| Commit message (Collapse) | Author | Age | Files | Lines |
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GL 3.0 (EXT_draw_buffers2) and other APIs allow independent blend enables and
write masks per render target, ARB_draw_buffers_blend (and other APIs) also
allow independent blend functions. Things like dithering, logic ops however
are not extended to be per rendertarget, that might be conceptually possible
however it doesn't look like any API wants to expose this.
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noticed by Maciej on IRC.
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Hook the drv->Probe callback to allow the drivers to probe displays.
The loading of state trackers is delayed to avoid unnecessary loading.
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The functions can be used to check if a display is supported without
creating a struct native_display. It uses a probe object that can be
shared across drivers.
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In current design, multiple drivers will probe the same display and the
best driver is determined. The cache can be used by the drivers to
store and share the probed data.
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Make drv->Probe return a score so that the matching can be done by
finding the driver with the highest score.
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The macro is used to determine if dlfcn.h or dirent.h is available.
POSIX is a better name than X in such case.
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Remove _eglPreloadDriver, _eglLookupDriver, and _eglSplitDisplayString.
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Replace the use of _eglPreloadDriver by _eglPreloadDrivers. The latter
supports EGL_DISPLAY which have a better chance to "just work".
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It can be used to load the user driver specified by EGL_DRIVER, or a set
of drivers specified by EGL_DISPLAY, or the default driver, and in that
order.
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A pipe transfer is supposed to be temporary. It should be created
before X*PutImage and destroyed afterwards.
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Signed-off-by: Alan Coopersmith <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Use DESTDIR and MINSTALL.
Signed-off-by: Chia-I Wu <[email protected]>
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In c847a13d38d4e8c5f4c386d060dcc8ec09e491a3, auxiliaries becomes a
single library; In e388d62b4712bcd75cecad53f5ca20a2bb6f89b1, the
default build is changed to have -fvisibility=hidden.
Signed-off-by: Chia-I Wu <[email protected]>
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Add/remove files that are unused/used to the omit list. Finally, they
should all be features that can be omitted.
Signed-off-by: Chia-I Wu <[email protected]>
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In cd6b8dd9e82fedc55d033131fbc0f8ee950567c8, color read/type fields are
moved; Based on 068596c9a7e8d330ffdff8ad8700bd6093b5bdea and
cc020425e929110613ddb405d3e82313d27a35ed, GLSL builtin library is
autogenerated and GLSL libraries are built and used.
Signed-off-by: Chia-I Wu <[email protected]>
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Conflicts:
src/mesa/main/dd.h
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Add error checking and fix handling of level (it should be negative).
Besides, always use the palette entry format/type when calling
_mesa_TexImage2D. It respects the base internal formats of the cpal
formats, and is simpler and faster, except for cases where the unpack
alignment needs to be changed.
Signed-off-by: Chia-I Wu <[email protected]>
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In GL_OES_framebuffer_object and OpenGL ES 2.0, GL_RGB565 is a valid
internal format. Since it is not supported by the core, map it to
GL_RGB5 as a workaround.
Signed-off-by: Chia-I Wu <[email protected]>
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Unlike in OpenGL, GL_OES_texture_cube_map says that all coordinates are
changed the same time by the token GL_TEXTURE_GEN_STR_OES, and the
initial mode is GL_REFLECTION_MAP_OES.
Signed-off-by: Chia-I Wu <[email protected]>
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Add some new extensions and remove those that do not belong to
OpenGL ES 2.0.
Signed-off-by: Chia-I Wu <[email protected]>
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This commit adds definitions of
GL_EXT_texture_compression_dxt1
GL_EXT_texture_lod_bias
GL_EXT_blend_minmax
GL_EXT_multi_draw_arrays
to APIspec.xml and get_gen.py. Some of the enums are not avaiable in
the header files and the defining extensions are disabled.
