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* tu: Handle vkCmdClearAttachments() with sysmemConnor Abbott2020-02-124-92/+166
* tu: Add helper for CP_COND_REG_EXECConnor Abbott2020-02-121-0/+40
* tu: Sysmem renderingConnor Abbott2020-02-123-18/+240
* tu: Disable linear depth attachmentsConnor Abbott2020-02-121-10/+44
* tu: Support multisample image clearsConnor Abbott2020-02-121-1/+6
* tu/blit: Support blits in secondary cmdstreamsConnor Abbott2020-02-127-34/+36
* tu: Properly set UBWC flags in RB_RENDER_CNTLConnor Abbott2020-02-121-5/+38
* tu: Don't emit initial render target state in tile_load_ibConnor Abbott2020-02-121-6/+13
* radeonsi: make si_fence_server_signal flush pipe without workPeng Huang2020-02-121-0/+4
* turnip: Add a618 supportChad Versace2020-02-121-0/+8
* turnip: Add magic register values to tu_physical_deviceChad Versace2020-02-124-6/+23
* freedreno/a6xx: use single format enumJonathan Marek2020-02-1215-866/+755
* anv: Respect ISL_SURF_USAGE_DISABLE_AUX_BIT in make_surface()Chad Versace2020-02-121-3/+4
* anv: Clarify behavior of anv_image_aspect_to_plane()Chad Versace2020-02-121-0/+6
* anv: Delete anv_image::ccs_e_compatibleChad Versace2020-02-122-14/+10
* aco: improve SCC handling in some SALU combinesRhys Perry2020-02-121-6/+4
* aco: disable some instruction combining if it could change an exec operandRhys Perry2020-02-121-2/+13
* Rename nir_lower_constant_initializers to nir_lower_variable_initalizersArcady Goldmints-Orlov2020-02-1212-19/+19
* compiler/spirv: Add support for non-constant initializersArcady Goldmints-Orlov2020-02-121-7/+25
* compiler/nir: Add support for variable initialization from a pointerArcady Goldmints-Orlov2020-02-128-11/+41
* radeon/vce: Move global function pointer si_get_pic_param to local encoder st...Veerabadhran2020-02-125-9/+6
* anv: Rename param make_surface::dev to deviceChad Versace2020-02-111-22/+22
* anv: Drop unused anv_image_get_surface_for_aspect_mask()Chad Versace2020-02-112-63/+0
* nir: do not use De Morgan's Law rules for flt and fgeSamuel Pitoiset2020-02-111-1/+1
* aco: fix creating v_madak if v_mad_f32 has two sgpr literalsSamuel Pitoiset2020-02-111-1/+1
* radv: set the chip name to GCN-NOOP when RADV_FORCE_FAMILY is setSamuel Pitoiset2020-02-111-0/+1
* radv: make sure to not submit any IBs when RADV_FORCE_FAMILY is setSamuel Pitoiset2020-02-115-0/+9
* radv: Do not redundantly set the RB+ regs on pipeline switch.Bas Nieuwenhuizen2020-02-112-1/+19
* panfrost: Remove unused anonymous enum variables.Vinson Lee2020-02-111-2/+2
* radv: Optimize emitting index buffer changes.Bas Nieuwenhuizen2020-02-111-2/+7
* nir: Mark fmin and fmax as commutative and associativeIan Romanick2020-02-101-2/+2
* Revert "gallium: Fix big-endian addressing of non-bitmask array formats."Eric Anholt2020-02-111-17/+6
* st/mesa: optimize st_update_array with ALWAYSINLINEMarek Olšák2020-02-111-2/+8
* mesa: don't use bitfields in _mesa_primMarek Olšák2020-02-115-12/+4
* mesa: remove unused _mesa_prim::is_indirectMarek Olšák2020-02-116-13/+1
* í965: don't use _mesa_prim::is_indirectMarek Olšák2020-02-112-8/+8
* vbo: merge use_buffer_objects into vbo_CreateContext to skip the big mallocMarek Olšák2020-02-1116-72/+39
* vbo: clean up resetting vertex attribsMarek Olšák2020-02-111-33/+19
* vbo: also map the immediate mode buffer for readMarek Olšák2020-02-111-2/+8
* vbo: delay flagging FLUSH_STORED_VERTICES until glEndMarek Olšák2020-02-111-4/+5
* vbo: add/update unlikely statements in ATTR_UNIONMarek Olšák2020-02-111-3/+3
* vbo: increase the size of the immediate mode buffer to decrease draw countMarek Olšák2020-02-111-1/+1
* vbo: use FlushVertices flags properly and clear NeedFlush correctlyMarek Olšák2020-02-111-11/+30
* vbo: fix resizing 64-bit vertex attributesMarek Olšák2020-02-111-0/+6
* vbo: optimize resizing vertex attributes during immediate modeMarek Olšák2020-02-111-62/+53
* vbo: don't store glVertex values temporarily into execMarek Olšák2020-02-112-10/+49
* vbo: pass only either uint32_t or uint64_t into ATTR_UNIONMarek Olšák2020-02-113-8/+23
* vbo: don't set FLUSH_UPDATE_CURRENT for glVertexMarek Olšák2020-02-111-2/+3
* vbo: keep the immediate mode buffer always mapped for simplicityMarek Olšák2020-02-113-26/+16
* vbo: don't check ctx->NewState twice in glBeginMarek Olšák2020-02-111-3/+0