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* Use mklib script instead of ar. Make libmesa.a instead of mesa.aBrian Paul2005-09-063-8/+7
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* remove DEFARRAY, CHECKARRAY stuffBrian Paul2005-09-062-78/+6
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* minor clean-up of texture_combine()Brian Paul2005-09-061-12/+9
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* don't use DEFARRAY/CHECKARRAY stuffBrian Paul2005-09-063-11/+3
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* make some functions staticBrian Paul2005-09-052-8/+15
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* make r128SpanRenderStart/Finish staticBrian Paul2005-09-051-2/+4
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* remove obsolete CurrentBufferBitBrian Paul2005-09-052-6/+0
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* remove unused varBrian Paul2005-09-051-1/+0
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* Add support for memory contexts (Thomas Kaltofen). Cleanup compilation ↵Karl Schultz2005-09-053-33/+34
| | | | warnings.
* remove _swrast_DrawBufferKarl Schultz2005-09-052-3/+1
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* Windows mesa.def file had been moved to the drivers dir tree some time ago. ↵Karl Schultz2005-09-051-491/+0
| | | | This copy is not needed.
* fix var declaration so that a C compiler can build it.Karl Schultz2005-09-051-1/+2
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* just formatting clean-upsBrian Paul2005-09-041-9/+13
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* Simplify radeonSetCliprects(). Remove the 'mode' parameter.Brian Paul2005-09-043-21/+21
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* Further clean-up and simplification of the span-related functions.Brian Paul2005-09-042-49/+44
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* Add new void *addr and __DRIdrawablePrivate parameters toBrian Paul2005-09-0420-249/+373
| | | | driNewRenderbuffer().
* Fix UpdatePageFlipping() function. Always call driFlipRenderbuffers()Brian Paul2005-09-043-10/+6
| | | | with pfCurrentPage value, in case it's initially 1 instead of 0.
* minor clean-upsBrian Paul2005-09-043-6/+3
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* replace GET_SRC_PTR, GET_DST_PTR with GET_PTRBrian Paul2005-09-046-42/+24
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* Use InitPointers helperBrian Paul2005-09-047-124/+29
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* Combine GET_DST_PTR and GET_SRC_PTR into just GET_PTR.Brian Paul2005-09-041-23/+29
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* Added InitPointers helper functionBrian Paul2005-09-041-0/+10
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* replace assertion with a conditional returnBrian Paul2005-09-041-2/+6
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* fudge set_component_sizes() a bit, see commentsBrian Paul2005-09-031-1/+5
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* Remove last remnants of pre-renderbuffer code.Brian Paul2005-09-0314-272/+15
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* renderbuffer updatesBrian Paul2005-09-031-68/+14
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* SetBuffer, renderbuffer changesBrian Paul2005-09-034-147/+32
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* use new InitStencil/DepthPointer functionsBrian Paul2005-09-033-127/+16
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* remove dead codeBrian Paul2005-09-032-107/+7
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* remove SetBufferBrian Paul2005-09-032-26/+0
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* SetBuffer, renderbuffer changesBrian Paul2005-09-0343-967/+380
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* added flippedData field for page flipping, code to flip stereo color buffersBrian Paul2005-09-032-28/+54
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* added SetStencil/DepthPointer functionsBrian Paul2005-09-032-0/+31
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* remove SetBuffer(). Misc renderbuffer changes.Brian Paul2005-09-034-87/+12
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* silence misc warningsBrian Paul2005-09-035-16/+23
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* Check for ATI_fragment_shader enabledDave Airlie2005-09-021-1/+2
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* fix some strict aliasing problems related to choosing framebuffer configs ↵Brian Paul2005-09-023-17/+5
| | | | (Matthias Hopf)
* commentsBrian Paul2005-09-021-2/+2
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* Prototype implementation of new GL_EXT_timer_query extension (not finalized ↵Brian Paul2005-09-0211-57/+192
| | | | | | yet). Extends the query mechanism to query elapsed time while rendering.
* replace -1 with PROGRAM_UNDEFINED when initializing instructionsBrian Paul2005-09-021-6/+5
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* set depthHasSurface for stencil renderbufferBrian Paul2005-09-021-0/+1
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* ATI_fragment_shader fixes: fix bug in passTexCoord (caused by recent ↵Roland Scheidegger2005-09-022-36/+37
| | | | changes). Fix sampling from wrong texture unit. Apply swizzling before texture sampling, and hopefully get non-projected coordinates from swrast. (still does not work at all with sw doom3, way too dark just the same as with the doom3 arb2 path)
* change scratch pointer from _int32_t to u_int32_t to silence warning. Is ↵Brian Paul2005-09-021-1/+1
| | | | this field actually used for anything?
* remove unneeded assertion in stencil/depth LOCAL_DEPTH_VARS codeBrian Paul2005-09-021-3/+1
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* set depthHasSurface field for stencil renderbufferBrian Paul2005-09-021-0/+1
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* add error checking to the GL_ATI_FRAGMENT_SHADER entrypoints. Fix bug with ↵Roland Scheidegger2005-09-025-101/+401
| | | | scope of ati fragment shader constants. Fix issues with specifying color/alpha instructions not pair-wise. Change internal representation of the shader (to better fit how the extension works, should make driver implementations simpler, and saves some memory). (still doesn't work correctly with doom3 and swrast, but not worse than before)
* added an assertion to help debug broken stencil readbackBrian Paul2005-09-011-1/+3
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* added driFlipRenderbuffers()Brian Paul2005-09-012-1/+35
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* fix page flipping breakageBrian Paul2005-09-014-92/+27
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* fix typoBrian Paul2005-09-011-1/+1
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