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* swr/rast: Fix indentationTim Rowley2017-10-191-1/+1
* swr/rast: Miscellaneous viewport array code changesTim Rowley2017-10-195-38/+71
* swr/rast: Minor changes for os-xTim Rowley2017-10-191-2/+4
* i965: Don't disable aux buffers for non-overlapping miplevels.Kenneth Graunke2017-10-191-3/+7
* i965: Remove the intel_miptree_prepare_fb_fetch wrapper.Kenneth Graunke2017-10-193-20/+10
* i965: Only resolve texture levels/layers that are accessed.Kenneth Graunke2017-10-191-2/+16
* i965: Make intel_miptree_prepare_texture() take level/layer arguments.Kenneth Graunke2017-10-193-21/+13
* gallium: add more exceptions to tgsi_util_get_inst_usage_maskTim Rowley2017-10-191-0/+12
* isl: Fix width check in isl_gen7_choose_msaa_layout.Kenneth Graunke2017-10-191-1/+1
* i965: Use is_scheduling_barrier instead of schedule_node::is_barrier.Kenneth Graunke2017-10-191-22/+10
* i965: Move fs_inst::has_side_effects()'s eot check to the parent class.Kenneth Graunke2017-10-195-9/+3
* tgsi: fix tgsi_util_get_inst_usage_maskRoland Scheidegger2017-10-191-6/+6
* glsl/linker: produce error when invalid explicit locations are usedIago Toral Quiroga2017-10-193-5/+43
* i965/sbe: fix active components for SSO programs with over 16 inputsIago Toral Quiroga2017-10-191-8/+2
* i965: Do not log a perf warning when mapping an idle boChris Wilson2017-10-191-2/+3
* i965: Use a union to bitcast a floatMatt Turner2017-10-181-1/+2
* drirc: Group a few games in the glthread whitelist together.Darren Salt2017-10-191-6/+21
* drirc: Enable glthread for more games (Saints Row 4 & Gat out of Hell).Darren Salt2017-10-191-0/+6
* radv: reset dirty flags after flushing all statesSamuel Pitoiset2017-10-181-2/+2
* radv: do not re-emit the index buffer for every draw callSamuel Pitoiset2017-10-181-29/+28
* radv: remove useless mask operation in radv_cs_emit_draw_indexed_packet()Samuel Pitoiset2017-10-181-1/+1
* radv: Do not read from the disk cache with RADV_DEBUG=nocache.Bas Nieuwenhuizen2017-10-181-1/+2
* radv: Set active_stages after getting cached shadersAlex Smith2017-10-181-1/+6
* radv: Don't free NIR shaders if tracingAlex Smith2017-10-181-1/+1
* Revert "egl: move alloc & init out of _eglBuiltInDriver{DRI2,Haiku}"Marek Olšák2017-10-185-18/+31
* Revert "egl: drop EGL driver `name`"Marek Olšák2017-10-185-1/+10
* st/mesa: set dimension for constants in ATI_fragment_shaderMiklós Máté2017-10-181-0/+4
* st/osmesa: include u_inlines.h for pipe_resource_referenceMichel Dänzer2017-10-181-0/+1
* st/mesa: Initialize textures array in st_framebuffer_validateMichel Dänzer2017-10-186-12/+7
* egl: set UseFallback if LIBGL_ALWAYS_SOFTWARE is setEric Engestrom2017-10-184-6/+7
* egl: drop EGL driver `name`Eric Engestrom2017-10-185-10/+1
* egl: drop always-false TestOnly optionEric Engestrom2017-10-185-18/+9
* egl: move alloc & init out of _eglBuiltInDriver{DRI2,Haiku}Eric Engestrom2017-10-185-31/+18
* egl_dri2: drop dri2_egl_driver structEric Engestrom2017-10-182-58/+50
* egl_dri2: move glFlush out of struct dri2_egl_driverEric Engestrom2017-10-182-27/+22
* llvmpipe: handle shader sample mask outputRoland Scheidegger2017-10-181-2/+24
* anv: Fix instance typos.Vinson Lee2017-10-182-2/+2
* mesa: fix trivial typo in _mesa_PixelMapusv() error stringBrian Paul2017-10-181-1/+1
* meson: move expat dependency where it's neededEric Engestrom2017-10-182-2/+2
* automake: intel: move expat handling where it's usedHongxu Jia2017-10-182-5/+2
* radv: don't create dummy fs when compiling compute stageTimothy Arceri2017-10-181-1/+1
* radv: use the dispatch initiator for indirect dispatchesSamuel Pitoiset2017-10-181-11/+13
* radv: remove XtoY_temps structsSamuel Pitoiset2017-10-181-36/+26
* anv: Install as Vulkan HAL module in Android.mk buildTapani Pälli2017-10-181-1/+3
* anv: Implement VK_ANDROID_native_buffer (v9)Chad Versace2017-10-188-6/+459
* anv: Move size check from anv_bo_cache_import() to caller (v2)Chad Versace2017-10-175-23/+46
* radv: Link shaders.Bas Nieuwenhuizen2017-10-183-1/+46
* radv: reuse the multiple shader store & load functions for gs copy variantTimothy Arceri2017-10-183-149/+17
* radv: remove some now unused shader compile codeTimothy Arceri2017-10-183-254/+0
* radv: switch to using radv_create_shaders()Timothy Arceri2017-10-181-85/+29