| Commit message (Collapse) | Author | Age | Files | Lines |
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The surfaces that backup the GPU buffers have a boundary check that
considers that access to partial dwords are considered out-of-bounds.
For example, buffers with 1,3 16-bit elements has size 2 or 6 and the
last two bytes would always be read as 0 or its writting ignored.
The introduction of 16-bit types implies that we need to align the size
to 4-bytew multiples so that partial dwords could be read/written.
Adding an inconditional +2 size to buffers not being multiple of 2
solves this issue for the general cases of UBO or SSBO.
But, when unsized arrays of 16-bit elements are used it is not possible
to know if the size was padded or not. To solve this issue the
implementation calculates the needed size of the buffer surfaces,
as suggested by Jason:
surface_size = isl_align(buffer_size, 4) +
(isl_align(buffer_size, 4) - buffer_size)
So when we calculate backwards the buffer_size in the backend we
update the resinfo return value with:
buffer_size = (surface_size & ~3) - (surface_size & 3)
It is also exposed this buffer requirements when robust buffer access
is enabled so these buffer sizes recommend being multiple of 4.
v2: (Jason Ekstrand)
Move padding logic fron anv to isl_surface_state.
Move calculus of original size from spirv to driver backend.
v3: (Jason Ekstrand)
Rename some variables and use a similar expresion when calculating.
padding than when obtaining the original buffer size.
Avoid use of unnecesary component call at brw_fs_nir.
v4: (Jason Ekstrand)
Complete comment with buffer size calculus explanation in brw_fs_nir.
Reviewed-by: Jason Ekstrand <[email protected]>
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Like before use local variables from compile_vertex_list instead.
Remove vertex_size from struct vbo_save_vertex_list.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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The buffer_offset is used in aligned_vertex_buffer_offset.
But now that most of these decisions are done in compile_vertex_list
we can work on local variables instead of struct members in the
display list code. Clean that up and remove buffer_offset.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Replace last use on replay with _vbo_save_get_{min,max}_index. Appart from
that it is not used anymore.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Is not used anymore on replay, move the last use in display list
compilation to the original array in the display list compiler.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Is not used anymore on replay, move the last use in display list
compilation to the original array in the display list compiler.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Is not used anymore on replay.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Since we now store a set of VAOs in the display list, use these object
to get the reference to the VBO in several places.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Use the information already present in the VAO to update the current values
after display list replay. Set GL_OUT_OF_MEMORY on allocation failure
for the current value update storage.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Use the information already present in the VAO to replay a display list
node using immediate mode draw commands. Use a hand full of helper methods
that will be useful for the next patches also.
v2: Insert asserts, constify local variables.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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The master value is now stored inside the VAO already present in
struct vbo_save_vertex_list. Remove the unneeded copy from dlist storage.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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We don't zalloc the physical device so we need to unconditionally set
everything. Crucible helpfully initializes all allocations to 139 so it
was getting true regardless of whether or not the kernel actually
supports context priorities.
Fixes: 6d8ab53303331 "anv: implement VK_EXT_global_priority extension"
Reviewed-by: Kenneth Graunke <[email protected]>
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This reverts commit a2c1e48f15995a826dc759e064c2603882a37e0c.
On BDWGT3e and KBLGT3e systems, this commit regressed the following
tests:
piglit.spec.ext_framebuffer_multisample.accuracy 2 stencil_resolve small depthstencil
piglit.spec.ext_framebuffer_multisample.accuracy 4 stencil_resolve small depthstencil
piglit.spec.ext_framebuffer_multisample.accuracy 6 stencil_resolve small depthstencil
piglit.spec.ext_framebuffer_multisample.accuracy 8 stencil_resolve small depthstencil
piglit.spec.ext_framebuffer_multisample.accuracy all_samples stencil_resolve small depthstencil
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This stops a crash when running (still fails):
tests/spec/arb_gpu_shader_fp64/execution/explicit-location-gs-fs-vs.shader_test
Reviewed-by: Timothy Arceri <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Handles the !waitAll and signal after the start of the wait cases correctly.
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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Fixes: f4e499ec79 "radv: add initial non-conformant radv vulkan driver"
Reviewed-by: Dave Airlie <[email protected]>
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Nothing to do except using a busy wait loop. At least for old kernels.
A better implementation for newer kernels to come later.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105255
Fixes: f4e499ec79 "radv: add initial non-conformant radv vulkan driver"
Reviewed-by: Dave Airlie <[email protected]>
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The nir->llvm conversion was using the wrong srcs.
Fixes:
tests/spec/arb_compute_shader/execution/shared-atomics.shader_test
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This matches the tgsi code.
Fixes arb_texture_multisample texelFetch piglit tests.
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Fixes: f4e499ec7914 (radv: add initial non-conformant radv vulkan driver)
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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This was added in 425dc4c4b366 but never used. Also since
100796c15c3a native has superseded llvm.
Acked-by: Dave Airlie <[email protected]>
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Gen4 point clipping calls brw_clip_tri_alloc_regs with nr_verts == 0,
which means that c->reg.vertex[] isn't initialized. It then emits MOVs
to stomp components of those uninitialized registers to 0.
This started causing assertions after Matt's recent series, when those
uninitialized registers started getting BRW_REGISTER_TYPE_NF, which
definitely doesn't exist on Gen4-5.
