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* glsl: only allow 32 bits atomic operations on imagesPierre-Eric Pelloux-Prayer2020-07-091-0/+44
* glsl: don't expose imageAtomicIncWrap for signed imagePierre-Eric Pelloux-Prayer2020-07-091-15/+29
* ac/llvm: remove the -1 hack from ac_atomic_inc_wrapPierre-Eric Pelloux-Prayer2020-07-091-10/+0
* glsl: reject size1x8 for image variable with floating-point data typesPierre-Eric Pelloux-Prayer2020-07-091-5/+7
* radv: compute prim_vertex_count at draw timeSamuel Pitoiset2020-07-093-27/+31
* radv: adjust IA_MULTI_VGT_PARAM.PARTIAL_VS_WAVE at draw timeSamuel Pitoiset2020-07-092-14/+13
* radv: adjust IA_MULTI_VGT_PARAM.WD_SWITCH_ON_EOP at draw timeSamuel Pitoiset2020-07-093-19/+14
* radv: store the primitive topology hardware value in the pipelineSamuel Pitoiset2020-07-092-2/+2
* radv: implement missing VK_ACCESS_MEMORY_{READ,WRITE}_BITSamuel Pitoiset2020-07-091-0/+24
* nv50/ir: fix memset on non trivial types warningKarol Herbst2020-07-093-5/+3
* nine: remove unused varTimothy Arceri2020-07-091-1/+0
* zink: fix missing fallthrough commentTimothy Arceri2020-07-091-0/+1
* v3d: remove redefine of VG(x)Timothy Arceri2020-07-091-8/+0
* freedreno: fix missing fallthrough commentsTimothy Arceri2020-07-091-0/+1
* amd/llvm: Mark pointer function arguments as 32-byte aligned.Bas Nieuwenhuizen2020-07-083-0/+14
* glsl: don't validate array types in ir_dereference_variableMarek Olšák2020-07-081-1/+4
* radv: use bitshifts for debug enum valuesSimon Ser2020-07-081-36/+36
* freedreno/layout: layout simplifications and pitch from level 0 pitchJonathan Marek2020-07-0833-320/+177
* freedreno: add a fd_resource_pitch helperJonathan Marek2020-07-0817-76/+56
* freedreno/a2xx: fix compressed texturesJonathan Marek2020-07-081-2/+2
* nir/validate: Don't abort() until after the shader has printedJason Ekstrand2020-07-081-33/+7
* Revert "ac/surface: require that gfx8 doesn't have DCC in order to be display...Marek Olšák2020-07-081-4/+3
* zink: translate gl_FragColor to gl_FragData before ntv to fix multi-rt outputMike Blumenkrantz2020-07-082-5/+6
* nir: add lowering pass for fragcolor -> fragdataMike Blumenkrantz2020-07-083-0/+111
* zink: expose depth-clip if supportedErik Faye-Lund2020-07-081-3/+1
* radv: Use correct semaphore handle type for Android import.Bas Nieuwenhuizen2020-07-081-1/+1
* radv: set depth/stencil enable values correctly for the meta clear pathSamuel Pitoiset2020-07-081-3/+3
* freedreno/regs: document CS shared storage size bitJonathan Marek2020-07-081-1/+10
* v3d/compiler: Fix sorting the gs and fs inputsNeil Roberts2020-07-081-0/+3
* panfrost: add some missing fallthrough comments to bi_pack.cTimothy Arceri2020-07-081-0/+3
* panfrost: hide more unused code in bi_lower_combine.cTimothy Arceri2020-07-081-1/+3
* panfrost: add some missing fallthrough commentsTimothy Arceri2020-07-081-0/+2
* nouveau/nvc0: silence maybe-uninitialized warningTimothy Arceri2020-07-081-0/+1
* iris: silence maybe-uninitialized for stc_dst_aux_usage variableTimothy Arceri2020-07-081-2/+2
* iris: fix maybe-uninitialized warning for initial_state variableTimothy Arceri2020-07-081-0/+1
* radeonsi: fix SI_NUM_ATOMSTimothy Arceri2020-07-081-1/+1
* r600/radeonsi: silence zero-length-bounds gcc warningsTimothy Arceri2020-07-083-8/+9
* freedreno/ir3: add support for a650 tess shared storageJonathan Marek2020-07-086-5/+29
* gallium: add PIPE_SHADER_CAP_GLSL_16BIT_TEMPS for LowerPrecisionTemporariesMarek Olšák2020-07-0720-0/+25
* glsl: lower mediump temporaries to 16 bits except structures (v2)Marek Olšák2020-07-074-2/+1028
* glsl: Handle 16-bit types in loop analysisAlyssa Rosenzweig2020-07-071-0/+9
* glsl: add capability to lower mediump array typesMarek Olšák2020-07-071-29/+48
* glsl: lower builtins to mediump that always return mediump or lowpMarek Olšák2020-07-072-2/+114
* glsl: lower builtins to mediump that ignore precision of certain parametersMarek Olšák2020-07-072-0/+97
* glsl: don't lower builtins to mediump that don't allow itMarek Olšák2020-07-074-15/+334
* glsl: don't lower precision of textureSizeMarek Olšák2020-07-072-0/+19
* glsl: flatten a tautological conditional in lower_precisionMarek Olšák2020-07-071-8/+5
* glsl: cleanups in lower_precisionMarek Olšák2020-07-071-9/+8
* glsl: remove the return type from lower_precisionMarek Olšák2020-07-072-10/+3
* glsl: convert reusable lower_precision util code into helper functionsMarek Olšák2020-07-071-27/+34