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* Remove _mesa_ResizeBuffersMESA() call from _mesa_set_viewport().Brian Paul2004-11-2741-151/+175
| | | | | | | | Now, the driver's Viewport routine should call _mesa_ResizeBuffersMESA() if necessary. Cleaned up code related to GLframebuffer width/height initialization. Set initial viewport/scissor params in _mesa_make_current2(), instead of in the drivers' MakeCurrent functions.
* new comments and assertionsBrian Paul2004-11-274-2/+7
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* Remove the redundant width, height fields in xmesa_buffer struct. Just useBrian Paul2004-11-274-93/+65
| | | | | the values in the contained GLframebuffer. Removed some other unneeded code.
* remove _glapi_add_entrypoint() calls, they're already in context.cBrian Paul2004-11-271-25/+1
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* add a few functions in add_newer_entrypoints()Brian Paul2004-11-271-5/+9
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* Change the dispatch offsets for the VertexAttrib*NV functions so they don'tBrian Paul2004-11-2720-1250/+1929
| | | | | | | alias with the corresponding ARB functions. GL_ARB_vertex_shader (and OpenGL 2.0's) VertexAttrib functions don't alias with conventional vertex attributes, as GL_NV_vertex_program does. So, the ARB and NV version of VertexAttrib need to be distinct.
* Set symbol visibility to 'default', if supported by gcc.Brian Paul2004-11-272-0/+14
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* use new PUBLIC macro for symbol exportBrian Paul2004-11-271-1/+1
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* don't need glut_fbc.cBrian Paul2004-11-271-1/+0
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* new GetOverlayInfo() function to reduce code and silence warningsBrian Paul2004-11-271-87/+58
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* Have OSMesaGetProcAddress() return new OSMESAproc typedef.Brian Paul2004-11-271-16/+15
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* clean up code related to dispatch table initializationBrian Paul2004-11-275-72/+51
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* clean up 'depend' commandsBrian Paul2004-11-271-2/+4
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* typedef GLUTproc, return it from glutGetProcAddress()Brian Paul2004-11-271-120/+120
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* use @ to silence some unneeded outputBrian Paul2004-11-271-7/+11
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* make get_static_proc_address() return a _glapi_procBrian Paul2004-11-271-3/+3
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* use _glapi_procBrian Paul2004-11-271-6/+3
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* Use new _glapi_proc typedef instead of void * for function pointers.Brian Paul2004-11-276-58/+73
| | | | Misc clean-ups in glapi.c
* fix typo, update version/dateBrian Paul2004-11-271-4/+3
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* remove the GLAPI/GLAPIENTRY defines - they're already in gl.hBrian Paul2004-11-271-12/+0
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* removed a bunch of #define cruft, in case anyone still uses this codeBrian Paul2004-11-271-47/+3
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* Removed GLCALLBACK stuff - apparently never used anywhere.Brian Paul2004-11-272-19/+7
| | | | Removed GLWINAPI stuff - only used (unnecessarily?) in enums.c
* added X11 and OSMESA source to ALL_SOURCES, updated etags commandBrian Paul2004-11-261-2/+4
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* update some type namesBrian Paul2004-11-263-7/+9
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* Use a generic function typedef instead of void * to avoid gcc 3.4 warnings.Brian Paul2004-11-251-18/+23
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* Use __GLXextFuncPtr type instead of void * for generic functions toBrian Paul2004-11-255-256/+255
| | | | | avoid gcc 3.4 compiler warnings. Remove the unused/obsolete GLX_render_texture stuff.
* Some new comments, clean-up formatting, etc.Brian Paul2004-11-251-100/+167
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* Started some assorted clean-ups in #defines, typedefs, etc.Brian Paul2004-11-252-42/+44
| | | | Next: move all the Windows/WGL stuff into the drivers/windows/ directory.
* Update expected DRM version to 2.0.0Keith Whitwell2004-11-251-1/+1
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* Added support for several additional enum-only extensions:Ian Romanick2004-11-241-0/+38
| | | | | | ARB_texture_rectangle, EXT_texture_env_dot3, EXT_texture_mirror_clamp, ATI_texture_mirror_once, IBM_texture_mirrored_repeat, NV_packed_depth_stencil, and NV_texture_rectangle.
* Added information about numerous enums to aid the development of automaticIan Romanick2004-11-241-82/+584
| | | | | | | | | code generation for GLX protocol. This includes adding support for several additional enum-only extensions: EXT_filter_anisotropic, NV_expand_normal NV_fog_distance, NV_texture_env_combine4, SGIS_generate_mipmap, SGIX_clipmap, SGIX_depth_texture, SGIX_fog_offset, SGIX_shadow, SGIX_shadow_ambient, SGIX_texture_coordinate_clamp, SGIX_texture_lod_bias, and SGIX_texture_scale_bias.
* update _mesa_store_teximageXd() comments and minor code clean-upBrian Paul2004-11-231-14/+30
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* revert enabling of hw quads for swtcl. It lead to problems with quad_strips, ↵Roland Scheidegger2004-11-231-2/+2
| | | | since they'll get reduced to quads sometimes if hw quads are enabled. But this needs more thought, since it looks like clipped primitives will always be emitted as polys, so the reduced primitives for triangles, quads, quads_strips, polys all need to be the same, otherwise get lockups with for instance the olympic test. Render templates would probably need to be changed for this to work.
* Set the "ignore" flag for any functions that the open-source libGL doesn'tIan Romanick2004-11-231-125/+188
| | | | already support GLX protocol for.
* Don't allow queries/etc of buffer object 0 - it's invisible to users.Brian Paul2004-11-221-23/+21
| | | | Misc clean-ups.
* added GL_RED/GREEN/BLUE to is_color_format()Brian Paul2004-11-221-0/+3
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* silence warning, minor clean-upBrian Paul2004-11-221-7/+4
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* applied SPARC patch (freedesktop bug 1898)Brian Paul2004-11-227-926/+926
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* include <X11/Xthreads.h> instead of "Xthreads.h"Brian Paul2004-11-221-4/+3
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* handle ENABLE_BIT for EXT_stencil_two_sideDaniel Borca2004-11-222-1/+5
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* Sync with Xorg head: mingw build fixes from Alexander Gottwald.Adam Jackson2004-11-151-0/+3
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* moved windoze specific code outside drivers/glide/Daniel Borca2004-11-153-0/+0
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* work around a bug in gcc 3.3.3 (which duplicates ASM block)Daniel Borca2004-11-151-1/+1
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* fix _mesa_image_address2d invocationDaniel Borca2004-11-151-1/+1
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* use float constantsDaniel Borca2004-11-151-3/+3
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* use parentheses to avoid warningDaniel Borca2004-11-151-1/+1
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* the win32 interface will be moving under windows/Daniel Borca2004-11-151-3/+3
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* enable hw quad primitive for swtclRoland Scheidegger2004-11-121-2/+2
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* add LOCK_HARDWARE/UNLOCK_HARDWARE to radeonClear so state gets updated which ↵Roland Scheidegger2004-11-121-0/+7
| | | | hopefully fixes lockups (?) (from r200 driver)
* (from r200 driver) If an application cleared before any state had been ↵Roland Scheidegger2004-11-121-16/+21
| | | | | | | | | | emitted, that clear would happen before any state had been set, causing a hang later on. Fix this by calling radeonFlush instead of FIREVERTICES (which checks if any state has been emitted but not flushed, before calling Flush) in radeonClear. While here, add some more debugging info which was useful, and remove an unnecessary save/restore in BackUpAndEmit.