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* initialize texture priorities to 1.0, clean-up of _mesa_PrioritizeTextures()Brian Paul2000-08-021-7/+6
* glGetTexParameter(GL_TEXTURE_RESIDENT) didn't query device driverBrian Paul2000-08-011-4/+18
* test against an epsilon magnitude in gl_rotation_matrix()Brian Paul2000-07-311-3/+3
* removed beta from version stringBrian Paul2000-07-211-4/+4
* fix for eval regressionKeith Whitwell2000-07-201-5/+6
* a bunch of thread-safety changesBrian Paul2000-07-191-1/+4
* initialize GenBit[STRQ] in init_texture_unit()Brian Paul2000-07-191-1/+6
* restore driver depth test enable/disable state in PopAttrib()Brian Paul2000-07-191-1/+4
* removed two bugsBrian Paul2000-07-191-12/+1
* Fixed off-by-one error in compute_shine_table(). Minor code clean-upBrian Paul2000-07-181-47/+51
* changed version string to 3.2.1Brian Paul2000-07-181-2/+2
* Fix for gloss and sgl eval bugs.Keith Whitwell2000-07-171-12/+34
* another tweak to optimized GL_RETURN codeBrian Paul2000-07-151-5/+3
* fixed AA sampling problem, misc clean-upBrian Paul2000-07-151-36/+57
* removed references to fx_regoff.h and fx_gen_regoff.cBrian Paul2000-07-142-12/+4
* Fixed pixel color problem in general_flat_rgba_line(). Added debug codeBrian Paul2000-07-141-33/+65
* added extra check to optimized GL_RETURN caseBrian Paul2000-07-141-2/+3
* test for MESA_DEBUG = silent in gl_error(), misc clean-upBrian Paul2000-07-141-22/+25
* first bits of convolution codeBrian Paul2000-07-121-0/+416
* allocate 1-larger knot array in explode_knot() (Mesa bug 104881)Brian Paul2000-07-111-2/+2
* reverted to old tessellator (GLU 1.1)Brian Paul2000-07-1119-5877/+6153
* Fix for miscolored rects in display lists.Keith Whitwell2000-07-101-4/+3
* testKeith Whitwell2000-07-071-2/+1
* testKeith Whitwell2000-07-071-1/+2
* testKeith Whitwell2000-07-071-2/+1
* testKeith Whitwell2000-07-071-1/+2
* testKeith Whitwell2000-07-071-2/+1
* testKeith Whitwell2000-07-071-2/+2
* testKeith Whitwell2000-07-071-2/+1
* testKeith Whitwell2000-07-071-1/+2
* testKeith Whitwell2000-07-071-2/+1
* testKeith Whitwell2000-07-071-1/+2
* changed MAX_WIDTH to 2048 to handle 2K texturesBrian Paul2000-07-051-3/+3
* added texture cube map state save/restoreBrian Paul2000-07-051-2/+7
* Holger's fixes for GL_EXT_texture_env_combineBrian Paul2000-07-051-5/+2
* added histogram sink testBrian Paul2000-06-301-2/+3
* initialize some color table scale/bias factorsBrian Paul2000-06-301-1/+5
* enabled GL_POST_CONVOLUTION_COLOR_TABLEBrian Paul2000-06-302-6/+19
* NeedEyeCoords if non-uniform scale transformBrian Paul2000-06-301-3/+7
* fixed GL_ONE_MINUS_CONSTANT_ALPHA bug (geza)Brian Paul2000-06-291-3/+3
* added GL_TABLE_TOO_LARGE to gl_error()Brian Paul2000-06-291-1/+4
* several colortable fixesBrian Paul2000-06-291-37/+124
* don't add light's ambient color to BaseColor in gl_update_lighting()Brian Paul2000-06-291-14/+11
* add separate specular color support in multitextured_rgba_points()Brian Paul2000-06-281-10/+15
* added flat_multitextured_line()Brian Paul2000-06-281-2/+103
* fixed two proxy texture typosBrian Paul2000-06-281-2/+2
* added code to initialize shininess tablesBrian Paul2000-06-281-1/+6
* initialize TextureStack matricesBrian Paul2000-06-271-2/+3
* added aligned memory allocations (Gareth Hughes)Brian Paul2000-06-275-32/+38
* added GL_EXT_texture_env_combine (Holger Waechtler)Brian Paul2000-06-276-56/+469