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* glsl: Fix samplerCubeShadow support in shader compilerAnuj Phogat2011-12-071-1/+1
* i965: Set Ivybridge's is_array SURFACE_STATE bit.Kenneth Graunke2011-12-071-1/+2
* i965: Return BRW_DEPTHBUFFER_D32_FLOAT as the null-depthbuffer format.Kenneth Graunke2011-12-071-0/+3
* intel: Update comment about how depth/stencil miptrees are handled.Eric Anholt2011-12-071-6/+18
* intel: Rely on miptree mapping for all renderbuffer maps.Eric Anholt2011-12-072-202/+21
* intel: Add support for LLC-cached reads of X-tiled miptrees using a blit.Eric Anholt2011-12-072-0/+83
* intel: Handle MapRenderbuffer of fake packed depth/stencil using miptree maps.Eric Anholt2011-12-071-138/+2
* intel: Track miptrees for fake packed depth/stencil renderbuffers.Eric Anholt2011-12-071-0/+10
* intel: Make the fake packed depth/stencil mappings use a cached temporary.Eric Anholt2011-12-072-121/+129
* intel: Make intel_region_map return void *.Eric Anholt2011-12-072-4/+4
* intel: Move separate-stencil s8 mapping logic to intel_miptree_map.Eric Anholt2011-12-072-113/+112
* intel: Move the gtt-particular texture mapping logic to a helper function.Eric Anholt2011-12-071-49/+71
* intel: Make mapping of texture slices track the region of interest.Eric Anholt2011-12-072-5/+51
* intel: Move the teximage mapping logic to a miptree level/slice mapping.Eric Anholt2011-12-073-48/+109
* intel: Only prefer separate stencil when we can do HiZ.Eric Anholt2011-12-072-4/+14
* st/dri: Use depth instead of bpp when communicating formats with the X server v3Thomas Hellstrom2011-12-071-3/+38
* i965: Set SURFACE_STATE vertical alignment bit on Ivybridge.Kenneth Graunke2011-12-061-0/+7
* nouveau/nvfx: Add more unsupported PIPE_CAP valuesPatrice Mandin2011-12-061-1/+5
* radeon: add original r100 to the always tiled depth list.Dave Airlie2011-12-061-1/+1
* vega: remove unused varsFabio Pedretti2011-12-061-20/+5
* osmesa: remove unused bpc variableFabio Pedretti2011-12-061-8/+0
* radeon/r200: add RV200 detiling + add an always tiled flagDave Airlie2011-12-063-37/+72
* r200: add Z16 depth detiling.Dave Airlie2011-12-061-0/+105
* r200: handle Z24 depth buffers correctlyDave Airlie2011-12-061-2/+2
* r600g: check shaders presence in r600_draw_vboVadim Girlin2011-12-061-0/+3
* r200: fix cb microtile setupDave Airlie2011-12-061-0/+3
* r200: enable tiling flags on blitter setup.Dave Airlie2011-12-061-0/+10
* swrast: Add depth cube map support.Anuj Phogat2011-12-051-4/+14
* mesa: Allow glTexImage2D with a depth component cube map.Anuj Phogat2011-12-051-2/+5
* i965: Fix incorrect comment about single program flow on Ironlake.Kenneth Graunke2011-12-051-1/+1
* r600g: fix error path and use util_slab_freeJerome Glisse2011-12-051-1/+1
* gallium/radeon: fix indentationJerome Glisse2011-12-054-28/+28
* radeon/r200: drop old span depth/stencil code.Dave Airlie2011-12-051-317/+0
* radeon/r200: add draw/stencil buffer detilingDave Airlie2011-12-052-0/+111
* radeon: fix warningsDave Airlie2011-12-051-2/+2
* radeon: use mesa renderbuffer accessors for depth for now.Dave Airlie2011-12-051-4/+5
* radeon: add some tiling support for r100.Dave Airlie2011-12-052-0/+13
* radeon: texture/renderbuffer overhaul.Dave Airlie2011-12-0513-599/+385
* radeon: set texture bits to always emit.Dave Airlie2011-12-051-3/+3
* radeon: update flush according to glXMakeCurrent man pageDave Airlie2011-12-051-2/+15
* radeon: drop border checkDave Airlie2011-12-051-5/+0
* radeon: add a bit more debugging to the blit debug code.Dave Airlie2011-12-051-4/+4
* mesa: Reject glDrawPixels(integer format).Eric Anholt2011-12-041-0/+18
* util: add casts in fprintf() calls to silence warningsBrian Paul2011-12-031-4/+6
* mesa: Use VERT_{ATTRIB,BIT}* for ARB input validation.Mathias Fröhlich2011-12-032-4/+4
* egl_glx: fix eglDestroyContextChia-I Wu2011-12-031-1/+2
* i965: Fix emit of a MOV with bad destination channel on gen6 math in FPs.Stuart Abercrombie2011-12-021-5/+5
* mesa: Fix assertions for block size handling in glCompressedTexSubImage2D.Eric Anholt2011-12-021-2/+2
* mesa: Fix glCompressedTexSubImage (and non-Sub) for height == 2 or 1.Eric Anholt2011-12-021-1/+1
* mesa: Fix glCompressedTexImage when dstRowStride != srcRowStride.Eric Anholt2011-12-021-28/+9