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* mesa: added _mesa_print_framebuffer() for debuggingBrian Paul2010-04-292-0/+44
* i965: Reject shaders with uninlined function calls instead of hanging.Eric Anholt2010-04-291-1/+33
* mesa: Don't overwrite a driver's shader infolog with generic failure message.Eric Anholt2010-04-291-1/+4
* util: Update caps after helpfull inputJakob Bornecrantz2010-04-292-19/+61
* util: Add small caps checker helperJakob Bornecrantz2010-04-294-0/+271
* util: Format error format string as the rest of the pipe formatsJakob Bornecrantz2010-04-291-1/+1
* softpipe & llvmpipe: Enable SM3 capJakob Bornecrantz2010-04-292-0/+4
* draw llvm: stay in bounds even if fetch_count % 4 != 0Zack Rusin2010-04-291-2/+16
* cso: remove commented-out code, update function docsBrian Paul2010-04-291-1/+4
* gallivm: add some assertions in special-case sampler codeBrian Paul2010-04-291-0/+5
* i965: Fix cube map layouts on Ironlake.Eric Anholt2010-04-294-68/+24
* i965: Implement VS MAX in a more obvious way.Eric Anholt2010-04-291-3/+3
* i965: Use immediate float operands for some VS instructions.Eric Anholt2010-04-291-0/+86
* llvmpipe: fix texture/display target memory leakBrian Paul2010-04-291-0/+5
* gallium/draw: Fix PPC compiler warning.Michel Dänzer2010-04-291-1/+1
* gallium/draw: Fix PPC build failure.Michel Dänzer2010-04-291-1/+1
* r300g: fix compiler errorMarek Olšák2010-04-291-2/+1
* r300g: use the enum for color swizzles in the rasterizerMarek Olšák2010-04-291-8/+10
* r300g: rasterizer debug loggingMarek Olšák2010-04-293-2/+34
* r300g: fix tests/yuvrect and possibly even rendering to YUV texturesMarek Olšák2010-04-292-3/+9
* r300g: enable the RGBA16F renderbuffer tooMarek Olšák2010-04-291-1/+1
* r300g: enable float texturesMarek Olšák2010-04-291-9/+0
* r300g: compose swizzles from texture formats and sampler viewsMarek Olšák2010-04-293-22/+14
* r300g: init s3tc fetching functionsMarek Olšák2010-04-291-0/+3
* svga: More don't recurseJakob Bornecrantz2010-04-191-1/+1
* svga: Translate svga reloc flags to pb flagsJakob Bornecrantz2010-04-191-1/+16
* svga: Don't recurseJakob Bornecrantz2010-04-191-1/+1
* draw: remove extra semicolonsBrian Paul2010-04-282-4/+4
* llvmpipe: free vertex buffer memory in lp_setup_vbuf_destroy()Brian Paul2010-04-281-1/+6
* llvmpipe: fix scene queue memory leakBrian Paul2010-04-281-0/+2
* llvmpipe: fix scene queue memory leakBrian Paul2010-04-281-0/+2
* llvmpipe: fix mem leak in llvmpipe_resource_destroy()Brian Paul2010-04-281-0/+2
* llvmpipe: fix surface memory leak during tear-downBrian Paul2010-04-281-0/+2
* llvmpipe: remove unused psize_slot fieldBrian Paul2010-04-281-3/+0
* llvmpipe: move/rename llvmpipe_init_surface_functions()Brian Paul2010-04-283-7/+5
* llvmpipe: make rasterizer-related functions static, clean-up initializationsBrian Paul2010-04-283-18/+17
* llvmpipe: update comments, fix formattingBrian Paul2010-04-281-10/+9
* llvmpipe: remove old prototypes, fix-up formattingBrian Paul2010-04-281-10/+9
* llvmpipe: make shader-related functions static, clean-up initializationsBrian Paul2010-04-284-29/+37
* llvmpipe: make clip-related functions static, clean-up initializationsBrian Paul2010-04-283-25/+28
* llvmpipe: make draw-related functions static, clean-up initializationsBrian Paul2010-04-283-29/+22
* llvmpipe: make vertex-related functions static, clean-up initializationsBrian Paul2010-04-283-21/+19
* llvmpipe: make blend-related functions static, clean-up initializationsBrian Paul2010-04-283-42/+38
* llvmpipe: make sampler-related functions static, clean-up initializationsBrian Paul2010-04-283-46/+27
* llvmpipe: remove some unneeded shader structure fieldsBrian Paul2010-04-282-9/+2
* llvmpipe: dump shaders if LP_DEBUG=tgsiBrian Paul2010-04-282-0/+12
* draw: use a cast wrapperBrian Paul2010-04-281-4/+11
* draw: put 'create' in the vs varient create function namesBrian Paul2010-04-285-12/+16
* radeong: fix scons buildJoakim Sindholt2010-04-281-0/+1
* draw: add missing function parameterBrian Paul2010-04-281-1/+2