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* mesa: choose GLSL vertex shader over ARB/internal vertex program in ↵Brian Paul2008-12-171-1/+13
| | | | | | | | | | | get_fp_input_mask() This is a work-around the for the fact that we do fragment shader state validation before vertex shader validation (see comments in state.c) so in get_fp_input_mask() we can't rely on ctx->VertexProgram._Current being up to date yet. This fixes a glean glsl1 test failure.
* gallium: fix memory corruption in u_gen_mipmap.cBrian Paul2008-12-171-10/+9
| | | | | | | | | Remove the old/initial vbuf allocation in util_create_gen_mipmap(). We were allocating a small vbuf at this point so get_next_slot() didn't have as large of buffer as it expected. So all but the first set_vertex_data() was writing out of bounds. Also added some comments.
* mesa: fix fixed-function test in get_fp_input_mask() - again.Brian Paul2008-12-171-3/+5
| | | | | | The problem we're solving only occured when there was a user-defined vertex shader but no fragment shader. Check for that case now. Fixes glean api2 vertex array failure.
* mesa: add missing cases for texture array targetsBrian Paul2008-12-171-6/+10
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* Revert "mesa: fix vertex program test in get_fp_input_mask()"Brian Paul2008-12-171-1/+3
| | | | This reverts commit cdaaf8e107010624bed4abdf9553c0ef63c8b708.
* mesa: fix vertex program test in get_fp_input_mask()Brian Paul2008-12-171-3/+1
| | | | | We were accidentally using the fixed-function logic when a vertex shader was being used.
* winsys: fix depth buffer size when using stencilBrian Paul2008-12-171-0/+3
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* gallium: Fix PIPE_FORMAT_X8B8G8R8_SNORM definition.Michal Krol2008-12-151-1/+1
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* gallium: fix refcount bug introduced in eb20e2984Keith Whitwell2008-12-121-4/+5
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* Merge branch 'no-validate' into gallium-0.1Keith Whitwell2008-12-1217-686/+108
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| * Revert "pipebuffer: Implement proper buffer validation."Keith Whitwell2008-12-1214-367/+108
| | | | | | | | This reverts commit a6d866f72c88d48d2bcfb3e3c882fdb639b5a8ce.
| * Revert "pipebuffer: Ondemand buffer manager."Keith Whitwell2008-12-124-319/+0
| | | | | | | | This reverts commit 17849eafaacfbb2124d86f561a91b707317d3b31.
| * Revert "pipebuffer: Fix buffer overflow."Keith Whitwell2008-12-121-1/+1
| | | | | | | | This reverts commit 55839ae064d64b7fcc180fcddb364bf31ab760dc.
| * st: reduce unnecessary calls to pipe->set_vertex_buffers()Keith Whitwell2008-12-111-5/+14
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| * st: move feedback draw function to new fileKeith Whitwell2008-12-113-226/+275
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| * st: don't unilaterally ABS the argument to RSQKeith Whitwell2008-12-111-3/+9
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* | gallium: avoid mapping same vertex buffer in subsequent framesKeith Whitwell2008-12-1216-60/+219
| | | | | | | | | | | | | | | | | | | | | | Quite a few util modules were maintaining a single vertex buffer over multiple frames, and potentially reusing it in subsequent frames. Unfortunately that would force us into syncrhonous rendering as the buffer manager would be forced to wait for the previous rendering to complete prior to allowing the map. This resolves that issue, but requires the state tracker to issue a few new flush() calls at the end of each frame.
* | st: reduce unnecessary calls to pipe->set_vertex_buffers()Keith Whitwell2008-12-121-5/+14
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* | st: move feedback draw function to new fileKeith Whitwell2008-12-124-226/+276
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* | st: don't unilaterally ABS the argument to RSQKeith Whitwell2008-12-121-3/+9
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* | glut: MinGW portability fixes.José Fonseca2008-12-126-3/+95
| | | | | | | | Still, it doesn't run as well as the glut binaries...
