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* minor tweakBrian Paul2004-04-031-1/+1
* shouldn't be in CVSBrian Paul2004-04-031-5/+0
* added some assertions, just to be safeBrian Paul2004-04-021-0/+4
* fix bad array indexing in _save_current_init() that caused context state to g...Brian Paul2004-04-021-4/+5
* Implement ARB_f_p KIL correctly.Brian Paul2004-04-023-4/+14
* add braces to silence warningsBrian Paul2004-04-021-2/+5
* added FLUSH_CURRENT() call in GetMaterial() callsBrian Paul2004-04-021-2/+6
* got rid of the notify routine as intermediate stepDaniel Borca2004-04-022-17/+37
* disabled naughty cheats and protected the choosers behind AllowCodeGenDaniel Borca2004-04-023-3/+5
* added codegen'ed choosersDaniel Borca2004-04-026-75/+171
* fix error in rgb332 texel fetch functionBrian Paul2004-04-021-2/+2
* Rename _x86_ symbols to avoid conflict with r200 driverKeith Whitwell2004-04-011-29/+29
* Remove test for USE_X86_ASM & HAVE_NONSTANDARD_GLAPIENTRYKeith Whitwell2004-04-011-33/+30
* Define empty _tnl_x86_exec_vtxfmt_init if USE_X86_ASM is undefined. ThisFelix Kuehling2004-04-011-0/+5
* codegen'ed versions of the 2nd level dispatchDaniel Borca2004-04-015-12/+101
* fine-tuning x86 gcc codegenDaniel Borca2004-03-312-20/+35
* dynfn --> _tnl_dynfnKeith Whitwell2004-03-314-28/+28
* these are now in the shader/ directory tooBrian Paul2004-03-302-1524/+0
* these files now live in the shader directoryBrian Paul2004-03-3010-5505/+0
* Why are there two copies of this file?Keith Whitwell2004-03-301-1/+1
* Make the output a little more likely to compile...Keith Whitwell2004-03-301-33/+60
* Reorder some code so we don't upset program state when there's a parsing error.Brian Paul2004-03-303-21/+22
* Insert original fragment program instructions as comments.Brian Paul2004-03-301-3/+14
* Amusing utility to print ARB_fp programs as C codeKeith Whitwell2004-03-301-0/+687
* Add #ifdef protection around the file to prevent DRI build breakage.Ian Romanick2004-03-301-0/+2
* fix array indexing for UP4B and UP4UBBrian Paul2004-03-291-6/+6
* Accomodate ARB_fp XPD opcode separately from NV_fp's X2D.Keith Whitwell2004-03-295-4/+18
* Take a stab at updating the VMS files.Brian Paul2004-03-292-27/+69
* fix the buildBrian Paul2004-03-292-15/+20
* new filesKeith Whitwell2004-03-292-0/+710
* Moved from src/mesa/mainMichal Krol2004-03-2912-0/+7028
* First round of codegen for t_vtx_api.c -- ie the Begin/Vertex/End code.Keith Whitwell2004-03-296-643/+496
* This wont be needed any moreMichal Krol2004-03-291-1279/+0
* Moved to src/mesa/shader and renamed to arbprogram_syn.hMichal Krol2004-03-291-1267/+0
* Moved to src/mesa/shader and renamed to arbprogparse.[ch]Michal Krol2004-03-292-6140/+0
* Moved to src/mesa/shaderMichal Krol2004-03-296-1380/+0
* code cleanup hehehDaniel Borca2004-03-298-113/+96
* Forgot to set SAVAGE_NEW_CULL in savageDDEnable_s3d.Felix Kuehling2004-03-271-0/+1
* fix some warningsBrian Paul2004-03-263-7/+9
* Enable drawing directly to the (now tiled) front buffer.Felix Kuehling2004-03-262-21/+8
* added .SUFFIXES : .cc lineBrian Paul2004-03-261-0/+2
* Don't use pushd/popd.Brian Paul2004-03-264-24/+8
* Tweaks for make clean / realclean.Brian Paul2004-03-262-0/+3
* increase MAX_TEXTURE_LOD_BIAS to 11.0Brian Paul2004-03-261-2/+2
* added OSMESA_DRIVER_OBJECTS and COMMON_DRIVER_OBJECTSBrian Paul2004-03-261-0/+4
* New Makefile systemBrian Paul2004-03-2624-1/+2324
* Make sure drivers don't dereference a NULL pointer ifIan Romanick2004-03-265-48/+48
* re-order arguments to mklibBrian Paul2004-03-254-10/+9
* Recalculate the viewport matrix in savageEmitDrawingRectangle.Felix Kuehling2004-03-251-0/+1
* The OpenGL Shading Language Runtime Library for Legacy Target.Michal Krol2004-03-253-0/+1916