage.Brian2007-09-261-117/+157
* checkpoint: glCopyTexImage workBrian2007-09-261-90/+73
* s/_mesa_copy_rect/copy_rect/Brian2007-09-261-25/+26
* Added new _mesa_clip_copytexsubimage() function to do avoid clipping down in ...Brian2007-09-263-7/+60
* check for _NEW_PROGRAM mesa state (fixes arbfplight)Brian2007-09-261-1/+1
* better debuggingBrian2007-09-261-0/+4
* comments, null ptr checks, etc.Brian2007-09-251-16/+38