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* mesa: call fbo_incomplete() if driver marks FBO as incomplete (debug only)Brian Paul2009-01-221-0/+3
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* mesa: update update_framebuffer_size() for ARB_fbo and mixed renderbuffer sizesBrian Paul2009-01-221-17/+16
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* mesa: added ctx->Driver.ValidateFramebuffer() callbackBrian Paul2009-01-222-8/+20
| | | | | | Called from the _mesa_test_framebuffer_completeness() function to give the driver the chance to make a framebuffer as incomplete if it doesn't meet some specific hardware restriction.
* mesa: add new ARB_fbo queries, fix some error testsBrian Paul2009-01-221-10/+97
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* mesa: add new ColorEncoding and ComponentType to gl_renderbufferBrian Paul2009-01-222-2/+11
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* mesa: additional FBO/RB id error checking for ARB_fboBrian Paul2009-01-221-0/+10
| | | | It's illegal to bind a FBO/RB id that didn't come from glGenRender/Framebuffer().
* mesa: for ARB_fbo, lift restriction that all FBO attachments are same size ↵Brian Paul2009-01-221-23/+45
| | | | and color format
* mesa: initial extension bits for GL_ARB_framebuffer_objectBrian Paul2009-01-223-0/+3
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* mesa: regenerated GL API filesBrian Paul2009-01-2210-5096/+5570
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* glapi: include ARB_framebuffer_object.xmlBrian Paul2009-01-221-0/+3
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* glapi: XML spec for GL_ARB_framebuffer_objectBrian Paul2009-01-221-0/+269
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* glsl: call _mesa_write_shader_to_file(). Debug-only, disabledBrian Paul2009-01-221-0/+4
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* glsl: new _mesa_write_shader_to_file() functionBrian Paul2009-01-222-159/+256
| | | | | Used to log a shader to a file. Includes shader source code, the info log and generated GPU instructions.
* glsl: set shader->CompileStatus in _slang_compile()Brian Paul2009-01-222-1/+6
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* mesa: added _mesa_fprintf() wrapperBrian Paul2009-01-222-1/+17
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* mesa: master is open for new development, eventually will be Mesa 7.5Brian Paul2009-01-221-3/+3
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* mesa: set version to 7.3Brian Paul2009-01-221-1/+1
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* i915: Add decode for PS in batchbuffers.Eric Anholt2009-01-212-6/+483
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* i965: Remove gratuitous whitespace in INTEL_DEBUG=wm output.Eric Anholt2009-01-214-5/+8
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* i965: Use _mesa_num_inst_src_regs() instead of keeping a copy of its contents.Eric Anholt2009-01-211-48/+6
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* [intel] Remove remaining references to intel_wait_flips().Kristian Høgsberg2009-01-211-5/+1
| | | | Oops.
* swrast: fix redundant texture application in affine_textured_triangle().Brian Paul2009-01-211-1/+9
| | | | | This function does simple texture mapping so disable normal texture mapping before we call _swrast_write_rgba_span() so that we don't do it twice.
* mesa: add some debug assertions to detect null current texture object pointersBrian Paul2009-01-212-0/+22
| | | | See bug #17895. These assertions could be removed when this is resolved.
* Fix issues with glXMakeContextCurrent and glXMakeCurrentReadSGIIan Romanick2009-01-201-21/+25
| | | | | | | | | | | | | | | | | | | | There were several bugs in the infrastructure for these two routines. 1. GLX_ALIAS was incorrectly used. The function and its alias must be identical! glXMakeContextCurrent / glXMakeCurrentReadSGI and MakeContextCurrent had different parameters. This caused the last parameter of MakeContextCurrent to get random values. 2. We based the implementation of glXMakeContextCurrent on the manual page instead of the GLX spec. The GLX spec says that glXMakeContextCurrent can be passed a Window as a drawable. When this happens, it will behave just like glXMakeCurrentReadSGI or glXMakeCurrent. 3. If there was a problem finding or creating the DRI drawable, MakeContextCurrent would crash instead of returning an error. This commit fixes all three issues, and fixes bug #18367 and bug #19625.
