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* gallivm: implement TGSI KILPBrian Paul2010-04-211-2/+33
* draw: Make LLVM integration work without llvmpipe too (e.g. sofptipe).José Fonseca2010-04-211-0/+1
* radeon: fix warningMarek Olšák2010-04-211-1/+1
* r300g: raise the max index for generic varyings to 32Marek Olšák2010-04-211-1/+1
* softpipe: call draw_wide_point_sprites()Brian Paul2010-04-211-0/+2
* gallium/draw: fix point sprite handlingBrian Paul2010-04-216-4/+25
* gallium/draw: use local var to simplify codeBrian Paul2010-04-211-17/+18
* llvmpipe: consolidate texture memory allocation codeBrian Paul2010-04-211-11/+48
* st/glx: variable 'i' is an enumBrian Paul2010-04-211-1/+1
* targets: Don't check if we should use traceJakob Bornecrantz2010-04-211-3/+2
* mesa/st: Translate a few more mesa/gallium formats.José Fonseca2010-04-212-5/+17
* llvmpipe: Remove unused variable.Vinson Lee2010-04-201-3/+1
* mesa: do version checking for GL 3.x queriesBrian Paul2010-04-202-8/+74
* mesa: API and state for GL 3.1 primitive restartBrian Paul2010-04-206-0/+76
* mesa: add GL 3.2 GL_CONTEXT_PROFILE_MASK queryBrian Paul2010-04-204-5/+27
* mesa: remove some commentsBrian Paul2010-04-201-12/+10
* intel: Add Sandybridge mobile chipset idZhenyu Wang2010-04-211-1/+3
* intel: Clean up chipset name and gen num for IronlakeZhenyu Wang2010-04-2124-148/+146
* gallivm: Remove unnecessary headers.Vinson Lee2010-04-202-3/+0
* i965g: s/inttypes.h/stdint.h/Vinson Lee2010-04-201-1/+1
* i965g: Remove unnecessary header.Vinson Lee2010-04-201-1/+0
* llvmpipe: Change return type of declaration to match code.Vinson Lee2010-04-201-1/+1
* llvmpipe: code consolidationBrian Paul2010-04-201-55/+18
* llvmpipe: remove debug code and simplifyBrian Paul2010-04-201-14/+4
* llvmpipe: fix cube face addressing bugBrian Paul2010-04-201-20/+60
* llvmpipe: whitespace fixBrian Paul2010-04-201-1/+1
* gallium: Fix copy typoJakob Bornecrantz2010-04-205-5/+5
* svga: Minor clean up of winsysJakob Bornecrantz2010-04-201-0/+1
* radeong: Minor clean up of winsysJakob Bornecrantz2010-04-201-12/+3
* nouveau: Minor clean up of winsysJakob Bornecrantz2010-04-201-2/+3
* i965g: Minor clean up of winsysJakob Bornecrantz2010-04-201-10/+2
* i915g: Minor clean up of winsysJakob Bornecrantz2010-04-201-9/+3
* st/egl: No need to use drm_api argument structJakob Bornecrantz2010-04-202-8/+2
* st/egl: Use correct driver_name field to get kernel driver nameJakob Bornecrantz2010-04-201-1/+1
* st/egl: Check for null destroy callback on api structJakob Bornecrantz2010-04-201-1/+1
* mesa: better, smaller error handling code for glGet*()Brian Paul2010-04-202-623/+645
* mesa: better, smaller error handling code for glEnable/Disable/IsEnabled()Brian Paul2010-04-201-24/+29
* mesa: raise GL_INVALID_OPERATION for glReadPixels(GL_COLOR_INDEX)Brian Paul2010-04-201-0/+6
* targets: Use a valid winsys include path in Makefile.driJakob Bornecrantz2010-04-201-1/+1
* r300g: Spill a bit more info about implementation errors in surface_copy.Corbin Simpson2010-04-201-1/+7
* nv50: make a working check for user memory vertex/index buffersChristoph Bumiller2010-04-202-2/+10
* nv50: fix FP result counting for depth outputChristoph Bumiller2010-04-201-1/+1
* nv50: support vertex index biasChristoph Bumiller2010-04-202-7/+41
* llvmpipe: fix depth+stencil logic errorBrian Paul2010-04-201-5/+18
* llvmpipe: fix comment/typoBrian Paul2010-04-201-1/+3
* i915: Map sampler indices to texture units correctly for fragment shaders.Eric Anholt2010-04-201-1/+3
* i915: Add missing break; after handling the stub NOISE instructions.Eric Anholt2010-04-201-0/+1
* llvmpipe: fix incorrect front-facing value for fragment shaderBrian Paul2010-04-201-1/+6
* llvmpipe: rename mode -> interpBrian Paul2010-04-202-16/+16
* llvmpipe: remove dead code/commentBrian Paul2010-04-201-2/+0