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Author
Age
Files
Lines
*
st/vega: Blending should use premultiplied alpha.
Chia-I Wu
2010-12-04
1
-8
/
+72
*
st/vega: Add support for per-channel alpha.
Chia-I Wu
2010-12-04
4
-41
/
+140
*
st/vega: Move masking after blending.
Chia-I Wu
2010-12-04
4
-58
/
+58
*
st/vega: Refactor blend shaders.
Chia-I Wu
2010-12-04
1
-62
/
+112
*
st/vega: Add some comments to pipeline shaders.
Chia-I Wu
2010-12-04
1
-2
/
+11
*
st/mesa: new comment about updating state vars
Brian Paul
2010-12-03
1
-0
/
+5
*
mesa: update comments, remove dead code
Brian Paul
2010-12-03
1
-3
/
+3
*
mesa: remove unneeded cast
Brian Paul
2010-12-03
1
-1
/
+1
*
mesa: make glGet*(GL_NONE) generate GL_INVALID_ENUM
Brian Paul
2010-12-03
1
-3
/
+5
*
swrast: restructure some glReadPixels() code
Brian Paul
2010-12-03
1
-28
/
+25
*
swrast: accept GL_RG in glReadPixels()
Brian Paul
2010-12-03
1
-16
/
+3
*
ir_print_visitor: Print out constant structure values.
Kenneth Graunke
2010-12-03
1
-0
/
+9
*
swrast: fix indentation
Brian Paul
2010-12-03
1
-6
/
+6
*
swrast: allow GL_RG format in glDrawPixels()
Brian Paul
2010-12-03
1
-18
/
+6
*
mesa: consolidate some compiler -D flags
Brian Paul
2010-12-03
2
-5
/
+0
*
r300g: one more r500_index_bias_supported leftover
Marek Olšák
2010-12-03
1
-2
/
+1
*
r300g: add capability bit index_bias_supported
Marek Olšák
2010-12-03
6
-12
/
+10
*
r600g: more indentation fix + warning silencing + dead code removal
Jerome Glisse
2010-12-03
5
-91
/
+14
*
r600g: indentation fix
Jerome Glisse
2010-12-03
7
-105
/
+101
*
r600g: update polygon offset only when rasterizer or zbuffer change
Jerome Glisse
2010-12-03
4
-80
/
+114
*
llvmpipe: fix broken stencil writemask
Brian Paul
2010-12-03
1
-1
/
+1
*
r600g: set address of pop instructions to next instruction
Fabian Bieler
2010-12-03
1
-0
/
+1
*
r600g: dump raw shader output for debugging
Jerome Glisse
2010-12-03
3
-0
/
+27
*
mesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment type
Brian Paul
2010-12-03
1
-1
/
+1
*
mesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME query
Brian Paul
2010-12-03
1
-2
/
+2
*
gallivm: fix null builder pointers
Brian Paul
2010-12-03
1
-3
/
+2
*
st/vega: Add a missing break.
Chia-I Wu
2010-12-03
1
-0
/
+1
*
st/vega: Move vertex transformation to shader.
Chia-I Wu
2010-12-03
8
-54
/
+116
*
st/vega: Set pipe_resource::array_size to 1.
Chia-I Wu
2010-12-03
1
-0
/
+1
*
st/egl: Set pipe_resource::array_size to 1.
Chia-I Wu
2010-12-03
1
-0
/
+1
*
r300g: do not remove unused constants if we are not near the limit
Marek Olšák
2010-12-03
2
-2
/
+9
*
r300g: fix pointer arithmetic with void* in transfer_inline_write
Marek Olšák
2010-12-03
2
-3
/
+3
*
mesa, st/mesa: fix gl_FragCoord with FBOs in Gallium
Marek Olšák
2010-12-03
3
-15
/
+51
*
r300g: implement simple transfer_inline_write for buffers
Marek Olšák
2010-12-03
1
-10
/
+38
*
r300g: use internal BO handle for add_buffer and write_reloc
Marek Olšák
2010-12-03
13
-49
/
+77
*
gallivm/llvmpipe: remove lp_build_context::builder
Brian Paul
2010-12-02
13
-278
/
+359
*
mesa: replace more MAX_WIDTH stack allocations with heap allocations
Brian Paul
2010-12-02
2
-38
/
+111
*
r300g: fix build
Marek Olšák
2010-12-03
1
-1
/
+1
*
r300g: Drop unnecessary cast
nobled
2010-12-03
1
-1
/
+1
*
r300g: Abort if draw_create() fails
nobled
2010-12-03
1
-0
/
+2
*
r300g: Abort if atom allocations fail
nobled
2010-12-03
1
-18
/
+28
*
nv50: silence some unknown get_param warnings
Ben Skeggs
2010-12-03
1
-0
/
+4
*
st/mesa: avoid large stack allocations in readpixels code
Brian Paul
2010-12-02
1
-1
/
+10
*
swrast: avoid large stack allocations in tex combine code
Brian Paul
2010-12-02
1
-6
/
+39
*
swrast: avoid large stack allocations in blend code
Brian Paul
2010-12-02
1
-1
/
+13
*
mesa: replace large/MAX_WIDTH stack allocations with heap allocations
Brian Paul
2010-12-02
1
-4
/
+34
*
mesa: replace large/MAX_WIDTH stack allocations with heap allocations
Brian Paul
2010-12-02
1
-3
/
+24
*
r600g: bump texture/cb limits appropriately for evergreen
Alex Deucher
2010-12-02
1
-2
/
+14
*
r600c: bump texture limits to hw limits
Alex Deucher
2010-12-02
1
-2
/
+7
*
gallium/util: add states relevant to geometry shaders
Zack Rusin
2010-12-02
1
-0
/
+4
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