* [intel] Go back to using the typedef for the sarea structmesa_7_3_rc3Timo Aaltonen2009-01-204-8/+8
| | | | | | The upstream linux kernel headers and libdrm kernel headers disagree on the tag name for the sarea struct: _drm_i915_sarea vs drm_i915_sarea. They both typedef it to drm_i915_sarea_t though, so just use that.
* Remove intel pageflipping support in its entirety.Owain G. Ainsworth2009-01-205-328/+20
| | | | | | | | It's been broken and deprecated for a while, so it's time to die. This has the wonderful benefit of cleaning up the code a fair amount; making it marginally less twisty. I'm unsure if the for loops in IntelWindowMoved are still needed.
* glsl: silence unused var warningsBrian Paul2009-01-201-0/+2
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* mesa: silence uninitialized var warningsBrian Paul2009-01-202-0/+6
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* mesa: silence compiler warning at -O2Brian Paul2009-01-201-0/+1
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* mesa: bump version to 7.3-rc3Brian Paul2009-01-201-1/+1
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* Add a comment about _tnl_emit_indexed_vertices_to_buffer.Thomas Hellstrom2009-01-201-0/+6
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* tnl: Add a utility to emit indexed vertices to a DMA buffer.Thomas Hellstrom2009-01-202-1/+50
| | | | | | This utility is useful for hardware that doesn't support HW index buffers. It's a bit inefficient but appears to give a substantial performance gain, as we can emit tri strips that would otherwise be split into triangles.
* Fix store texel for argb4444.Thomas Hellstrom2009-01-201-1/+1
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* Fix store texel for argb8888_rev.Thomas Hellstrom2009-01-201-1/+1
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* Add RGBA4444 and RGBA5551 texture formats.Thomas Hellstrom2009-01-206-0/+212
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* dri1: Add a macro to validate two dri drawables in one go.Thomas Hellstrom2009-01-201-0/+22
| | | | | | | | Dri drivers often may validate first a write drawable and then a read drawable ("readable"). However, the hardware lock may be unlocked when validating the readable, causing the write drawable status to be stale. Drivers should use this macro instead when validating two drawables.
* mesa: fix build of stand-alone glslcompiler driverBrian Paul2009-01-191-1/+1
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* glx: gcc 2.95 build fix (move declaration before code)Brian Paul2009-01-181-3/+7
| | | | Adapted from patch by Matthieu Herbb <[email protected]>
* i965: fix polygon culling bug when rendering to a texture/FBOBrian Paul2009-01-161-12/+13
| | | | | | Since we use an inverted viewport transformation for render to texture, that inverts front/back polygon orientation. Now glCullFace(GL_FRONT / GL_BACK) works correctly.
* intel: added intel_rendering_to_texture() helper function.Brian Paul2009-01-161-0/+17
| | | | | When we're rendering to textures we have to invert the viewport transformation. This helper cleans up that test and can be used elsewhere...
* mesa: remove GL_DEPTH_TEST + no depth buffer testBrian Paul2009-01-161-4/+0
| | | | | One could enable depth testing before binding an FBO that has a depth buffer so this test is no longer useful or correct.
* glsl: fix broken sampler assignmentsBrian Paul2009-01-161-1/+2
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* i915: fallback on transfer modeXiang, Haihao2009-01-161-0/+6
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* windows: updated mesa.def fileKarl Schultz2009-01-151-0/+5
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* glsl: use _mesa_sprintf()Brian Paul2009-01-151-2/+2
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* glsl: move declaration before codeBrian Paul2009-01-151-1/+1
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* mesa: check frambuffer complete status before renderingAlan Hourihane2009-01-151-13/+20
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* mesa: bump version to 7.3-rc2mesa_7_3_rc2Brian Paul2009-01-141-1/+1
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* glsl: fix commentBrian Paul2009-01-141-1/+1
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* glsl: minor clean-up for rect sampler testBrian Paul2009-01-141-5/+18
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