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* gallium: Add st_context_iface::share to st_api.Chia-I Wu2010-11-182-1/+28
* gallium: Add st_api::name.Chia-I Wu2010-11-185-0/+13
* st/vega: Do not wait NULL fences.Chia-I Wu2010-11-181-3/+4
* i965: Eliminate dead code more aggressively.Eric Anholt2010-11-181-13/+4
* mesa: upgrade to glext.h version 66Brian Paul2010-11-179-35/+37
* r600g: fix buffer alignmentAlex Deucher2010-11-172-10/+41
* i965: Fail on loops on gen6 for now until we write the EU emit code for it.Eric Anholt2010-11-181-0/+4
* i965: Add dumping of the sampler default color.Eric Anholt2010-11-181-0/+11
* i965: Add state dumping for sampler state.Eric Anholt2010-11-181-2/+39
* mesa: Don't spam the console in a debug build unless some spam is requested.Eric Anholt2010-11-181-2/+4
* i965: Shut up spurious gcc warning about GLSL_TYPE enums.Eric Anholt2010-11-181-0/+4
* gallium: Remove redundant sw and debug target helpersJakob Bornecrantz2010-11-179-272/+1
* graw: Use inline debug helper instead of non-inline versionJakob Bornecrantz2010-11-174-5/+10
* libgl-xlib: Use inline debug helper instead of non-inline versionJakob Bornecrantz2010-11-173-21/+8
* glsl: Improve usage message for glsl_compilerChad Versace2010-11-171-9/+19
* glsl: Refactor get_num_operands.Kenneth Graunke2010-11-172-71/+21
* r600g: code cleanup (indent, trailing space, empty line ...)Jerome Glisse2010-11-179-73/+70
* glsl: Remove the ir_binop_cross opcode.Kenneth Graunke2010-11-177-54/+8
* Refresh autogenerated file builtin_function.cpp.Kenneth Graunke2010-11-171-3/+5
* glsl: Reimplement the "cross" built-in without ir_binop_cross.Kenneth Graunke2010-11-171-3/+5
* Regenerate glcpp parser.Kenneth Graunke2010-11-171-85/+90
* glsl: Unconditionally define GL_FRAGMENT_PRECISION_HIGH in ES2 shaders.Kenneth Graunke2010-11-171-1/+6
* egl_dri2: Add missing intel chip ids.Robert Hooker2010-11-171-0/+12
* glsl: Fix Doxygen tag \file in recently renamed filesChad Versace2010-11-1723-23/+23
* glsl: Fix erroneous cast in ast_jump_statement::hir()Chad Versace2010-11-171-2/+1
* glsl: Fix constant expression handling for <, >, <=, >= on vectors.Kenneth Graunke2010-11-171-48/+60
* r300g: print FS inputs uninitialized due to hardware limits to stderrMarek Olšák2010-11-171-7/+17
* r600c/evergreen: texture align is group_bytes just like 6xx/7xxAlex Deucher2010-11-172-14/+15
* mesa: minor clean-ups in context codeBrian Paul2010-11-161-9/+26
* mesa: reorder texture_error_check() paramsBrian Paul2010-11-161-15/+15
* mesa: 80-column wrappingBrian Paul2010-11-161-13/+16
* mesa: whitespace cleanupsBrian Paul2010-11-161-35/+37
* mesa: fix error messages and minor reindentingBrian Paul2010-11-161-6/+9
* Refresh autogenerated glcpp parser.Kenneth Graunke2010-11-162-200/+210
* glcpp: Define GL_FRAGMENT_PRECISION_HIGH if GLSL version >= 1.30.Kenneth Graunke2010-11-161-0/+3
* r600g: Synchronize supported color formats between Evergreen and r600/r700.Henri Verbeet2010-11-171-1/+4
* r600g: Swizzle vertex data only once.Henri Verbeet2010-11-172-35/+4
* r300g: remove the hack with OPCODE_RETMarek Olšák2010-11-161-4/+1
* glsl: Simplify generation of swizzle for vector constructorsIan Romanick2010-11-161-6/+5
* glsl: Refactor is_vec_{zero,one} to be methods of ir_constantIan Romanick2010-11-163-68/+101
* libgl-gdi: Allow to pick softpipe/llvmpipe on runtime.José Fonseca2010-11-163-146/+64
* mesa: Add definitions for inverse hyperbolic function on MSVC.Vinson Lee2010-11-151-0/+3
* glsl: Add ir_constant_expression.cpp to SConscript.Vinson Lee2010-11-151-0/+1
* glsl: remove opt_constant_expression.cpp from SConscriptBrian Paul2010-11-151-3/+2
* mesa: add more work-arounds for acoshf(), asinhf(), atahf()Brian Paul2010-11-151-0/+3
* glsl: fix assorted MSVC warningsBrian Paul2010-11-151-13/+13
* st/mesa: fix glDrawPixels(depth/stencil) bugsBrian Paul2010-11-151-13/+39
* glsl: Rename various ir_* files to lower_* and opt_*.Kenneth Graunke2010-11-1525-47/+47
* glsl: Remove unused and out of date Makefile.am.Kenneth Graunke2010-11-151-81/+0
* glsl: Add constant expression handling for asinh, acosh, and atanh.Kenneth Graunke2010-11-151-0/+12