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* glsl2: Remove ir_program bong hits.Kenneth Graunke2010-07-141-4/+0
* ir_to_mesa: Add convenience function for opcodes with no src/dst reg.Eric Anholt2010-07-131-20/+21
* glsl2: When linking makes a variable not a varying output, make it ir_var_auto.Eric Anholt2010-07-131-1/+4
* ir_to_mesa: Add support for variable array indexing of builtin varyings.Eric Anholt2010-07-131-32/+62
* ir_to_mesa: Add support for array dereferences on the LHS of assignments.Eric Anholt2010-07-131-29/+67
* glsl2: Remove unnecessary casts of clone return valuesIan Romanick2010-07-132-27/+23
* ir_to_mesa: Rely on ir_mat_op_to_vec for matrix multiplication support.Eric Anholt2010-07-121-83/+5
* glsl2: Add matrix multiplication to ir_mat_op_to_vec.Eric Anholt2010-07-121-9/+188
* ir_to_mesa: Emit OPCODE_MAD when we find an ADD of a MUL.Eric Anholt2010-07-121-0/+36
* glsl2: Flatten expression that appear as the parameters of ir_call as well.Eric Anholt2010-07-121-5/+12
* glsl2: Flatten expressions that appear as the children of ir_return as well.Eric Anholt2010-07-121-5/+3
* linker: Merge global-scope instructions into mainIan Romanick2010-07-121-0/+121
* linker: Detect the shader that contains "main" during intrastage linkingIan Romanick2010-07-121-5/+45
* ir_function: Make matching_signature not return constIan Romanick2010-07-122-2/+2
* linker: Implement first bits of intrastage linkingIan Romanick2010-07-124-2/+63
* linker: Refactor cross_validate_uniforms into cross_validate_globalsIan Romanick2010-07-121-13/+54
* glsl2: Use a better talloc context for ir_expression_flattening.Eric Anholt2010-07-121-1/+1
* glsl2: Add support for variable vector indexing on the LHS of assignments.Eric Anholt2010-07-121-3/+57
* glsl2: Fix copy propagation in the presence of derefs in array indexes.Eric Anholt2010-07-121-3/+22
* ir_to_mesa: Add support for dereferencing matrices from arrays.Eric Anholt2010-07-121-8/+16
* ir_validate: Also perform usual checks on ir_dereference_variable nodesIan Romanick2010-07-121-0/+2
* ir_validate: Validate that varibles are declared before used in IRIan Romanick2010-07-121-2/+26
* linker: Stub-out intrastage linkerIan Romanick2010-07-123-20/+92
* Make shader_api.h be C++ friendlyIan Romanick2010-07-121-0/+6
* ir_validate: Additional function related invariant checksIan Romanick2010-07-121-0/+60
* ir_function_signature: Add method to get the function owning a signatureIan Romanick2010-07-122-5/+22
* glsl2: Add utility function clone_ir_listIan Romanick2010-07-122-0/+69
* ir_call: Add method to set the function signature being calledIan Romanick2010-07-122-0/+13
* glsl2: Implement ir_function::clone and ir_function_signature::cloneIan Romanick2010-07-121-6/+43
* glsl2: Move temp declaration to correct side of if-statement in IRIan Romanick2010-07-121-7/+7
* glsl2: Add missing fields in ir_variable::cloneIan Romanick2010-07-121-0/+8
* glsl2: Add declarations for temporaries to instruction streamIan Romanick2010-07-121-0/+3
* glsl2: Store the gl_type of the array's element type in the array.Eric Anholt2010-07-121-0/+5
* Revert "ir_to_mesa: Add support for adding/subtracting matrices."Eric Anholt2010-07-121-39/+3
* glsl2: Add a new pass at the IR level to break down matrix ops to vector ops.Eric Anholt2010-07-125-0/+197
* glsl2: Flatten out expressions that are the child of an assignment rhs.Eric Anholt2010-07-121-7/+19
* glsl2: Check when inlining a bare function call that it actually is.Eric Anholt2010-07-121-0/+6
* ast_function: Fix non-float constructors with matrix arguments.Kenneth Graunke2010-07-091-22/+55
* ast_function: Move error return earlier and don't indent the world.Kenneth Graunke2010-07-091-142/+139
* ast_function: Remove unnecessary check for empty constructors.Kenneth Graunke2010-07-091-9/+0
* glsl2: Use new foreach_list_safe abstraction.Kenneth Graunke2010-07-091-7/+3
* glsl2: Add foreach_list_safe which works even when mutating the list.Kenneth Graunke2010-07-091-0/+14
* glsl2: Remove generate_temporary and global temporary counter.Kenneth Graunke2010-07-084-32/+5
* mesa: Extend register lifetimes to the end of the largest loop required.Eric Anholt2010-07-071-17/+23
* mesa: Fix documentation of BranchTarget for BRK.Eric Anholt2010-07-071-1/+1
* glsl2: Add support for gl_PointCoord in 1.20.Eric Anholt2010-07-072-0/+11
* ir_to_mesa: Fix the assertion on LHS array derefs to DWIM.Eric Anholt2010-07-071-7/+10
* ir_to_mesa: Add support for constant matrices (untested).Eric Anholt2010-07-071-2/+33
* ir_to_mesa: Add support for adding/subtracting matrices.Eric Anholt2010-07-071-3/+39
* ir_to_mesa: Don't assert that we can't assign matrices. It should work now.Eric Anholt2010-07-071-1/+0