Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa: refactor _mesa_get_teximage() code | Brian Paul | 2009-10-29 | 1 | -158/+302 |
| | | | | Break different formats into different functions to make it easier to read. | ||||
* | i965: indentation fix | Brian Paul | 2009-10-29 | 1 | -1/+1 |
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* | i965: make brw_sf_prog_key::sprite_origin_lower_left one bit | Brian Paul | 2009-10-29 | 3 | -5/+5 |
| | | | | | Shrinks size of key to 8 bytes from 12. Note that progs/demos/spriteblast.c is still broken. | ||||
* | i965: make brw_wm_prog_key a little smaller | Brian Paul | 2009-10-29 | 1 | -3/+3 |
| | | | | | | | GLushort is big enough for the swizzle and origin fields. The key could probably be made smaller still by re-ordering things. I'll hold off on that until after the outputswritten64 branch is merged. The key will get a little larger again with the GLbitfield64 fields. | ||||
* | i915: Fix 1D texture mapping in the t coordinate. | Eric Anholt | 2009-10-29 | 1 | -0/+6 |
| | | | | Fixes piglit tex1d-2dborder test. | ||||
* | i915: Correct and make use of the defines for 32-bit depth texture modes. | Eric Anholt | 2009-10-29 | 2 | -4/+9 |
| | | | | | Previously, S8_Z24 depth textures would always be treated as intensity. Fixes piglit depth-tex-modes. | ||||
* | i965: avoid shader translation on window resize | Brian Paul | 2009-10-29 | 1 | -6/+11 |
| | | | | | | | | | | If the fragment shader doesn't use FRAG_ATTRIB_WPOS (gl_FragCoord) we don't need to worry about the window size and origin in brw_wm_populate_key(). This avoids re-generating the i965 shader code when a window is resized. Issue spotted by Keith Whitwell. | ||||
* | i965: define, use BRW_MAX_DRAW_BUFFERS | Brian Paul | 2009-10-29 | 3 | -4/+8 |
| | | | | | i965 might support more than 4 color draw buffers. But if not, this protects from breakage if the Mesa limit is raised. | ||||
* | i965: remove unused var | Brian Paul | 2009-10-29 | 1 | -1/+0 |
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* | i965: don't use context state in emit_fb_write() | Brian Paul | 2009-10-29 | 3 | -2/+5 |
| | | | | | Put the state that we care about in the hash key. Issue spotted by Keith Whitwell. | ||||
* | i965: use macros to get/set prog_instruction::Aux field | Brian Paul | 2009-10-29 | 4 | -8/+14 |
| | | | | This makes things a bit easier to remember/understand. | ||||
* | i965: minor code reformatting | Brian Paul | 2009-10-29 | 1 | -4/+3 |
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* | mesa: Add MESA_FORMAT_Z24_X8. | José Fonseca | 2009-10-29 | 5 | -1/+64 |
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* | st/xorg: fix scaling ov xv data, plus some cleanups | Zack Rusin | 2009-10-29 | 3 | -28/+57 |
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* | i915: Implement min/max LOD clamping with the hardware. | Eric Anholt | 2009-10-29 | 4 | -40/+46 |
| | | | | | | | This gets us expected behavior for clamping between mipmap levels, and avoids relayout of textures for doing clamping. Fixes piglit lodclamp-between. | ||||
* | i965: Replace a MIN(MAX()) with CLAMP(). | Eric Anholt | 2009-10-29 | 1 | -2/+2 |
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* | intel: check for single memcpy() in memcpy_get_tex_image() | Brian Paul | 2009-10-29 | 1 | -5/+10 |
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* | i965: Fix fallout from ARB_depth_clamp enablement that broke glDepthRange. | Eric Anholt | 2009-10-29 | 1 | -4/+10 |
| | | | | | | | | | | | | If a backwards glDepthRange was supplied (as with the old Quake no-z-clearing hack), the hardware would have always clamped because we weren't clamping to the min of near/far and the max of near/far. Also, we shouldn't be clamping to near/far at all when not in depth clamp mode (this usually didn't matter since near/far are usually the same as the 0.0, 1.0 clamping you do for fixed-point depth). This should fix funny depth issues in PlaneShift, and fixes piglit depth-clamp-range | ||||
* | mesa: Mostly fix swrast's ARB_depth_clamp support. | Eric Anholt | 2009-10-29 | 2 | -12/+26 |
| | | | | | | | I'd written a testcase for the hard part of the extension enablement, so naturally the easy stuff was completely broken. There are still issues, as I'm seeing FLOAT_TO_UINT(max_f) == 0x0 when max_f == 1.0, but it gets piglit depth-clamp-range closer to success. | ||||
* | intel: Don't bother MI_FLUSHing on glFlush in the DRI2 case. | Eric Anholt | 2009-10-29 | 1 | -1/+1 |
| | | | | | | We only need it when drawing to the front buffer, which we never do for DRI2. No significant performance difference, but the flush is definitely gone from the end of every batchbuffer. | ||||
* | intel: Clean up merge leftover from the DRI2 swap throttling. | Eric Anholt | 2009-10-29 | 1 | -5/+0 |
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* | intel: remove debug code | Brian Paul | 2009-10-29 | 1 | -1/+0 |
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* | mesa: consolidate some code in _mesa_GetCompressedTexImageARB() | Brian Paul | 2009-10-29 | 1 | -6/+2 |
