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Author
Age
Files
Lines
*
mesa: replace _mesa_index_buffer::type with index_size
Marek Olšák
2017-04-22
20
-94
/
+94
*
radv: Use the correct pipeline for dispatches.
Bas Nieuwenhuizen
2017-04-22
1
-3
/
+3
*
etnaviv: Supertiled texture support on gc3000
Wladimir J. van der Laan
2017-04-22
2
-8
/
+11
*
etnaviv: etnaviv_fence: Simplify the return code logic
Fabio Estevam
2017-04-22
1
-4
/
+2
*
freedreno/a5xx: occlusion query
Rob Clark
2017-04-22
4
-3
/
+140
*
freedreno: drop ring arg from _set_stage()
Rob Clark
2017-04-22
7
-17
/
+13
*
freedreno: update generated headers
Rob Clark
2017-04-22
6
-12
/
+25
*
freedreno: add support for hw accumulating queries
Rob Clark
2017-04-22
8
-33
/
+384
*
freedreno: a bit of query refactor
Rob Clark
2017-04-22
4
-40
/
+40
*
freedreno: make hw-query a helper
Rob Clark
2017-04-22
13
-16
/
+57
*
i965/vec4: Avoid reswizzling MACH instructions in opt_register_coalesce().
Kenneth Graunke
2017-04-22
1
-0
/
+7
*
mesa: validate sampler type across the whole program
Timothy Arceri
2017-04-22
3
-5
/
+28
*
mesa: don't lock hashtables that are not shared across contexts
Timothy Arceri
2017-04-22
5
-15
/
+16
*
mesa: Remove deleteFlag pattern from container objects.
Matt Turner
2017-04-22
2
-6
/
+2
*
mesa: Remove unnecessary locking from container objects.
Matt Turner
2017-04-22
4
-19
/
+0
*
mesa: remove fallback RefCount == 0 pattern
Timothy Arceri
2017-04-22
6
-59
/
+25
*
egl: add gitignore
Elie TOURNIER
2017-04-22
1
-0
/
+2
*
glsl: make use of glsl_type::is_float()
Samuel Pitoiset
2017-04-21
10
-56
/
+48
*
glsl: make use of glsl_type::is_double()
Samuel Pitoiset
2017-04-21
12
-45
/
+45
*
glsl: make use of glsl_type::is_integer_64()
Samuel Pitoiset
2017-04-21
1
-9
/
+2
*
glsl: simplify glsl_type::is_integer_32_64()
Samuel Pitoiset
2017-04-21
1
-2
/
+1
*
glsl: add glsl_type::is_integer_64()
Samuel Pitoiset
2017-04-21
1
-0
/
+8
*
glsl: make use of glsl_type::is_boolean()
Samuel Pitoiset
2017-04-21
4
-19
/
+18
*
glsl: make use of glsl_type::is_record()
Samuel Pitoiset
2017-04-21
5
-8
/
+6
*
glsl: make use of glsl_type::is_interface()
Samuel Pitoiset
2017-04-21
2
-2
/
+2
*
glsl: make use of glsl_type::is_array()
Samuel Pitoiset
2017-04-21
5
-5
/
+5
*
glsl: make use glsl_type::is_atomic_uint()
Samuel Pitoiset
2017-04-21
3
-6
/
+4
*
glsl: add glsl_type::is_atomic_uint() helper
Samuel Pitoiset
2017-04-21
1
-0
/
+8
*
mesa/glthread: correctly compare thread handles
Emil Velikov
2017-04-21
1
-1
/
+1
*
st/clover: add space between < and ::
Emil Velikov
2017-04-21
6
-17
/
+17
*
glsl: get rid of values_for_type()
Samuel Pitoiset
2017-04-21
3
-22
/
+4
*
glsl: make component_slots() returns 1 for sampler types
Samuel Pitoiset
2017-04-21
1
-3
/
+2
*
Revert "android: fix segfault within swap_buffers"
Tapani Pälli
2017-04-21
1
-8
/
+0
*
nvc0: Add support for setting viewport index/layer from VS/TES
Ilia Mirkin
2017-04-20
4
-7
/
+27
*
nvc0/ir: Only store viewport in scratch register for GP
Lyude
2017-04-20
1
-0
/
+1
*
radv: Prefetch compute shader too.
Bas Nieuwenhuizen
2017-04-21
1
-0
/
+1
*
anv/query: Use genxml for MI_MATH
Jason Ekstrand
2017-04-20
1
-43
/
+28
*
genxml: Add better support for MI_MATH
Jason Ekstrand
2017-04-20
3
-12
/
+195
*
genxml/pack: Allow hex values in the XML
Jason Ekstrand
2017-04-20
1
-1
/
+2
*
radv/ac: use tex_lz if we can.
Dave Airlie
2017-04-20
1
-6
/
+16
*
st/mesa: use one big translation table in st_pipe_vertex_format
Marek Olšák
2017-04-20
1
-242
/
+228
*
st/mesa: check in advance in st_draw_vbo whether the bitmap cache is empty
Marek Olšák
2017-04-20
1
-1
/
+3
*
st/mesa: put the bitmap_cache structure inside st_context
Marek Olšák
2017-04-20
3
-43
/
+36
*
st/mesa: inline and optimize st_invalidate_readpix_cache
Marek Olšák
2017-04-20
2
-10
/
+11
*
st/mesa: invalidate the readpix cache in st_indirect_draw_vbo
Marek Olšák
2017-04-20
1
-0
/
+2
*
gallium/util: remove util_draw_range_elements helper
Marek Olšák
2017-04-20
1
-23
/
+0
*
gallium: fold u_trim_pipe_prim call from st/mesa to drivers
Marek Olšák
2017-04-20
9
-10
/
+40
*
ac: fix build after LLVM 5.0 SVN r300718
Christoph Haag
2017-04-20
1
-0
/
+4
*
mesa: print target string in glBindTexture() error message
Brian Paul
2017-04-19
1
-1
/
+2
*
mesa: fix Windows build error related to getuid()
Brian Paul
2017-04-19
1
-2
/
+6
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