| Commit message (Collapse) | Author | Age | Files | Lines |
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This will need to get refactored when we add support for core profiles
or forward-compatible contexts, but we may as well have it in the
meantime. This allows us to override the GLSL version and experiment.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Move installing osmesa.pc to drivers/osmesa, where it belongs better
This also restores the installation of gl.pc if we are building osmesa at the
same time as libGL, which was broken in commit 39785488 when the .pc
installation was converted to automake
v2:
Remove HAVE_OSMESA_DRIVER automake conditional, it's now pointless as we
will only be building in the drivers/osmesa directory if the condition it
checked was true.
Signed-off-by: Jon TURNEY <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This patch fixes this build failure with Intel Compiler.
src/gallium/auxiliary/util/u_format_tests.c(903): error: floating-point operation result is out of range
{PIPE_FORMAT_R16_FLOAT, PACKED_1x16(0xffff), PACKED_1x16(0x7c01), UNPACKED_1x1( NAN, 0.0, 0.0, 1.0)},
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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These functions make it easier to check for multiple API types.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Now that ir_quadop_vector exists, ir_last_binop and ir_last_opcode are
no longer the same. Only one place currently uses this enumeration, and
already handles ir_quadop_vector correctly.
Signed-off-by: Ian Romanick <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Olivier Galibert <[email protected]>
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No types have 0 columns. The glsl_type::get_instance method contains
if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
return error_type;
To get a vector, use columns = 1.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Olivier Galibert <[email protected]>
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It's more convenient to use shortcuts like glsl_type::bvec2_type than
the longwinded glsl_type::get_instance(GLSL_TYPE_BOOL, 2, 1).
Signed-off-by: Ian Romanick <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Olivier Galibert <[email protected]>
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e.g. function calls, load/store from stack
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The hardware supports this format with no known quirks, so we may as
well enable it.
Alpha blending is not supported until Sandybridge, but as far as I can
tell, OpenGL doesn't require alpha blending on SNORM formats. Plus, we
already expose R8G8B8A8_SNORM which has a similar restriction.
Fixes 6 piglit texwrap-2D-*SNORM* cases,
gl-3.1/required-sized-texture-formats, and 10 oglconform snorm-textures
subcases
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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backends/gbm_dri.c fails to find wayland-server.h.
Signed-off-by: Elvis Lee <[email protected]>
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The matrix is 16 GLfloats in size. Since from->inv is just a pointer (not
an array), sizeof(*from->inv) wasn't right.
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Fixes Coverity wrong sizeof argument defect.
Signed-off-by: Vinson Lee <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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v2: fix tiling for small pitches, that finally makes
glxgears and readPixSanity work
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Signed-off-by: Christian König <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Signed-off-by: Christian König <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Signed-off-by: Christian König <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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v2: add assertion for vertex shader
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Let's just use the T# descriptors until we get a fetch shader.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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We should always upload the shader here.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Also split it into seperate header and add
some helper functions.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Otherwise, the preprocessor happily outputs
#line 2 4 <your next line of code>
and the main compiler gets horribly confused and fails to compile.
This is not the right solution (line numbers in error messages will
likely be off-by-one in certain circumstances), but until Carl comes
up with a proper fix, this gets programs running again.
Fixes regressions in Regnum Online, Overgrowth, Piglit, and others since
commit aac78ce8234d96932c38b3f48b1d828077bc0027.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=51802
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=51506
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41152
Signed-off-by: Kenneth Graunke <[email protected]>
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The format member of pipe_surface may differ from that of the
pipe_resource, which is used to communicate, for instance, whether
sRGB encode should be enabled in the resolve operation or not.
Fixes resolve to sRGB surfaces in mesa/st when GL_FRAMEBUFFER_SRGB
is disabled.
Reviewed-by: Brian Paul <[email protected]>
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sRGBEnabled should affect both textures and renderbuffers, so we need
to check/update the pipe_surface format for both.
Fixes, for instance, rendering appearing too bright in wine applications
using sRGB multisample renderbuffers.
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: Brian Paul <[email protected]>
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Leftover from libdrm_nouveau v2 interface change.
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Hmm, gcc didn't catch these mistakes, but MSVC did.
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Remove the check for pixel transfer ops. If any RGB/depth scale/bias
is in effect, it'll be applied in the glTexImage step.
If drawing stencil pixels we need to disable pixel transfer so that
alpha scale/bias are not applied to the stencil data.
These issues were spotted by Roland.
Fixes Blender performance issues reported in
http://bugs.freedesktop.org/show_bug.cgi?id=47375
NOTE: This is a candidate for the 8.0 branch.
Tested-by: Barto <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Acked-by: Kenneth Graunke <[email protected]>
https://bugs.freedesktop.org/show_bug.cgi?id=52382
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"chanel" isn't very searchable. I can type, honest!
Signed-off-by: Kenneth Graunke <[email protected]>
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