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* intel/nir: Call nir_lower_io_to_scalar_earlyJason Ekstrand2018-08-011-5/+12
* intel/nir: Split IO arrays into elementsJason Ekstrand2018-08-011-0/+4
* i965/fs: Flag all slots of a flat input as flatJason Ekstrand2018-08-011-6/+9
* intel/nir: Use the correct scalar stage for consumers when linkingJason Ekstrand2018-08-011-1/+1
* nir/meson: fix c vs cpp args for nir testDylan Baker2018-08-011-1/+1
* gallium: fix ddebug on windowsDylan Baker2018-08-011-1/+5
* util: move process.[ch] to u_process.[ch]Dylan Baker2018-08-017-8/+8
* ac,radeonsi: reduce optimizations for complex compute shaders on older APUs (v2)Marek Olšák2018-08-016-13/+68
* v3d: Actually put the "%s" in the snprintf.Eric Anholt2018-08-011-1/+1
* vc4: Fix automake linking error.Juan A. Suarez Romero2018-08-011-0/+9
* intel: tools: aubwrite: split gen[89] from gen10+Lionel Landwerlin2018-08-015-186/+416
* python: Use the unicode_escape codecMathieu Bridon2018-08-012-2/+2
* python: Explicitly add the 'L' suffix on Python 3Mathieu Bridon2018-08-011-1/+10
* python: Explicitly use byte stringsMathieu Bridon2018-08-011-2/+2
* python: Use open(), not file()Mathieu Bridon2018-08-011-1/+3
* python: Open file in binary modeMathieu Bridon2018-08-011-1/+1
* python: Don't abuse hex()Mathieu Bridon2018-08-011-2/+2
* python: Better get character ordinalsMathieu Bridon2018-08-011-2/+2
* loader_dri3: Handle mismatched depth 30 formats for Prime renderoffload.Mario Kleiner2018-08-012-1/+83
* egl/x11: Handle both depth 30 formats for eglCreateImage(). (v4)Mario Kleiner2018-08-014-9/+48
* gbm: Add support for 10bpp BGR formatsDaniel Stone2018-08-011-0/+8
* egl/wayland: Add 10bpc BGR configsDaniel Stone2018-08-011-0/+12
* intel/compiler: implement 8-bit constant loadIago Toral Quiroga2018-08-011-0/+5
* intel/compiler: add setup_imm_(u)b helpersIago Toral Quiroga2018-08-012-0/+22
* glsl: fix function inlining with opaque parametersRhys Perry2018-08-011-8/+44
* glsl, glsl_to_tgsi: fix sampler/image constantsRhys Perry2018-08-012-5/+41
* glsl: allow ?: operator with images and samplers when bindless is enabledRhys Perry2018-08-011-3/+5
* glsl_to_tgsi: allow bound samplers and images to be used as l-valuesRhys Perry2018-08-012-1/+55
* gallium: add new SAMP2HND and IMG2HND opcodesRhys Perry2018-08-015-2/+34
* virgl: enable FBFETCH if virglrenderer supports itErik Faye-Lund2018-08-012-1/+3
* virgl: add texture_barrier stubErik Faye-Lund2018-08-011-0/+7
* virgl: enable robustness if the host exposes itDave Airlie2018-08-012-1/+3
* virgl: Support ARB_framebuffer_no_attachmentsDave Airlie2018-08-014-1/+23
* virgl: add initial ARB_compute_shader supportDave Airlie2018-08-017-7/+153
* util: don't use __builtin_clz unconditionallyMarek Olšák2018-07-311-1/+11
* ac/surface: fix MSAA corruption on Vega due to FMASK tile swizzleMarek Olšák2018-07-311-1/+1
* v3d: use snprintf(..., "%s", ...) instead of strncpyEric Anholt2018-07-311-1/+1
* v3d: Add support for the TMUWT instruction.Eric Anholt2018-07-315-3/+22
* radeonsi: report supported EQAA combinations from is_format_supportedMarek Olšák2018-07-311-16/+20
* radeonsi: use storage_samples instead of color_samples in most placesMarek Olšák2018-07-3111-52/+34
* gallium: add storage_sample_count parameter into is_format_supportedMarek Olšák2018-07-3180-117/+244
* gallium: add pipe_resource::nr_storage_samples, and set it same as nr_samplesMarek Olšák2018-07-3130-27/+65
* gallium: add PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTSMarek Olšák2018-07-3118-0/+29
* st/mesa: implement ASTC 2D LDR fallback for all driversMarek Olšák2018-07-315-2/+80
* st/mesa: add ETC2 & ASTC fast path for GetTex(Sub)ImageMarek Olšák2018-07-311-0/+41
* st/mesa: generalize fallback_copy_image for compressed texturesMarek Olšák2018-07-311-6/+11
* st/mesa: generalize code for the compressed texture map/unmap fallbackMarek Olšák2018-07-312-23/+31
* st/mesa: use st_compressed_format_fallback moreMarek Olšák2018-07-311-12/+4
* st/mesa: generalize st_etc_fallback -> st_compressed_format_fallbackMarek Olšák2018-07-313-13/+17
* mesa: add ASTC 2D LDR decoderMarek Olšák2018-07-318-0/+2031