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* Add dri image entry point for creating image from fdKristian Høgsberg2013-03-183-4/+94
| | | | Reviewed-by: Ander Conselvan de Oliveira <[email protected]>
* wayland: allocate a __DRIimage for the color bufferKristian Høgsberg2013-03-182-23/+37
| | | | | | | No functional change here, but this will let us query the image for an fd handle later. Reviewed-by: Ander Conselvan de Oliveira <[email protected]>
* DRI2: HACK: no GLX_INTEL_swap_event if no ScheduleSwapRob Clark2013-03-181-6/+15
| | | | | | | | | | | | | | | If ddx does not support swap, don't advertise it. This is a hack to work around current xservers which advertise this extension even when it is clearly not supported. When: http://lists.x.org/archives/xorg-devel/2013-February/035449.html is merged in upstream xserver and makes it's way into most distros then this hack can be removed. In the mean time, it is required to allow gnome-shell/clutter/etc to work properly with a DDX driver which does not support ScheduleSwap. Signed-off-by: Rob Clark <[email protected]>
* i965/blorp: Add INTEL_DEBUG=blorp flag.Paul Berry2013-03-183-0/+8
| | | | | | | | | | | This debug flag prints out the native GEN assembly for a blitting shader produced using BLORP. Hopefully this should be useful in developing additional BLORP features. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* r600g: properly set non_disp tiling mode for DMA (v2)Alex Deucher2013-03-171-2/+6
| | | | | | | | | Needs to be set for depth, stencil, and fmask just like other blocks. v2: drop additional cayman bits for now Signed-off-by: Alex Deucher <[email protected]>
* r600g: Use blitter rather than DMA for 128bpp on cayman (v3)Alex Deucher2013-03-171-0/+11
| | | | | | | | | | | | | | | | | | | | | On cayman, 128bpp surfaces require non_disp ordering for hw access to both linear and tiled surfaces. When we use the 3D engine we can set the non_disp ordering on both the tiled and linear sides (via CB or texture), but when we use the DMA engine, we can only set the non_disp ordering on the tiled side, so after a L2T operation with the DMA engine, the data ends up in the wrong order on the tiled side. v2: cayman/TN only v3: fix comments Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=60802 Note: this is a candidate for the 9.1 branch. Signed-off-by: Alex Deucher <[email protected]>
* i965: Simplify separate stencil checkPaul Berry2013-03-161-1/+1
| | | | | | | | The only format returned by _mesa_get_format_base_format() that satisfies _mesa_is_depthstencil_format() is GL_DEPTH_STENCIL, so we can simplify the check. Reviewed-by: Eric Anholt <[email protected]>
* gallium/build: Fix visibility CFLAGS in automakeMaarten Lankhorst2013-03-166-4/+15
| | | | | | | | | | | v2: Andreas Boll <[email protected]> - Fix formatting - use one CFLAG per line NOTE: This is a candidate for the 9.1 branch. Signed-off-by: Maarten Lankhorst <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59238 Reviewed-by: Andreas Boll <[email protected]>
* i965: Apply depthstencil alignment workaround when doing fast clears.Paul Berry2013-03-151-1/+5
| | | | | | | | | | | | | | | | | | | | | | Fast depth clears have the same depth/stencil alignment requirements as other drawing operations. Therefore, we need to call brw_workaround_depthstencil_alignment() from both the clear and drawing paths. Without this fix, we get image corruption if the following conditions hold: (a) the first ever drawing operation to a depth miplevel (or the first drawing operation after having used the texture for sampling) is a clear, (b) the depth miplevel has a size that is eligible for fast depth clears, and (c) the depth miplevel has an offset within the miptree that isn't 8x8 aligned. Fixes piglit "depthstencil-render-miplevels" tests with size 273. NOTE: This is a candidate for stable branches Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* Replace gl_frag_attrib enum with gl_varying_slot.Paul Berry2013-03-1572-791/+728
| | | | | | | | | | | | This patch makes the following search-and-replace changes: gl_frag_attrib -> gl_varying_slot FRAG_ATTRIB_* -> VARYING_SLOT_* FRAG_BIT_* -> VARYING_BIT_* Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
* Get rid of _mesa_frag_attrib_to_vert_result().Paul Berry2013-03-152-33/+8
