| Commit message (Collapse) | Author | Age | Files | Lines |
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This fixes the drisw paths to use the new shm2 interface, so that
we don't trigger the X server overflow checks when the x offset is non-zero.
This just hides the versioning in drisw, and either passes the src_x
or adds the offset fixup for the fallback path.
Cc: <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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v2: pass x,0 in as the offset coords at glx level not earlier
Cc: <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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We haven't have one in years, so just drop the code.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
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As of earlier commit, everyone has switched to the new script for the ES
dispatch.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
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With the previous scripts API from the following was incorrectly
exported. Drop them from the list, since they're no longer around.
GL_EXT_blend_func_extended
GL_EXT_texture_integer
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
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Now we use the upstream XML file and a cleaner generator. Thus the
symbols are no longer exported and we can drop them from this list.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
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As some point in the past we fixed the scripts so, these are no longer
exported. Drop them from the list.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
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This reverts commit a1f5d9412cf7cacb3534635f6c2409fafbe6574e.
We no longer needed to sort - it was meant only to ease compare against
the old generated files.
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
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v2: use ${foo})_py naming (Dylan)
v3: use symbolic name for genCommon.py
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]> (v2)
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The output produced functionally identical, with the following changes:
- A cosmetic: swapped ABI compatible types [ GLclampf -> GLfloat, etc ]
- B cosmetic: renamed parameters [ zNear -> n, etc ]
- C dropped extension entrypoints - invalid/incorrect
To make things easier to validate, normalise both old/new headers run
the sed patterns A, B and C to both sets.
A
s/\<GLclampf\>/GLfloat/g; s/\<GLclampx\>/GLfixed/g;
s/\<GLvoid\>/void/g;
B
s/\ \* / */g; s/\<texture\>/target/g;
s/\<plane\>/p/g; s/\<depth\>/d/g; s/\<modeAlpha\>/modeA/g;
s/\<shader\>/program/g; s/\<obj\>/shaders/g; s/\<equation\>/eqn/g;
s/\<param\>/data/g; s/\<params\>/data/g; s/\<buffers\>/buffer/g;
s/\<src\>/mode/g; s/\<count\>/n/g; s/\<zNear\>/n/g; s/\<zFar\>/f/g;
s/\<zfail\>/dpfail/g; s/\<zpass\>/dppass/g; s/\<buf\>/index/g;
s/\<value\>/target/g; s/\<cap\>/target/g; s/\<maskNumber\>/index/g;
s/\<srcRGB\>/sfactorRGB/g; s/\<dstRGB\>/dfactorRGB/g;
s/\<srcAlpha\>/sfactorAlpha/g; s/\<dstAlpha\>/dfactorAlpha/g;
s/\<primitiveMode\>/mode/g; s/\<primcount\>/instancecount/g;
s/\<top\>/t/g; s/\<bottom\>/b/g; s/\<left\>/l/g; s/\<right\>/r/g;
s/\<x\>/v0/g; s/\<y\>/v1/g; s/\<z\>/v2/g; s/\<w\>/v3/g;
s/\<sfactor\>/mode/g; s/\<dfactor\>/dst/g; s/\<attribindex\>/bindingindex/g;
s/\<internalFormat\>/internalformat/g; s/\<bufSize\>/bufsize/g;
C
glMultiDrawArraysEXT
glMultiDrawElementsEXT
glBindFragDataLocationEXT
glGetTexParameterIivEXT
glGetTexParameterIuivEXT
glTexParameterIivEXT
glTexParameterIuivEXT
v2:
- gl_dispatch_stub declarations are addressed with previous patch
- the public_entries table is no longer generated
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
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We already do it a few lines above - drop the duplicate.
Note that for consistency sake, we keep the substitution since the GL
API is a mixed bad - some use GLvoid while others a normal void.
We might want to merge this back in GLVND.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
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This way we can reuse the latter, which is already present in the
headers that we use. Thus we can drop the manual typedef we generate.
We might want to merge this back in GLVND.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
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There is no need for the noop functions, the public_stubs and
public_entries table or table size defines. Remove those.
