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* Disable CLOD (Lod constant) state emit. The values emitted wereKeith Whitwell2005-04-141-6/+6
| | | | | | | possibly negative, hence clobbering the leading register-id byte. Fixed the calculation of the values to prevent negative numbers being emitted, but the code still doesn't implement texture LOD bias correctly, so leave it disabled overall.
* hook to _slang_compile()Michal Krol2005-04-141-0/+18
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* cosmetic changesMichal Krol2005-04-141-6/+7
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* ARB_fragment_shader stateMichal Krol2005-04-141-1/+14
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* ARB_fragment/vertex_shader stateMichal Krol2005-04-142-5559/+5646
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* ARB_shading_language_100 bit;Michal Krol2005-04-141-2/+4
| | | | Fragment shader derivative hint
* add GL_ARB_shading_language_100;Michal Krol2005-04-141-20/+27
| | | | reorder GL_ARB_shader_objects and GL_ARB_fragment/vertex_shader stuff
* add FEATURE_ARB_shading_language_100;Michal Krol2005-04-141-5/+15
| | | | | remove FEATURE_shading_language; add ARB_fragment/vertex_shader max values
* do not use isdigit() - can cause link errorsMichal Krol2005-04-141-1/+1
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* Add TLS support to libGL and, by virtue of using glthread.h and GL_CALL, allIan Romanick2005-04-136-65/+279
| | | | | | | DRI drivers. A TLS enabled libGL can load a TLS or a non-TLS DRI driver, but a TLS DRI driver requires a TLS enabled libGL. This fixes bug #1822.
* Revert revision 1.13. This allows server-side libGLcore (in X.org) to buildIan Romanick2005-04-131-1/+1
| | | | | | | with Mesa CVS. This change was wrong in the first place, and the issue that necessitated it has been resolved. For more background on the problem see: http://marc.theaimsgroup.com/?l=mesa3d-dev&m=111333880529935&w=2
* add SLANG_SOURCESMichal Krol2005-04-131-1/+5
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* clean-up stuffMichal Krol2005-04-131-24/+32
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* simple front-end compilerMichal Krol2005-04-132-0/+2061
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* add __fixed_input and __fixed_output qualifier support;Michal Krol2005-04-132-9/+22
| | | | fix for_init_statement output;
* cosmetic changes;Michal Krol2005-04-134-35/+663
| | | | add __fixed_input and __fixed_output qualifiers for built-in variables;
* cosmetic changes;Michal Krol2005-04-132-20/+1431
| | | | fix syntax errors;
* cosmetic changes;Michal Krol2005-04-133-90/+1825
| | | | | | change first parameter's qualifier from inout to out for __operator =; remove __asm instructions: int_add, int_multiply, int_divide, int_negate, int_less, int_equal, bool_equal;
* converts a .gc file to a C header containing string form of the fileMichal Krol2005-04-131-0/+55
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* Added a Spanish translation by David Rubio Miguélezand a DutchFelix Kuehling2005-04-124-5/+568
| | | | translation by Manfred Stienstra.
* Changed escaping of double quotes.Felix Kuehling2005-04-121-9/+13
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* PF_8A8R8G8B pixel format (Dave Reveman)Brian Paul2005-04-125-3/+419
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* Manage option translations in separate .po files to make translationsFelix Kuehling2005-04-116-261/+1044
| | | | | | | | | | | | | | easier for non-programmers familiar with GNU gettext. For now there is only a German translation but more translations are encouraged. Translatable strings are extracted from t_options.h containing option definitions with English descriptions. A corresponding header options.h with all available translations of option descriptions is generated by gen_xmlpool.py and included by xmlpool.h. Many option descriptions were rephrased to make them unambiguous for translation without context. They are hopefully more helpful to users at the same time.
* set table size to 1023 and use new HASH_FUNC() macroBrian Paul2005-04-101-5/+8
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* Bug #2945: Fix math error that left half the hash buckets empty.Adam Jackson2005-04-091-1/+1
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* Remove all the radeon_subset files. They were completely unused. KeithIan Romanick2005-04-086-3522/+0
| | | | | Whitwell says, "[T]he radeon subset code can probably be archived now." This "fixes" bug #1623.
* Use the same dispatch.c source file for "normal" Mesa builds and DRIIan Romanick2005-04-073-81/+16
| | | | libGL builds.
* Add shaderobjects_3dlabs.c back into build but use #ifdef ↵Brian Paul2005-04-073-13/+35
| | | | FEATURE_shading_language to enable/disable relevant code.
* Follow the GLX_SGIX_fbconfig spec and return the complete list ofIan Romanick2005-04-071-1/+1
| | | | available fbconfigs if attrList is NULL. This fixes bug #2917.
* Fix Fake_glXChooseFBConfig so passing NULL attribList causes a list of allBrian Paul2005-04-061-22/+29
| | | | fbconfigs to be returned.
* Make linux-dri-x86-64 more like linux-dri-x86. Add ARCH_FLAGS. This isIan Romanick2005-04-061-1/+1
| | | | | | where things like "-m64" or "-m32" should be specified. Using this, a 32-bit DRI build can be done on an x86-64 system by doing 'ARCH_CFLAGS=-m32 make linux-dri-x86'. Minor tweaks to linux-dri to support these changes.
* Don't call PrimitiveNotify with an invalid primitive. Fix ipersKeith Whitwell2005-04-051-3/+5
| | | | wireframe mode.
* updated warning string to match patch in bug report 2868Brian Paul2005-04-041-2/+4
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* Use FEATURE_shading_language to control whether the shading languageBrian Paul2005-04-012-3/+7
| | | | | compiler is hooked in. May be enabled on compiler command line by setting -DFEATURE_shading_lanuage=1.
* Disable _mesa_3dlabs_create_{program,shader}_object references.Adam Jackson2005-03-301-0/+4
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* Disable C++ shading language code yet again. Doesn't compile with olderBrian Paul2005-03-292-3/+7
| | | | g++ installations.
* re-enable shading language sourcesBrian Paul2005-03-291-4/+3
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* re-enable _mesa_init_shaderobjects_3dlabs() callBrian Paul2005-03-291-2/+0
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* fix a variety of warnings/errorsBrian Paul2005-03-296-16/+21
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* disable 3dlabs shading language code until build is fixedBrian Paul2005-03-261-3/+4
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* disable _mesa_init_shaderobjects_3dlabs() call until build is fixedBrian Paul2005-03-261-0/+2
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* implement gl2_3dlabs_shhandle interface; resolve few TODOsMichal Krol2005-03-251-46/+266
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* cleanup query functionsMichal Krol2005-03-251-910/+966
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* add _mesa_init_shaderobjects_3dlabs() declarationMichal Krol2005-03-251-0/+3
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* fix comments; fix TBuiltInResource typedefMichal Krol2005-03-251-5/+5
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* fix comments; disable DLL linkage for WIN32Michal Krol2005-03-251-49/+51
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* Fixed segfault due to an off-by-one error in SAVAGE_TEX_MAXLEVELS.Felix Kuehling2005-03-241-1/+1
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* Initialize texture addresses to something valid.Felix Kuehling2005-03-231-0/+20
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* remove file after mergeKeith Whitwell2005-03-231-421/+0
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* rename mesaVis to try and improve clarityKeith Whitwell2005-03-221-13/+13
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