| Commit message (Collapse) | Author | Age | Files | Lines |
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We only have a per nv50_reg negation flag, if an
nv50_reg is used more than once in a TGSI op with
different sign modes, we'd generate wrong code.
We probably can't do much better without more
invasive changes.
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Requesting a new real buffer from the kernel and
copying all the data is wasteful e.g. if only a
few (but widely spread) vertices are accessed.
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Add proper flushes for TIC and TSC and remove
the costly 2D.0110 flush in nv50_flush.
Correct TIC and TSC bo sizes.
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Similar to nv40.
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git+ssh://[email protected]/git/mesa/mesa
regenerated lex.yy.c
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The in kernel texture check fails because of both
bit11 flags being set on 16x16 textures. It tuns out
that these bits are still set and not cleared in the
pp_txpitch field of the texture. The attached patch
at least helps for this case on my machine. It clears
the bit 11 from the pitch field if the texture is smaller
and masks out that hight bits on the conventional width
and height field.
Fixes bug 24584
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size was being calculated based on 3 bytes per pixel with 24 bit depth
instead of 4 bytes. This caused corruption in the bottom 25% of objects.
This finishes fixing the menu/text corruption in compiz/kde4.
Signed-off-by: Robert Noland <[email protected]>
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_mesa_strtod() is used for shader/program parsing where the decimal
point character is always '.' Use strtod_l() with a "C" locale to
ensure correct string->double conversion when the actual locale uses
another character such as ',' for the decimal point.
Fixes bug 24531.
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We need to get the pitch from the texture level we are rendering to,
rather than just using the base texel width.
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Report unsupported attributes while I'm here.
Signed-off-by: Robert Noland <[email protected]>
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Signed-off-by: Robert Noland <[email protected]>
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Signed-off-by: Robert Noland <[email protected]>
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Setting the wrong bo size resulting in an incomplete
read cache flush when reading the texture. This fixes the
compiz text corruption.
[agd5f: take hw pitch alignment into account]
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need this to properly test with piglit/glean vert/fragprog tests
copied mostly from r300, many thanks to osiris, nha, airlied, others...
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seems I overlooked this when removing hardcoded swizzles for this
one previously
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- KILLGT takes 2 arguments
- arb KIL has no dst register
- add TODO about clause ending but currently piglit fp-kil passes and
does not hang the card
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makes blend functions work better
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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Makes doom3 alot nicer..
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See bug 24531.
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I don't even know if texkill works right now.
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Uf. Lots of files touched. Would people with working vega, xorg, dri1, etc.
please make sure you are not broken, and fix yourself up if you are.
There were only two or three places where the code did not have painful
fallbacks, so I would advise st maintainers to find less painful workarounds,
or consider overhauling util_surface_copy and util_surface_fill.
Per ymanton, darktama, and Dr_Jakob's suggestions, clear has been left as-is.
I will not add PIPE_CAP_BLITTER unless it is deemed necessary.
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Won't ever be supported.
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This is just split out from the next commit, that's all.
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Eliminates part of the glxgears corruption here. Need to clean up PSC more,
to get rid of the rest of it.
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never be use for front buffer.
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To be consistent with the rest.
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Driver Makefiles can still add symlink dependencies/rules if needed.
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This is a bit cleaner and avoids rebuilding the r300_dri.so library all
the time.
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This logs glUseProgram() calls to stderr.
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Need to move rs_block to this, too.
Also, I'm getting massive amounts of flicker for some reason; I bet we've gotta
re-re-examine PSC and friends. :C
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