* | gdi: Reimplement using the WGL statetracker.José Fonseca2008-12-127-2464/+352
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* | mesa: Bring in new mesa sub-statetracker.José Fonseca2008-12-1226-0/+4453
|/ | | | Some code cleanup is still in order.
* softpipe: Add missing header include.Michal Krol2008-12-111-0/+2
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* draw: Silencium compiler warnings on Windows.Michal Krol2008-12-111-1/+1
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* gallium: added draw_set_mrd() function to fix polygon offsetBrian Paul2008-12-105-2/+36
| | | | | | | | The Minimum Resolvable Depth factor depends on the driver and can't just be computed from the number of Z buffer bits. Glean's polygon offset test now passes with softpipe. Still need to determine the MRD factor for other gallium drivers, if they use the draw module's polygon offset stage...
* gallium: only mark back color buffer surfaces as undefined after swapbuffersBrian Paul2008-12-101-9/+11
| | | | | Marking all surfaces as undefined was wrong and cause some glean failures because glReadPixels was used after SwapBuffers.
* gallium: restore default_depth_bits() call in xlib winsysBrian Paul2008-12-101-2/+2
| | | | This was accidentally disabled in a long-ago commit.
* util: new funcs for triming/validating primitivesKeith Whitwell2008-12-101-0/+122
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* draw: add const qualifiersKeith Whitwell2008-12-102-4/+4
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* python/retrace: Dump indices too.José Fonseca2008-12-091-1/+44
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* gallium: Abort by default on windows user space.José Fonseca2008-12-091-1/+1
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* python/retrace: Dump vertex buffer contents.José Fonseca2008-12-081-0/+24
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* tgsi: Reenable OPCODE_ARR.Michal Krol2008-11-261-3/+2
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* tgsi: Fix build.Michal Krol2008-11-261-6/+2
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* tgsi: Implement OPCODE_ROUND for SSE2 backend.Michal Krol2008-11-261-1/+28
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* tgsi: Implement OPCODE_SSG/SGN.Michal Krol2008-11-262-2/+46
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* gallium: disable TGSI_OPCODE_ARR case until emit_rnd() is redone.Brian Paul2008-11-261-1/+2
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* Revert "tgsi: Implement OPCODE_ROUND for SSE2 backend."Brian Paul2008-11-261-28/+1
| | | | | | | This reverts commit 685fd2c035e284db2447ede0f6da278adaa70a0d. Does not compile since emit_rnd() is trying to pass 4 params to emit_func_call_dst() which takes 3 params.
* gallium: fix glBitmap color bugBrian Paul2008-11-261-6/+18
| | | | | | By time we get around to rendering the cached bitmap, the current color may have changed. Need to make sure we load the constant slot with the cached color.
* gallium: replace 2 with PIPE_SHADER_TYPESBrian Paul2008-11-261-1/+1
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* tgsi: Implement OPCODE_ARR.Michal Krol2008-11-262-5/+7
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* tgsi: Implement OPCODE_ROUND for SSE2 backend.Michal Krol2008-11-261-1/+28
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* pipebuffer: Fix buffer overflow.José Fonseca2008-11-251-1/+1
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* gallium: fix inverted raster pos when drawing into FBOBrian Paul2008-11-241-1/+4
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* pipebuffer: Ondemand buffer manager.José Fonseca2008-11-244-0/+319
| | | | | A variation of malloc buffers which get transferred to real graphics memory when there is an attempt to validate them.
* pipebuffer: Implement proper buffer validation.José Fonseca2008-11-2414-108/+367
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* gallium: Define convenience shortcuts for CPU/GPU READ/WRITE flag combinations.José Fonseca2008-11-241-0/+8
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* mesa: Don't call fence_finish with a null fence.José Fonseca2008-11-241-2/+4
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* scons: Support MinGW32 cross compiler.José Fonseca2008-11-201-0/+6
| | | | | | | | To build an alternative opengl32.dll with Gallium's software-rasterizer from a debian-based distribution run: sudo apt-get install mingw32 scons platform=windows toolchain=crossmingw machine=x86 winsys=gdi dri=no