Pretty much all of this is applicable to GLVND, although it
requires preparatory work.
v2:
- python style fixes (Dylan)
- use "gldispatch" instead of not "glesv1" "glesv2"
- remove the public_entries table/array (Erik)
v3:
- use if == "gldispatch", instead of "in" (Kyle)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]> (v2)
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The only instance that requires the public_entries table is the
dispatch library - split that into another function.
We have to be careful with when undefining the guard, so split it out.
We might want to merge this back in GLVND.
Minor GLVND cleanup will be needed first.
Signed-off-by: Emil Velikov <[email protected]>
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Strictly speaking we can rework the rest of the code so we do not need
those. That said, this will require a series on it's own so let's carry
this local quirk for now.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
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Otherwise the incorrect ones will be used, effectively breaking the ABI.
Note: some entries in static_data.py list a suffixed API, while (for ES*
at least) we expect the one w/o suffix.
v2:
- rework path handling (Dylan)
- use else if chain (Erik)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
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Makes it easier to compare the newly generated header against the old
one. Will be reverted after the transition.
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Currently we have over 20 scripts that generate the libGL* dispatch and
various other functionality. More importantly we're using local XML
files instead of the Khronos provides one(s). Resulting in an
increasing complexity of writing, maintaining and bugfixing.
One fairly annoying bug is handling of statically exported symbols.
Today, if we enable a GL extension for GLES1/2, we add a special tag to
the xml. Thus the ES dispatch gets generated, but also since we have no
separate notion of GL/ES1/ES2 static functions it also gets exported
statically.
This commit adds step one towards clearing and simplifying our setup.
It imports the mapi generator from GLVND.
012fe39 ("Remove a couple of duplicate typedefs.")
v2: use local genCommon.py
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
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The helper will also be used by the new Khronos gl.xml aware generator.
v2: Move existing one, instead of duplicating it.
v3: Correct genCommon.py references in meson [Erik]
v4: Drop the file from the EGL EXTRA_DIST [Erik]
Suggested-by: Kyle Brenneman <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Port glvnd commit 37fc6caa4b8 ("Fix typo in _LIBRARY_FEATURE_NAMES.")
from Michal Srb.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
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Currently various parts of mesa use the glapi_table differently.
Some use _glapi_get_proc_offset() to get the offset, while others
directly reference the specific offset via _gloffset_Function.
Add all static entries, to ensure things don't break as we flip to the
upstream XML + new mapi generator.
Note: the offsets are also used for the alias remap table, thus we need
to ensure we honour the correct offsets range or it will break.
Currently this is done via MAX_OFFSETS constant, although a better
solution is in the works.
v2: add FramebufferTexture2DMultisampleEXT
v3: add MAX_OFFSETS guard
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]> (v1)
Signed-off-by: Emil Velikov <[email protected]>
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A few of the entrypoints were incorrectly placed. Sort those to align
with the rest of the list.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
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This reverts commit f1998e15ffccf260552bf559abe1a733a8ce990e.
This changes the ABI, such that glGetnTexImageARB entry-point from the
GLAPI gets removed. Thus accessing many functions by offset (as we do)
will result in getting the wrong one.
Follow-up work will swap the by-offset handling, but for now revert
this patch.
Acked-by: Erik Faye-Lund <[email protected]>
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These declarations are not used anywhere - be that generated code or
otherwise.
[Emil: format the hunk from Erik into a patch]
Signed-off-by: Emil Velikov <[email protected]>
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With Windows in mind, using forward slash isn't the right thing to do.
Even if it just works, we might want to fix it.
As here, use __file__ instead of argv[0] and sys.path.insert over
sys.path.append. With the path tweak being reportedly faster.
Suggested-by: Dylan Baker <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
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Fixes: aa0fed10d35 ("freedreno: move ir3 to common location")
Signed-off-by: Emil Velikov <[email protected]>
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Fixes: 98984b7cdd79c15cc733 "egl: add glvnd entrypoints for EGL_MESA_query_driver"
Signed-off-by: Eric Engestrom <[email protected]>
Acked-by: Emil Velikov <[email protected]>
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Signed-off-by: Veluri Mithun <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Fixes: fbdd7bde29863935106c "egl: Implement EGL API for MESA_query_driver"
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Veluri Mithun <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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emit_uniformize() emits SHADER_OPCODE_FIND_LIVE_CHANNEL with its
flag_subreg set, so that the IR knows which flag is accessed. However
the flag is only used on Gen7 in Align1 mode.