| | | | | | | | | | Now that there is no difference between the enums that represent vertex outputs and fragment inputs, there's no need for a conversion function. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
* Get rid of _mesa_vert_result_to_frag_attrib().Paul Berry2013-03-153-37/+26
| | | | | | | | | | | | | Now that there is no difference between the enums that represent vertex outputs and fragment inputs, there's no need for a conversion function. But we still need to be able to detect when a given vertex output has no corresponding fragment input. So it is replaced by a new function, _mesa_varying_slot_in_fs(), which tells whether the given varying slot exists as an FS input or not. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
* mtypes.h: Modify gl_frag_attrib to refer to new gl_varying_slot enum.Paul Berry2013-03-152-26/+34
| | | | | | | | This paves the way for eliminating the gl_frag_attrib enum entirely. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
* Replace gl_geom_result enum with gl_varying_slot.Paul Berry2013-03-156-52/+22
| | | | | | | | | | | This patch makes the following search-and-replace changes: gl_geom_result -> gl_varying_slot GEOM_RESULT_* -> VARYING_SLOT_* Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
* mtypes.h: Modify gl_geom_result to refer to new gl_varying_slot enum.Paul Berry2013-03-151-21/+20
| | | | | | | | This paves the way for eliminating the gl_geom_result enum entirely. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
* Replace gl_geom_attrib enum with gl_varying_slot.Paul Berry2013-03-155-58/+15
| | | | | | | | | | | | This patch makes the following search-and-replace changes: gl_geom_attrib -> gl_varying_slot GEOM_ATTRIB_* -> VARYING_SLOT_* GEOM_BIT_* -> VARYING_BIT_* Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
* mtypes.h: Modify gl_geom_attrib to refer to new gl_varying_slot enum.Paul Berry2013-03-151-13/+13
| | | | | | | | This paves the way for eliminating the gl_geom_attrib enum entirely. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
* Replace gl_vert_result enum with gl_varying_slot.Paul Berry2013-03-1545-391/+358
| | | | | | | | | | | This patch makes the following search-and-replace changes: gl_vert_result -> gl_varying_slot VERT_RESULT_* -> VARYING_SLOT_* Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
* mtypes.h: Modify gl_vert_result to refer to new gl_varying_slot enum.Paul Berry2013-03-152-28/+43
| | | | | | | | This paves the way for eliminating the gl_vert_result enum entirely. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
* mtypes.h: Add new gl_varying_slot enum, and bitfield defines.Paul Berry2013-03-151-0/+70
| | | | | | | | | | | Future patches will make use of the enum. It will eventually take the place of the existing enums gl_vert_result, gl_geom_attrib, gl_geom_result, and gl_frag_attrib, all of which represent essentially the same information but using inconsistent values. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
* i965: Change fragment input related bitfields to 64-bit.Paul Berry2013-03-155-15/+16
| | | | | | | | | | | | | | This patch updates the bitfields brw_context::wm.input_size_masks, tracker::size_masks, and brw_wm_prog_key::proj_attrib_mask, all of which are indexed by gl_frag_attrib, from 32-bit to 64-bit. This paves the way for supporting geometry shaders, and for merging the gl_frag_attrib and gl_vert_result enums. The combination of these two will require at least 55 bits in the bitfields. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
* st/dri: add support for the always_have_depth_buffer optionBrian Paul2013-03-153-11/+28
| | | | | | | This involved adding another driOptionCache to dri_screen. The existing one just held the default values. But now we also need to have the values from the DRI config file so that we can get at the always_have_depth_buffer config option, which is per-screen.
* driconf: add a miscellaneous section and always_have_depth_buffer optionBrian Paul2013-03-151-0/+14
| | | | | | | This option is needed for some applications that neglect to request a depth buffer when choosing a visual/fbconfig. The Linux app Topogun is an example of this problem.
* driconf: reorder options, reformat comments, etcBrian Paul2013-03-151-60/+74
| | | | | | | Move the options into the proper section (Debug, Quality, Performance, etc). Update comments and add some whitespace to improve readability.