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* | intel: added fast memcpy path for glGetTexImage() | Brian Paul | 2009-10-29 | 1 | -3/+102 |
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* | mesa: move pixels==NULL check in glGetTexImage() | Brian Paul | 2009-10-29 | 1 | -9/+10 |
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* | mesa: consolidate some code in _mesa_GetTexImage() | Brian Paul | 2009-10-29 | 1 | -6/+2 |
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* | mesa: move, clean-up _mesa_print_texture() | Brian Paul | 2009-10-29 | 3 | -57/+64 |
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* | mesa: fix some tests in subtexture_error_check2() | Brian Paul | 2009-10-29 | 1 | -23/+22 |
| | | | | | Don't use hard-coded compressed block sizes. Update comments and error strings. | ||||
* | mesa: remove unneedded is_srgb_teximage() function | Brian Paul | 2009-10-29 | 1 | -24/+2 |
| | | | | Use _mesa_get_format_color_encoding() function instead. | ||||
* | glsl: make shader substitution a little better | Brian Paul | 2009-10-29 | 1 | -3/+16 |
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* | st/mesa: fix PIPE_FORMAT_X8Z24 <> MESA_FORMAT_X8_Z24 conversion | David Heidelberger | 2009-10-29 | 1 | -0/+2 |
| | | | | | Signed-off-by: David Heidelberger <[email protected]> Signed-off-by: Brian Paul <[email protected]> | ||||
* | st/mesa: Add conversion from PIPE_FORMAT_X8Z24_UNORM to MESA_FORMAT_S8_Z24. | David Heidelberger | 2009-10-29 | 1 | -0/+2 |
| | | | | | | | Fix glxgears and openarena for Nouveau (no more asserts and crash). Signed-off-by: David Heidelberger <[email protected] Signed-off-by: Brian Paul <[email protected]> | ||||
* | st/mesa: Fix nouveau glxinfo after merging texformat-rework. | David Heidelberger | 2009-10-29 | 1 | -0/+6 |
| | | | | | Signed-off-by: David Heidelberger <[email protected]> Signed-off-by: Brian Paul <[email protected]> | ||||
* | mesa: move declaration to prevent unused var warning | Brian Paul | 2009-10-29 | 1 | -1/+1 |
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* | mesa: Fix compilation errors and warnings when features are disabled. | Chia-I Wu | 2009-10-29 | 4 | -12/+15 |
| | | | | | | Some of the fixes are cherry-picked from opengl-es branch. Signed-off-by: Chia-I Wu <[email protected]> | ||||
* | mesa/main: Make FEATURE_texture_s3tc follow feature conventions. | Chia-I Wu | 2009-10-29 | 4 | -9/+39 |
| | | | | Signed-off-by: Chia-I Wu <[email protected]> | ||||
* | mesa/main: Make FEATURE_texture_fxt1 follow feature conventions. | Chia-I Wu | 2009-10-29 | 4 | -43/+20 |
| | | | | | | Also remove the unused initialization and GLchan fetch functions. Signed-off-by: Chia-I Wu <[email protected]> | ||||
* | mesa/main: Never return NULL in _mesa_get_texstore_func. | Chia-I Wu | 2009-10-29 | 1 | -3/+25 |
| | | | | Signed-off-by: Chia-I Wu <[email protected]> | ||||
* | radeon: fix incorrect Z format in radeon_alloc_renderbuffer_storage() | Brian Paul | 2009-10-29 | 1 | -2/+2 |
| | | | | And update error message. | ||||
* | r300g: Fix bytes_per_line calculation error while displaying surface | Cooper Yuan | 2009-10-29 | 1 | -1/+1 |
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* | swrast: added braces | Chia-I Wu | 2009-10-28 | 1 | -2/+4 |
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* | mesa: remove old, unused #define | Brian Paul | 2009-10-28 | 1 | -2/+0 |
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* | mesa: re-remove s3v and trident driver files | Brian Paul | 2009-10-28 | 3 | -1350/+0 |
| | | | | | These were removed from master but a few files came back from the texformat-rework branch. | ||||
* | mesa: move some gl_texture_image and gl_renderbuffer fields around | Brian Paul | 2009-10-28 | 1 | -3/+5 |
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* | mesa: minor code movement | Brian Paul | 2009-10-28 | 2 | -36/+33 |
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* | Merge branch 'texformat-rework' | Brian Paul | 2009-10-28 | 137 | -5767/+6514 |
|\ | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/mesa/drivers/dri/radeon/radeon_fbo.c src/mesa/drivers/dri/s3v/s3v_tex.c src/mesa/drivers/dri/s3v/s3v_xmesa.c src/mesa/drivers/dri/trident/trident_context.c src/mesa/main/debug.c src/mesa/main/mipmap.c src/mesa/main/texformat.c src/mesa/main/texgetimage.c | ||||
| * | swrast: fix RGB, RGBA texturing code | Brian Paul | 2009-10-28 | 1 | -5/+11 |
| | | | | | | | | | | | | Fix backward component ordering for RGB textures. Only optimize RGBA texture case if running little endian. This restriction could be lifted with a little work. | ||||
| * | swrast: check for single texture unit in _swrast_choose_triangle() | Brian Paul | 2009-10-28 | 1 | -0/+1 |
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| * | swrast: clean up and remove dead code in triangle functions | Brian Paul | 2009-10-28 | 1 | -57/+47 |
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| * | swrast: fix texel decoding in opt_sample_rgba_2d() | Brian Paul | 2009-10-28 | 1 | -5/+5 |
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