To avoid setting unnecessary bits in the instruction words, get the
information we need and reset the default flag register. This allows
round-tripping through the assembler/disassembler.
Reviewed-by: Francisco Jerez <[email protected]>
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Thanks to Ilia for catching this.
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This reverts commit ff621a505594a3217f24fb785c51f43580f1bf78.
with default warnings configuration, this commit generates:
../src/egl/main/eglapi.c:2654:1: error: no previous prototype for
‘eglGetDisplayDriverConfig’ [-Werror=missing-prototypes]
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This reverts commit 2720f78ef231a5a19ea69731755ee4242acbc580.
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Signed-off-by: Veluri Mithun <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Veluri Mithun <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
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During conversion type-length was lost due to math.
v2 (Jason Ekstrand):
- Use a size/offset of 4 bytes
Fixes: 44227453ec03 (nir: Switch to using 1-bit Booleans for almost everything)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109353
Signed-off-by: Sergii Romantsov <[email protected]>
Tested-by: Alejandro Piñeiro <[email protected]>
Reviewed-by: Alejandro Piñeiro <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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When this functionality was added, the PRIMITIVES_GENERATED query was
accidentally omitted. This causes issues for drivers that support
transform feedback."
Fixes: d644698b443 ("gallium: Add the ability to query a single
pipeline statistics counter")
Reviewed-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This fixes pipe_surface "leaks".
Cc: 18.3 <[email protected]>
Acked-by: Timothy Arceri <[email protected]>
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Fixes an assert we start hitting with kms/gbm:
#0 0x0000007fbf3d6e3c in raise () from /lib64/libc.so.6
#1 0x0000007fbf3c4a68 in abort () from /lib64/libc.so.6
#2 0x0000007fbf3d04e8 in __assert_fail_base () from /lib64/libc.so.6
#3 0x0000007fbf3d0550 in __assert_fail () from /lib64/libc.so.6
#4 0x0000007fbf5a73c4 in gbm_dri_bo_create (gbm=0x5820f0, width=2160, height=1440, format=875713112, usage=0, modifiers=0x695e00, count=1) at ../src/gbm/backends/dri/gbm_dri.c:1150
#5 0x0000007fbf5a49c4 in gbm_bo_create_with_modifiers (gbm=0x5820f0, width=2160, height=1440, format=875713112, modifiers=0x695e00, count=1) at ../src/gbm/main/gbm.c:491
#6 0x0000007fbbac3d64 in get_back_bo (dri2_surf=0x6f4cc0) at ../src/egl/drivers/dri2/platform_drm.c:258
#7 0x0000007fbbac4318 in dri2_drm_image_get_buffers (driDrawable=0x704490, format=4098, stamp=0x6fc730, loaderPrivate=0x6f4cc0, buffer_mask=1, buffers=0x7fffffe210) at ../src/egl/drivers/dri2/platform_drm.c:409
#8 0x0000007fbf5a5318 in image_get_buffers (driDrawable=0x704490, format=4098, stamp=0x6fc730, loaderPrivate=0x70e150, buffer_mask=1, buffers=0x7fffffe210) at ../src/gbm/backends/dri/gbm_dri.c:135
#9 0x0000007fbe4308c4 in dri_image_drawable_get_buffers (drawable=0x6fc730, images=0x7fffffe210, statts=0x6f2660, statts_count=1) at ../src/gallium/state_trackers/dri/dri2.c:339
#10 0x0000007fbe430c44 in dri2_allocate_textures (ctx=0x614b30, drawable=0x6fc730, statts=0x6f2660, statts_count=1) at ../src/gallium/state_trackers/dri/dri2.c:466
#11 0x0000007fbe435580 in dri_st_framebuffer_validate (stctx=0x714160, stfbi=0x6fc730, statts=0x6f2660, count=1, out=0x7fffffe3b8) at ../src/gallium/state_trackers/dri/dri_drawable.c:85
#12 0x0000007fbe7b2c84 in st_framebuffer_validate (stfb=0x6f2190, st=0x714160) at ../src/mesa/state_tracker/st_manager.c:222