* wayland: fix segfault when using software renderingPhilipp Brüschweiler2013-03-151-1/+1
| | | | | | | | | | wayland_roundtrip() was given an incorrect parameter. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=62362 Note: This is a candidate for the stable branches. Signed-off-by: Brian Paul <[email protected]>
* softpipe: fix up NUM_ENTRIES confusionBrian Paul2013-03-143-13/+13
| | | | | | | | | | | | | | | | | | There were two different NUM_ENTRIES #defines for the framebuffer tile cache and the texture tile cache. Rename the later to fix the warnings: In file included from sp_flush.c:40:0: sp_tex_tile_cache.h:76:0: warning: "NUM_ENTRIES" redefined sp_tile_cache.h:78:0: note: this is the location of the previous definition In file included from sp_context.c:50:0: sp_tex_tile_cache.h:76:0: warning: "NUM_ENTRIES" redefined sp_tile_cache.h:78:0: note: this is the location of the previous definition Also, replace occurances of NUM_ENTRIES with Element() macro to be safer. Reviewed-by: José Fonseca <[email protected]>
* st/osmesa: silence some optimized build warningsBrian Paul2013-03-141-2/+6
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* draw: init pre_clip_pos = NULL to fix optimized build warningBrian Paul2013-03-141-1/+1
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* glx: init screen = 0 to fix optimized build warningBrian Paul2013-03-141-1/+1
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* i965: Make INTEL_DEBUG=shader_time use the RAW surface format.Kenneth Graunke2013-03-142-3/+3
| | | | | | | | | | | | | | Untyped Atomic Operation messages are illegal for non-RAW formats. The IVB hardware proceeds happily (after all, who cares what the format of the surface is if you're doing untyped ops on it?), but later hardware apparently doesn't. The simulator for gen7 does complain, though. v2: Rebase against updates to previous patches. (by anholt) NOTE: This is a candidate for the 9.1 branch. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Paul Berry <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Specialize SURFACE_STATE creation for shader time.Kenneth Graunke2013-03-144-8/+45
| | | | | | | | | | | | | | | | | | This is basically a copy and paste of gen7_create_constant_surface, but with the parameters filled in to offer a simpler interface. It will diverge shortly. I didn't bother adding it to the vtable for now since shader time is only exposed on Gen7+. v2: Replace tabs in the new code (by anholt) Add back dropped memset() and add a comment about HSW channel selects. NOTE: This is a candidate for the 9.1 branch. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Paul Berry <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Fix INTEL_DEBUG=shader_time for Haswell.Kenneth Graunke2013-03-142-4/+12
| | | | | | | | | | | | | | | Haswell's "Data Cache" data port is a single unit, but split into two SFIDs to allow for more message types without adding more bits in the message descriptor. Untyped Atomic Operations are now message 0010 in the second data cache data port, rather than 6 in the first. v2: Use the #defines from the previous commit. (by anholt) NOTE: This is a candidate for the 9.1 branch. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> (v1)
* i965: Add definitions for gen7+ data cache messages.Eric Anholt2013-03-141-0/+37
| | | | | | | | | | We were sparsely using some of these message types, but I'll just fill them all in now. It will be used for fixing shader_time on HSW. v2: Add missing MEDIA_BLOCK_READ. NOTE: This is a candidate for the 9.1 branch. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Split shader_time entries into separate cachelines.Eric Anholt2013-03-144-4/+13
| | | | | | | | | | | | | This avoids some snooping overhead between EUs processing separate shaders (so VS versus FS). Improves performance of a minecraft trace with shader_time by 28.9% +/- 18.3% (n=7), and performance of my old GLSL demo by 93.7% +/- 0.8% (n=4). v2: Add a define for the stride with a comment explaining its units and why. Reviewed-by: Kenneth Graunke <[email protected]>
