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* softpipe: implement fragment shader variantsBrian Paul2011-07-2113-117/+251
* util: assorted updates to polygon stipple helperBrian Paul2011-07-211-10/+33
* softpipe: use tgsi_shader_info fields for fragcoord origin, center, etc.Brian Paul2011-07-214-17/+5
* tgsi: add info fields for fragcoord origin, center, etcBrian Paul2011-07-212-10/+31
* softpipe: remove obsolete commentBrian Paul2011-07-211-4/+0
* softpipe: rename a functionBrian Paul2011-07-211-7/+7
* st/mesa: more helpful debug message in destroy_program_variants_cb()Brian Paul2011-06-081-2/+2
* svga: fix typos, update commentsBrian Paul2011-06-081-7/+5
* glx: Remove some GLX_USE_APPLEGL guards around glapiJeremy Huddleston2011-06-081-7/+3
* darwin: Use -fvisibility=hidden to set default symbol visibilityJeremy Huddleston2011-06-082-20/+7
* intel: Request DRI2 buffers for separate stencil and hizChad Versace2011-06-083-14/+444
* intel: Add assertions to intelCreateBuffer()Chad Versace2011-06-081-3/+12
* intel: Refactor intel_update_renderbuffers()Chad Versace2011-06-081-111/+212
* intel: Add function intel_renderbuffer_set_hiz_region()Chad Versace2011-06-082-0/+17
* intel/intel_context.c: Remove unused functionsChad Versace2011-06-081-48/+0
* intel: Add flags to intel_screen for hiz and separate stencilChad Versace2011-06-083-7/+73
* intel: Define enum intel_dri2_has_hizChad Versace2011-06-081-0/+56
* intel: Define span functions for S8 renderbuffersChad Versace2011-06-081-0/+64
* i965/brw: Emit state for hiz and separate stencil buffersChad Versace2011-06-082-9/+107
* st/egl: set EGL_ALPHA_MASK_SIZEChia-I Wu2011-06-091-0/+4
* mesa: merge glapidispatch.h into dispatch.hChia-I Wu2011-06-088-12298/+12257
* mesa: fix function remapping for dlistChia-I Wu2011-06-081-1/+0
* mesa: fix GLES remap table setup againChia-I Wu2011-06-082-11/+16
* r600g: fix mixup in GPR resource reg setupAlex Deucher2011-06-081-3/+10
* vbo: run 'indent' on vbo_save_api.cBrian Paul2011-06-081-362/+456
* vbo: rename DO_FALLBACK -> dlist_fallbackBrian Paul2011-06-081-9/+9
* vbo: remove node->count > 0 test in vbo_save_playback_vertex_list()Brian Paul2011-06-081-9/+11
* vbo: check array indexes to prevent negative indexingBrian Paul2011-06-082-10/+13
* st: use _mesa_is_bufferobj()Brian Paul2011-06-081-3/+4
* vbo: added a commentBrian Paul2011-06-081-1/+1
* gallium: fix comments for pipe_stream_output_stateBrian Paul2011-06-081-7/+9
* mesa: remove old commentBrian Paul2011-06-081-1/+0
* mesa: add more sampler types to is_sampler_type()Brian Paul2011-06-081-0/+4
* gallium: s/bool/boolean/Brian Paul2011-06-0813-21/+21
* draw: fix edge flag handling in clipper (for unfilled tris/quads/polygons)Brian Paul2011-06-081-5/+57
* osmesa: Fix missing symbols when GLX_INDIRECT_RENDERING is defined.Jeremy Huddleston2011-06-071-0/+28
* apple: Update dispatch table to current OpenGL specsJeremy Huddleston2011-06-071-25/+233
* apple: Dead code removalJeremy Huddleston2011-06-0724-52219/+0
* apple: Remove apple_glx_get_proc_addressJeremy Huddleston2011-06-073-54/+0
* apple: Use glapi rather than reinventing the wheelJeremy Huddleston2011-06-0710-53/+1065
* apple: Rename __gl_api to __ogl_framework_apiJeremy Huddleston2011-06-074-14/+14
* r600g: missed one line in eg dyn gpr fallback.Dave Airlie2011-06-081-0/+1
* r600g: set enable always bits for r600/r700 sq registers.Dave Airlie2011-06-081-11/+11
* r600g: condition evergreen dyn gpr resource managementDave Airlie2011-06-082-2/+33
* r600g: fix warnings in winsys.Dave Airlie2011-06-081-5/+2
* r600g: enable dynamic GPR resource management on evergreenDave Airlie2011-06-083-20/+11
* r600g: only add blocks once to the dirty/enabled lists.Dave Airlie2011-06-081-3/+5
* r600g: fix regression in recent state changes.Dave Airlie2011-06-081-0/+1
* r600g: move simple part of bo reloc processing inline.Dave Airlie2011-06-082-12/+17
* r600g: take alpha ref update out of line.Dave Airlie2011-06-081-5/+4