#13 0x0000007fbe7b4884 in st_api_make_current (stapi=0x7fbf0430d8 <st_gl_api>, stctxi=0x714160, stdrawi=0x6fc730, streadi=0x6fc730) at ../src/mesa/state_tracker/st_manager.c:1074
#14 0x0000007fbe434f44 in dri_make_current (cPriv=0x703c20, driDrawPriv=0x704490, driReadPriv=0x704490) at ../src/gallium/state_trackers/dri/dri_context.c:301
#15 0x0000007fbe42c910 in driBindContext (pcp=0x703c20, pdp=0x704490, prp=0x704490) at ../src/mesa/drivers/dri/common/dri_util.c:579
#16 0x0000007fbbabab40 in dri2_make_current (drv=0x69d170, disp=0x69c6e0, dsurf=0x6f4cc0, rsurf=0x6f4cc0, ctx=0x70cb40) at ../src/egl/drivers/dri2/egl_dri2.c:1456
#17 0x0000007fbbaa8ef4 in eglMakeCurrent (dpy=0x69c6e0, draw=0x6f4cc0, read=0x6f4cc0, ctx=0x70cb40) at ../src/egl/main/eglapi.c:862
#18 0x0000007fbf5736ac in InternalMakeCurrentVendor (dpy=dpy@entry=0x614fb0, draw=draw@entry=0x6f4cc0, read=read@entry=0x6f4cc0, context=context@entry=0x70cb40, apiState=apiState@entry=0x6fc940, vendor=0x6975f0) at libegl.c:861
#19 0x0000007fbf573764 in InternalMakeCurrentDispatch (dpy=0x614fb0, draw=0x6f4cc0, read=0x6f4cc0, context=0x70cb40, vendor=0x6975f0) at libegl.c:630
#20 0x0000000000403640 in init_egl (egl=0x5805a8 <gl>, gbm=0x580528 <gbm>, samples=0) at ../common.c:263
#21 0x0000000000403c1c in init_cube_smooth (gbm=0x580528 <gbm>, samples=0) at ../cube-smooth.c:225
#22 0x0000000000408618 in main (argc=1, argv=0x7fffffe8d8) at ../kmscube.c:145
Fixes: 1ce5d757d04 freedreno: core buffer modifier support
Signed-off-by: Rob Clark <[email protected]>
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Remove two useless checks.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Instead of doing every time we emit cache flushes.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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It's invalid to emit a ZPASS_DONE event on the compute queue, and
the fence BO is unused on the compute queue (ie. we don't flush
CB or DB caches).
This saves some space in the upload BO.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This parameter is actually useless as the immediate value
can always be zero.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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For example, if a pipeline has two stages VS and FS. And if only
the fragment stage needs dynamic bindings, we shouldn't allocate
an extra user SGPR for the vertex stage. Of course, if the vertex
stage loads constants, it needs an user SGPR.
This should reduce the number of SET_SH_REG packets that are emitted.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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In the Intel backend, it makes the most sense to treat gl_TessLevelInner
and gl_TessLevelOuter as ordinary shader inputs. For Radeon, it makes
more sense to treat them as system values which get special handling.
We already have a compiler option for this, but the Iris driver will
need a capability bit so we can set it appropriately.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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We may have to flush the cache if there are any textures presently bound
that refer to the outgoing framebuffer. This is only checked at
validation time.
Fixes a number of dEQP-GLES3.functional.fbo.color.repeated_clear.sample.*
tests, which would bind a texture, then clear it while the binding was
in effect, and then render to a different texture. This seems legal
under the "no feedback loops" rule.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Karol Herbst <[email protected]>
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This fixes the arb_gpu_shader5 interpolateAt* tests that contain
structs.
Acked-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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