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* Re-implement GLSL texture sampler variables.Brian2007-10-2631-106/+262
* Hold a stack of temporaries so that we can redeclare themZack Rusin2007-10-263-1/+27
* convert OPCODE_END -> TGSI_OPCODE_RETBrian2007-10-261-1/+1
* if we hit RET w/ empty call stack, haltBrian2007-10-261-7/+7
* Initial support for immediate values in TGSI programs.Brian2007-10-264-7/+74
* Get basic function calls working in the shaders.Zack Rusin2007-10-266-25/+190
* Fix swizzle fetching in tgsi_util_get_full_src_register_extswizzle. ShortenZack Rusin2007-10-263-61/+25
* Make ret part of the instruction block instead of implicitelyZack Rusin2007-10-263-2/+7
* surface_alloc() is now a winsys function.Brian2007-10-2612-119/+393
* Actually move region_alloc() and region_release() to intel_winsys.José Fonseca2007-10-262-62/+64
* clean-up, simplify some tile code, more to comeBrian2007-10-252-189/+63
* Move region_alloc() and region_release() to pipe_winsys.Brian2007-10-2512-160/+163
* silence warningBrian2007-10-251-0/+2
* Move the get/put_tile() functions to pipe_context.Brian2007-10-2520-109/+177
* tex commentsBrian2007-10-251-3/+11
* added some commentsBrian2007-10-252-0/+6
* update TILE_TOP/BOTTOM_* values to match softpipeBrian2007-10-251-4/+4
* s/GLfloat/float/, s/GLint/int/, etcBrian2007-10-251-81/+81
* Briefly describe the buffer management interface.José Fonseca2007-10-251-11/+20
* LLVM requires linking with the C++ compiler.Michel Dänzer2007-10-251-5/+5
* Implement loopsZack Rusin2007-10-253-5/+91
* Fix nested swizzles. Actually fetch the destination contentsZack Rusin2007-10-252-4/+9
* Fix nested conditionalsZack Rusin2007-10-252-12/+2
* Implement else ops.Zack Rusin2007-10-253-2/+18
* set vcache.referenced bit alwayskeithw2007-10-251-13/+5
* Make branching work :) Simply allow output variables as validZack Rusin2007-10-243-2/+31
* Simplify branch handling. Prepare for proper decleration extraction.Zack Rusin2007-10-244-70/+38
* Fix glDrawElements + VBO rendering when ptr/offset is not zero.Brian2007-10-241-2/+5
* Revert "Undo indexOffset change (I think, git???)"Brian2007-10-246-18/+12
* Undo indexOffset change (I think, git???)Brian2007-10-246-12/+18
* add to gitBrian2007-10-242-0/+109
* Implement gl_PointCoord attribute for GLSL fragment shaders.Brian2007-10-246-53/+85
* print CAL labelBrian2007-10-241-0/+1
* fix bug in RET codeBrian2007-10-241-0/+1
* better debug outputBrian2007-10-241-1/+5
* a bit more work for optimizing clears in tile cache (not enabled yet)Brian2007-10-244-28/+115
* flush pipe in draw_stencil_pixels()Brian2007-10-241-0/+2
* get_tile() for z16, z32, s8z24 surfaces needs to return 4 floats per pixel (f...Brian2007-10-241-9/+18
* added a pipe->flush() call in xmesa_clear()Brian2007-10-241-0/+11
* Add copyright headers and do some cleanups.Zack Rusin2007-10-249-27/+251
* Remove the silly function and remove the bogus comment.Zack Rusin2007-10-241-58/+50
* Cleanup some code.Zack Rusin2007-10-249-7/+32
* Implement arl, lerp opcodes and do a first stab at if/endifZack Rusin2007-10-245-135/+388
* Implement cross product and abs opcodeZack Rusin2007-10-243-2/+65
* Implement extended swizzling.Zack Rusin2007-10-243-6/+50
* Implement SGE and SLTZack Rusin2007-10-243-2/+65
* Introduce linux-llvm target. Remove the llvm code from the default build for ...Zack Rusin2007-10-242-18/+43
* Align the load/stores. Reduce the amount of debugging output.Zack Rusin2007-10-248-973/+665
* Cleanup some of the debugging output codeZack Rusin2007-10-247-84/+10
* Make lit work but in a very lame way - will have to be rewritten.Zack Rusin2007-10-243-10/+3