Reviewed-by: Matt Turner <[email protected]>
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We need to align the size of the slice, not the offset of the next slice.
Fixes KHR-GLES3.texture_repeat_mode.rgba32ui_11x131_2_clamp_to_edge.
Fixes: b4b4ada7616d ("broadcom/vc5: Fix layout of 3D textures.")
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Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Before, we were trusting in the hardware to take the intersection
of the viewport clip with the drawing rectangle. Unfortunately,
3DSTATE_DRAWING_RECTANGLE is fairly expensive because it implicitly
does a full pipeline stall. If we're a bit more careful with our
viewport clipping, we can just re-emit it once at context creation
time.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Looks like a rebase mistake.
Fixes: 89fe5190a256 ("intel/compiler: Lower flrp32 on Gen11+")
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The delayed loading code was fail if we had control flow.
This fixes:
tests/spec/arb_shader_image_load_store/execution/image_checkerboard.shader_test
v2: don't use temp_reg before setting temp_reg up.
Tested-by: Gert Wollny <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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trivial fix.
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With the Align16 tests now disabled, we can run the rest of the tests in
ICL mode (and see them pass!)
Reviewed-by: Kenneth Graunke <[email protected]>
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Align16 is no more.
Reviewed-by: Kenneth Graunke <[email protected]>
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Gen11 only differs from SKL+ in that it uses a new datatype index table.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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The LRP instruction is no more.
Reviewed-by: Kenneth Graunke <[email protected]>
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Align16 is no more. We previously generated an align16 ADD instruction
to calculate DDY:
add(16) g25<1>F -g23<4>.xyxyF g23<4>.zwzwF { align16 1H };
Without align16, we now implement it as:
add(4) g25<1>F -g23<0,2,1>F g23.2<0,2,1>F { align1 1N };
add(4) g25.4<1>F -g23.4<0,2,1>F g23.6<0,2,1>F { align1 1N };
add(4) g26<1>F -g24<0,2,1>F g24.2<0,2,1>F { align1 1N };
add(4) g26.4<1>F -g24.4<0,2,1>F g24.6<0,2,1>F { align1 1N };
where only the first two instructions are needed in SIMD8 mode.
Note: an earlier version of the patch implemented this in two
instructions in SIMD16:
add(8) g25<2>F -g23<4,2,0>F g23.2<4,2,0>F { align1 1N };
add(8) g25.1<2>F -g23.1<4,2,0>F g23.3<4,2,0>F { align1 1N };
but I realized that the channel enable bits will not be correct. If we
knew we were under uniform control flow, we could emit only those two
instructions however.
Reviewed-by: Kenneth Graunke <[email protected]>
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The brw_reg() constructor just obfuscates things here, in my opinion.
Reviewed-by: Kenneth Graunke <[email protected]>
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In a future patch, generate_ddy will want to inspect inst->exec_size.
Change generate_ddx as well for consistency.
Reviewed-by: Kenneth Graunke <[email protected]>
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Like CHV et al., Gen11 does not support 32x32 -> 32/64-bit integer
multiplies.
Reviewed-by: Kenneth Graunke <[email protected]>
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The PLN instruction is no more. Its functionality is now implemented
using two MAD instructions with the new native-float type. Instead of
pln(16) r20.0<1>:F r10.4<0;1,0>:F r4.0<8;8,1>:F
we now have
mad(8) acc0<1>:NF r10.7<0;1,0>:F r4.0<8;8,1>:F r10.4<0;1,0>:F
mad(8) r20.0<1>:F acc0<8;8,1>:NF r5.0<8;8,1>:F r10.5<0;1,0>:F
mad(8) acc0<1>:NF r10.7<0;1,0>:F r6.0<8;8,1>:F r10.4<0;1,0>:F
mad(8) r21.0<1>:F acc0<8;8,1>:NF r7.0<8;8,1>:F r10.5<0;1,0>:F
... and in the case of SIMD8 only the first pair of MAD instructions is
used.
Reviewed-by: Kenneth Graunke <[email protected]>
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If multiple instructions are emitted, special handling of things like
conditional mod and NoDDClr/NoDDChk need to be performed.
Reviewed-by: Kenneth Graunke <[email protected]>
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This isn't technically broken, but the next patch will make this
function report whether it generated multiple instructions, and that
information will be used to disable the application of conditional mod
by the generic code.
Reviewed-by: Kenneth Graunke <[email protected]>
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This new type exposes the additional precision offered by the
accumulator register and will be used in the next patch to implement the
functionality of the PLN instruction using a pair of MAD instructions.
One weird thing to note: align1 ternary instructions may only have an
accumulator in the dst or src1 normally, but when src0's type is :NF
the accumulator is read.
Reviewed-by: Kenneth Graunke <[email protected]>
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The hardware register types' encodings have changed on Gen11. Good thing
we have that superfluous looking brw_reg_type abstraction lying around!
Reviewed-by: Kenneth Graunke <[email protected]>
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Gen11 does not support DF, Q, UQ types in hardware. As a result, we have
to disable some GL extensions until they can be reimplemented.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
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anv_gem_set_context_param is to be used directly instead!
Fixes: 6d8ab53303 "anv: implement VK_EXT_global_priority extension"
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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