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Author
Age
Files
Lines
*
gallivm: implement TGSI KILP
Brian Paul
2010-04-21
1
-2
/
+33
*
draw: Make LLVM integration work without llvmpipe too (e.g. sofptipe).
José Fonseca
2010-04-21
1
-0
/
+1
*
radeon: fix warning
Marek Olšák
2010-04-21
1
-1
/
+1
*
r300g: raise the max index for generic varyings to 32
Marek Olšák
2010-04-21
1
-1
/
+1
*
softpipe: call draw_wide_point_sprites()
Brian Paul
2010-04-21
1
-0
/
+2
*
gallium/draw: fix point sprite handling
Brian Paul
2010-04-21
6
-4
/
+25
*
gallium/draw: use local var to simplify code
Brian Paul
2010-04-21
1
-17
/
+18
*
llvmpipe: consolidate texture memory allocation code
Brian Paul
2010-04-21
1
-11
/
+48
*
st/glx: variable 'i' is an enum
Brian Paul
2010-04-21
1
-1
/
+1
*
targets: Don't check if we should use trace
Jakob Bornecrantz
2010-04-21
1
-3
/
+2
*
mesa/st: Translate a few more mesa/gallium formats.
José Fonseca
2010-04-21
2
-5
/
+17
*
llvmpipe: Remove unused variable.
Vinson Lee
2010-04-20
1
-3
/
+1
*
mesa: do version checking for GL 3.x queries
Brian Paul
2010-04-20
2
-8
/
+74
*
mesa: API and state for GL 3.1 primitive restart
Brian Paul
2010-04-20
6
-0
/
+76
*
mesa: add GL 3.2 GL_CONTEXT_PROFILE_MASK query
Brian Paul
2010-04-20
4
-5
/
+27
*
mesa: remove some comments
Brian Paul
2010-04-20
1
-12
/
+10
*
intel: Add Sandybridge mobile chipset id
Zhenyu Wang
2010-04-21
1
-1
/
+3
*
intel: Clean up chipset name and gen num for Ironlake
Zhenyu Wang
2010-04-21
24
-148
/
+146
*
gallivm: Remove unnecessary headers.
Vinson Lee
2010-04-20
2
-3
/
+0
*
i965g: s/inttypes.h/stdint.h/
Vinson Lee
2010-04-20
1
-1
/
+1
*
i965g: Remove unnecessary header.
Vinson Lee
2010-04-20
1
-1
/
+0
*
llvmpipe: Change return type of declaration to match code.
Vinson Lee
2010-04-20
1
-1
/
+1
*
llvmpipe: code consolidation
Brian Paul
2010-04-20
1
-55
/
+18
*
llvmpipe: remove debug code and simplify
Brian Paul
2010-04-20
1
-14
/
+4
*
llvmpipe: fix cube face addressing bug
Brian Paul
2010-04-20
1
-20
/
+60
*
llvmpipe: whitespace fix
Brian Paul
2010-04-20
1
-1
/
+1
*
gallium: Fix copy typo
Jakob Bornecrantz
2010-04-20
5
-5
/
+5
*
svga: Minor clean up of winsys
Jakob Bornecrantz
2010-04-20
1
-0
/
+1
*
radeong: Minor clean up of winsys
Jakob Bornecrantz
2010-04-20
1
-12
/
+3
*
nouveau: Minor clean up of winsys
Jakob Bornecrantz
2010-04-20
1
-2
/
+3
*
i965g: Minor clean up of winsys
Jakob Bornecrantz
2010-04-20
1
-10
/
+2
*
i915g: Minor clean up of winsys
Jakob Bornecrantz
2010-04-20
1
-9
/
+3
*
st/egl: No need to use drm_api argument struct
Jakob Bornecrantz
2010-04-20
2
-8
/
+2
*
st/egl: Use correct driver_name field to get kernel driver name
Jakob Bornecrantz
2010-04-20
1
-1
/
+1
*
st/egl: Check for null destroy callback on api struct
Jakob Bornecrantz
2010-04-20
1
-1
/
+1
*
mesa: better, smaller error handling code for glGet*()
Brian Paul
2010-04-20
2
-623
/
+645
*
mesa: better, smaller error handling code for glEnable/Disable/IsEnabled()
Brian Paul
2010-04-20
1
-24
/
+29
*
mesa: raise GL_INVALID_OPERATION for glReadPixels(GL_COLOR_INDEX)
Brian Paul
2010-04-20
1
-0
/
+6
*
targets: Use a valid winsys include path in Makefile.dri
Jakob Bornecrantz
2010-04-20
1
-1
/
+1
*
r300g: Spill a bit more info about implementation errors in surface_copy.
Corbin Simpson
2010-04-20
1
-1
/
+7
*
nv50: make a working check for user memory vertex/index buffers
Christoph Bumiller
2010-04-20
2
-2
/
+10
*
nv50: fix FP result counting for depth output
Christoph Bumiller
2010-04-20
1
-1
/
+1
*
nv50: support vertex index bias
Christoph Bumiller
2010-04-20
2
-7
/
+41
*
llvmpipe: fix depth+stencil logic error
Brian Paul
2010-04-20
1
-5
/
+18
*
llvmpipe: fix comment/typo
Brian Paul
2010-04-20
1
-1
/
+3
*
i915: Map sampler indices to texture units correctly for fragment shaders.
Eric Anholt
2010-04-20
1
-1
/
+3
*
i915: Add missing break; after handling the stub NOISE instructions.
Eric Anholt
2010-04-20
1
-0
/
+1
*
llvmpipe: fix incorrect front-facing value for fragment shader
Brian Paul
2010-04-20
1
-1
/
+6
*
llvmpipe: rename mode -> interp
Brian Paul
2010-04-20
2
-16
/
+16
*
llvmpipe: remove dead code/comment
Brian Paul
2010-04-20
1
-2
/
+0
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