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* loader: do not print the pci id during normal operationEmil Velikov2014-01-291-1/+1
* loader: print WARNING and FATAL messages using the default loggerEmil Velikov2014-01-291-1/+1
* glsl: s/_NDEBUG/NDEBUG/Emil Velikov2014-01-291-1/+1
* mesa: Return after ScissorArrayv or ScissorIndexed detect a parameter errorCourtney Goeltzenleuchter2014-01-291-0/+2
* mesa: GL_ARB_map_buffer_alignment is not optionalSiavash Eliasi2014-01-295-6/+2
* nouveau: Use gl_constants::MinMapBufferAlignment as the alignment in nouveau_...Siavash Eliasi2014-01-291-1/+2
* radeon / r200: Use gl_constants::MinMapBufferAlignment as the alignment in r...Siavash Eliasi2014-01-291-1/+1
* mesa: Use _mesa_align_malloc in _mesa_buffer_dataSiavash Eliasi2014-01-291-2/+5
* mesa: Set gl_constants::MinMapBufferAlignment to 64 by defaultSiavash Eliasi2014-01-291-1/+1
* mesa/st: Unconditionally enable ARB_map_buffer_alignment.Siavash Eliasi2014-01-291-3/+3
* freedreno: Set PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT to 64Ian Romanick2014-01-291-0/+3
* ilo: Set PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT to 64Siavash Eliasi2014-01-291-1/+1
* svga: Set PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT to 64Siavash Eliasi2014-01-291-1/+2
* i915g: Set PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT to 64Siavash Eliasi2014-01-291-1/+3
* i915g: Use alignment of 64 instead of 16 for buffer allocationSiavash Eliasi2014-01-291-1/+1
* llvmpipe: Set PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT to 64Siavash Eliasi2014-01-291-1/+2
* llvmpipe: Use alignment of 64 instead of 16 for buffer allocationSiavash Eliasi2014-01-291-3/+3
* softpipe: Set PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT to 64Siavash Eliasi2014-01-291-1/+2
* softpipe: Use alignment of 64 instead of 16 for buffer allocationSiavash Eliasi2014-01-291-2/+2
* i915g: support more PIPE_CAPsStéphane Marchesin2014-01-281-3/+6
* radeonsi: Put GS ring buffer descriptors with streamout buffer descriptorsMichel Dänzer2014-01-295-84/+115
* radeonsi: Enable OpenGL 3.3Michel Dänzer2014-01-291-3/+5
* radeonsi: Geometry shader micro-optimizationsMichel Dänzer2014-01-291-12/+10
* radeonsi: We don't support indirect addressing of geometry shader inputsMichel Dänzer2014-01-291-0/+4
* radeonsi: Pass VS resource descriptors to the HW ES shader stage as wellMichel Dänzer2014-01-296-34/+58
* radeonsi: Fix streamout from geometry shaderMichel Dänzer2014-01-291-10/+27
* radeonsi: Simplify shader PM4 state handlingMichel Dänzer2014-01-293-61/+21
* radeonsi: Properly match ES outputs to GS inputsMichel Dänzer2014-01-291-5/+16
* radeonsi: Really dump TGSI code before any TGSI->LLVM conversion attemptMichel Dänzer2014-01-291-8/+8
* radeonsi: Also export clip distances with geometry shaderMichel Dänzer2014-01-292-5/+9
* radeonsi: Take GS into account for VS state in more placesMichel Dänzer2014-01-293-2/+14
* radeonsi: Handle adjacency primitivesMichel Dänzer2014-01-291-4/+4
* radeonsi: Handle TGSI_SEMANTIC_PRIMIDMichel Dänzer2014-01-293-2/+16
* radeonsi: Generalize counting of shader parametersMichel Dänzer2014-01-293-38/+48
* radeonsi: Fix handling of geometry shader output vertex IDMichel Dänzer2014-01-291-7/+19
* radeonsi: Initial geometry shader supportMichel Dänzer2014-01-2911-191/+1084
* radeonsi: Refactor shader input / output handling codeMichel Dänzer2014-01-291-218/+268
* i965/fs: Add a saturation propagation optimization pass.Matt Turner2014-01-284-0/+107
* i965: Add can_do_saturate() method to backend_instruction.Matt Turner2014-01-282-0/+45
* mesa: Generate correct error code in glDrawBuffers()Anuj Phogat2014-01-281-3/+5
* i965: Ignore 'centroid' interpolation qualifier in case of persample shadingAnuj Phogat2014-01-281-1/+2
* gbm: Make libgbm.so.1 symlink.Matt Turner2014-01-281-0/+1
* mesa: Allow depth = 0 parameter for TexImage3D.Kevin Rogovin2014-01-281-2/+2
* r600g,radeonsi: Don't set resource_create in r600_common_screen_init()Tom Stellard2014-01-282-1/+1
* loader: include dlfcn.h when building with HAVE_LIBUDEVEmil Velikov2014-01-281-0/+2
* gallivm: Workaround http://llvm.org/PR18600José Fonseca2014-01-281-2/+4
* glsl: Avoid combining statements from different basic blocks.Matt Turner2014-01-271-0/+35
* glsl: Set proper swizzle when a channel is missing in vectorizing.Matt Turner2014-01-271-4/+13
* glsl: Use bitfieldInsert in ldexp() lowering.Matt Turner2014-01-271-4/+10
* glsl: Add constant evaluation of ir_binop_bfm.Matt Turner2014-01-271-0/+17