Signed-off-by: Chia-I Wu <[email protected]>
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This commit adds definitions of
GL_OES_texture_half_float_linear, GL_OES_texture_float_linear
GL_OES_texture_half_float, GL_OES_texture_float
GL_OES_vertex_half_float
GL_OES_vertex_type_10_10_10_2
GL_OES_get_program_binary
GL_EXT_texture_compression_dxt1
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_lod_bias
GL_EXT_blend_minmax
GL_EXT_read_format_bgra
GL_EXT_multi_draw_arrays
to glapi.
Signed-off-by: Chia-I Wu <[email protected]>
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es_generator.py did not generate code for special functions. They were
supposed to be defined elsewhere. But as a result, parameter checking
was also skipped. This commit changes the way special functions are
called so that parameter checking is always performed.
When there is nothing to check, the check functions becomes macros
expanding to the real functions, as an optimization.
Signed-off-by: Chia-I Wu <[email protected]>
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Remove unused GetLoopSizeExpression.
Signed-off-by: Chia-I Wu <[email protected]>
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Have get_gen.py generate _mesa_GetFixedv. The generated function does
all the checkings and thus simplifies APIspec.xml a bit.
Signed-off-by: Chia-I Wu <[email protected]>
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Some attributes are constant in a switch. Raise an exception if they
are not.
Signed-off-by: Chia-I Wu <[email protected]>
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Update Makefile and ES generator to use APIspec.xml. Remove APIspec.txt
and related files.
Signed-off-by: Chia-I Wu <[email protected]>
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APIspec.xml is based on APIspec.txt. The new format has less code
duplications and should be easier to read.
Signed-off-by: Chia-I Wu <[email protected]>
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This is done by stopping linking to libmesagallium.a and removing DRI
related stuff. The state tracker an application links to decides the
API supported.
Signed-off-by: Chia-I Wu <[email protected]>
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Fix generation of depend. Link to the dynamic libraries used.
Signed-off-by: Chia-I Wu <[email protected]>
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Signed-off-by: Chia-I Wu <[email protected]>
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State trackers like es or vega need to install their libraries.
Signed-off-by: Chia-I Wu <[email protected]>
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Signed-off-by: Chia-I Wu <[email protected]>
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Running make with -j for the first time might fail because glapi headers
haven't been generated. This commit should make it more reliable.
Signed-off-by: Chia-I Wu <[email protected]>
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drawtex.c was listed in LOCAL_ES1_SOURCES twice. My mistake when
merging the patches.
Also, run gl_apitemp.py with -c to silence warnings and add target
"install".
Signed-off-by: Chia-I Wu <[email protected]>
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When the mode is on, the scripts would generate headers that are
suitable for OpenGL ES. There are two differences. One is that they
will generate function prototypes for OpenGL ES specific functions. The
other is that, when a function has multiple names, SET/GET/CALL macros
would be generated for each of names.
Signed-off-by: Chia-I Wu <[email protected]>
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Signed-off-by: Chia-I Wu <[email protected]>
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Signed-off-by: Chia-I Wu <[email protected]>
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This is primitive support for OpenGL ES. It uses a subset of mesa
sources to build libesXgallium.a and libesXapi.a, where X is 1 for
OpenGL ES 1.x, 2 for OpenGL ES 2.x. The static libraries serve the same
purpose as libmesagallium.a and libglapi.a do for OpenGL.
This is based on the work of opengl-es branch.
Signed-off-by: Chia-I Wu <[email protected]>
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These XMLs define OpenGL ES 1.x and 2.x APIs.
Signed-off-by: Chia-I Wu <[email protected]>
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They are needed by OpenGL ES overlay.
Signed-off-by: Chia-I Wu <[email protected]>
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This allows different sets of generated sources and headers to be used.
Signed-off-by: Chia-I Wu <[email protected]>
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The output of the script is unchanged.
Signed-off-by: Chia-I Wu <[email protected]>
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The test is done by checking if the offset is manually assigned. The
generated headers are unchanged.
Signed-off-by: Chia-I Wu <[email protected]>
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Signed-off-by: Chia-I Wu <[email protected]>
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Signed-off-by: Chia-I Wu <[email protected]>
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