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* Changing vb code to handle inputs correctly.Aapo Tahkola2005-02-032-7/+38
* Start beginning of pixel shader generator..Vladimir Dergachev2005-02-032-1/+111
* Forgot to increase the length.Vladimir Dergachev2005-02-031-1/+1
* Looks like we need at least one instruction for pixel shader.Vladimir Dergachev2005-02-031-0/+5
* Get vertex programs supplied by the user work properly with immediate mode - ...Vladimir Dergachev2005-02-037-48/+69
* Since high bits can be used for flags, mask them out.Vladimir Dergachev2005-02-031-1/+2
* Remove redundant instructions from fixed pipelines, looks like they do not do...Vladimir Dergachev2005-02-032-35/+13
* Mark ZBIAS definitions.Vladimir Dergachev2005-02-031-2/+2
* This was too optimistic sorry - all that register does is something weird wit...Vladimir Dergachev2005-02-031-8/+1
* Get Polygon offset fill to work.Vladimir Dergachev2005-02-035-23/+68
* Added a bunch of extensions that were previously supported but weren'tIan Romanick2005-02-033-9/+229
* Check for heap == NULL before driSetTextureSwapCounterLocation.Felix Kuehling2005-02-021-2/+5
* Don't try to kick textures from a NULL tex heap.Felix Kuehling2005-02-021-0/+4
* Fixed flushing of client-side vertex buffers.Felix Kuehling2005-02-021-52/+53
* Fixed some debug output that was unconditionally enabled.Felix Kuehling2005-02-021-5/+6
* clamp viewport against ctx->Const.MaxViewportWidth/Height instead of MAX_WIDT...Brian Paul2005-02-021-4/+4
* Changed parts of r300_setup_routing to use WARN_ONCE.Aapo Tahkola2005-02-022-11/+15
* Small refactor. Add glXFunctionIterator, which derrives fromIan Romanick2005-02-025-56/+84
* Add a missing break and a reminder.Aapo Tahkola2005-02-011-1/+2
* Implement appropriate src checks for attribs/params.Aapo Tahkola2005-02-011-62/+133
* Implemented bunch of ops.Aapo Tahkola2005-02-011-8/+132
* Vertex programs work now with some restrictions. I expect arbvptorus to workAapo Tahkola2005-02-014-139/+320
* Make WARN_ONCE messages more informative.jump_and_clickVladimir Dergachev2005-02-012-2/+3
* Reduce noiseness of the driver.Vladimir Dergachev2005-02-015-4/+8
* Get alpha in textures to work properly.Vladimir Dergachev2005-02-014-3/+16
* Properly set ABLEND and CBLEND registers. The older code worked, but by accid...Vladimir Dergachev2005-02-011-3/+5
* Looks like we can define FIRE_VERTICES correctly.Vladimir Dergachev2005-02-011-4/+4
* It helps to print actual values instead of random ones.Vladimir Dergachev2005-02-011-1/+2
* Small refactor. Move several utility functions from glX_XML.py toIan Romanick2005-02-014-64/+58
* Add GlxProto::createEnumFunction and add a 'context' parameter to theIan Romanick2005-02-013-2/+303
* Bug #2428: #ifdef GLX_DIRECT_RENDERING in DRI drivers is pointless.Adam Jackson2005-01-3165-223/+3
* Add magic sequence to prevent ClearBuffer from locking up.Vladimir Dergachev2005-01-315-17/+61
* Use SecondaryColorPtr, not ColorPtr[1] (the latter is NULL).Vladimir Dergachev2005-01-313-3/+3
* My bad, the old code works fine if updated to newer Mesa tree.Vladimir Dergachev2005-01-301-3/+0
* struct ati_fragment_shader was not defined anywhere, define it to get r300_ve...Vladimir Dergachev2005-01-301-0/+3
* fix max viewport queryBrian Paul2005-01-302-7/+9
* Fix for compiler warnings.Aapo Tahkola2005-01-301-1/+2
* add number of passes count to ati_fragment_shaderDave Airlie2005-01-302-1/+13
* * Fixed uploading of textures of certain sizes.Felix Kuehling2005-01-294-26/+168
* Added 0x4e54 (Thinkpad r50p) as PCI_CHIP_RV350_NPhmarson2005-01-291-0/+1
* Beginings of program generation. This code havent been tested nor hooked up.Aapo Tahkola2005-01-293-1/+304
* remove stray span.y++Brian Paul2005-01-291-1/+1
* fix initial viewport size bugBrian Paul2005-01-291-15/+12
* Cleaning up.Aapo Tahkola2005-01-291-88/+93
* Refactor the code to emit multiple-inclusion protection toIan Romanick2005-01-2810-47/+34
* move fileMichal Krol2005-01-286-0/+0
* Properly annotate variable-length output parameters. Make sure that theIan Romanick2005-01-283-89/+100
* Fix some get / set errors with COLOR_TABLE_*. SCALE and BIAS can beIan Romanick2005-01-282-25/+20
* Slightly modify the meaning of the 'handcode' attribute in a 'glx' element.Ian Romanick2005-01-283-24/+41
* Add an option to emit extra debug code in the generated protocol functions.Ian Romanick2005-01-281-4/+29