* softpipe: Shrink context size.José Fonseca2013-03-141-1/+1
| | | | | | | | | | | | | | - each softpipe_tex_tile_cache 50*64*64*4*4 = 3,276,800 bytes - each softpipe_context has 3*32 softpipe_tex_tile_cache, i.e, each softpipe context is 314,572,800 bytes, i.e, 300MB That is, in a 32bits process (around 3GB virtual memory max), we can only fit 10 contexts. This change is a short-term hack to shrink the context size. Longer term we'll need to change how the texture cache works. Reviewed-by: Brian Paul <[email protected]>
* mesa: Fix FB blitting in case of zero size src or dst rectAnuj Phogat2013-03-131-1/+3
| | | | | | | | | | | | | | | Framebuffer blitting operation should be skipped if any of the dimensions (width/height) of src/dst rect is zero. V2: Move the dimension check after error checking in _mesa_BlitFramebuffer. Fixes: fbblit(negative.nullblit.zeroSize) in Intel oglconform https://bugs.freedesktop.org/show_bug.cgi?id=59495 Note: Candidate for all the stable branches. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* tgsi: fix sample_d emit for arraysRoland Scheidegger2013-03-141-19/+11
| | | | | | Those cases were apparently forgotten. Reviewed-by: Jose Fonseca <[email protected]>
* llvmpipe: don't assert when trying to render to surfaces with multiple layersRoland Scheidegger2013-03-142-2/+3
| | | | | | | instead just warn when creating the surface, rendering will simply happen to first layer. Reviewed-by: Jose Fonseca <[email protected]>
* softpipe: don't assert when creating surfaces with multiple layersRoland Scheidegger2013-03-142-16/+32
| | | | | | | | | | | | We can't handle them yet, however we can safely just warn (we will just render to first layer, which is fine since we can't handle rendertarget system value neither). Also make behavior more predictable with buffer surfaces (it would sometimes hit bogus asserts because of the union in the surface, instead create the surface but assert when trying to set a buffer in the framebuffer). Reviewed-by: Jose Fonseca <[email protected]>
* llvmpipe: Fix geometry shader token leak.José Fonseca2013-03-131-0/+1
| | | | Trivial. Matches softpipe's code.
* radeon/llvm: Add missing license headersTom Stellard2013-03-132-0/+52
| | | | Signed-off-by: Tom Stellard <[email protected]>
* radeon/llvm: Make radeon_llvm_util.cpp a C fileTom Stellard2013-03-133-29/+8
| | | | All the functions in this file are now implemented in C.
* radeon/llvm: Optimize radeon_llvm_strip_unused_kernels()Tom Stellard2013-03-132-17/+10
| | | | | | | | Just delete unused kernels rather than marking them as internal and running the GlobalDCE pass. Also implement this function in C and inline it into radeon_llvm_get_kernel_module()
* radeon/llvm: Implement radeon_llvm_get_kernel_module() using the C APITom Stellard2013-03-132-7/+15
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* radeon/llvm: Implement radeon_llvm_get_num_kernels() using the C APITom Stellard2013-03-131-6/+1
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* radeon/llvm: Implement radeon_llvm_parse_bitcode() using C APITom Stellard2013-03-132-8/+11
| | | | Also make the function static since it is not used anywhere else.
* r600g/llvm: Move llvm wrapper functions into the radeon directoryTom Stellard2013-03-137-38/+35
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* Properly check GLX_INDIRECT_RENDERING in glapi/tests/check_tableJon TURNEY2013-03-132-1/+2
| | | | | | | | Actually use $DEFINES, so we can see if GLX_INDIRECT_RENDERING is defined If GLX_INDIRECT_RENDERING is defined, _GLAPI_SKIP_PROTO_ENTRY_POINTS will be defined, and libglapi won't contain the 'protocol entry points', so we should provide stubs in check_table.cpp
* Fix glapi/tests/check_table.cpp for standardized OpenGL function namesJon TURNEY2013-03-131-264/+264
| | | | | | | | It looks like this has been broken since commit 1a1db1746db82efc7f0643508886dfc78a15eb71 "Standardize names of OpenGL functions." Signed-off-by: Jon TURNEY <[email protected]>
* Fix out-of-tree build of 'make check' in src/mapi/glapi/tests/Jon TURNEY2013-03-131-3/+3
| | | | Signed-off-by: Jon TURNEY <[email protected]>