Commit message (Collapse) | Author | Age | Files | Lines | |
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* | i965: Add support for EXT_texture_swizzle to the new FS backend. | Eric Anholt | 2010-10-02 | 1 | -0/+21 |
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* | r300g: add support for L8A8 colorbuffers | Marek Olšák | 2010-10-02 | 1 | -0/+3 |
| | | | | | Blending with DST_ALPHA is undefined. SRC_ALPHA works, though. I bet some other formats have similar limitations too. | ||||
* | r300g: add support for R8G8 colorbuffers | Marek Olšák | 2010-10-02 | 1 | -1/+11 |
| | | | | | | | | The hw swizzles have been obtained by a brute force approach, and only C0 and C2 are stored in UV88, the other channels are ignored. R16G16 is going to be a lot trickier. | ||||
* | mesa/st: initial attempt at RG support for gallium drivers | Dave Airlie | 2010-10-02 | 4 | -1/+93 |
| | | | | passes all piglit RG tests with softpipe. | ||||
* | i965: Fix incorrect batchbuffer size in gen6 clip state command. | Kenneth Graunke | 2010-10-01 | 1 | -1/+0 |
| | | | | FORCE_ZERO_RTAINDEX should be in the fourth (and final) dword. | ||||
* | i965: Don't try to emit code if we failed register allocation. | Eric Anholt | 2010-10-01 | 1 | -1/+2 |
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* | i965: Fix off-by-ones in handling the last members of register classes. | Eric Anholt | 2010-10-01 | 1 | -5/+5 |
| | | | | | | | Luckily, one of them would result in failing out register allocation when the other bugs were encountered. Applies to glsl-fs-vec4-indexing-temp-dst-in-nested-loop-combined, which still fails register allocation, but now legitimately. | ||||
* | i965: Add a sanity check for register allocation sizes. | Eric Anholt | 2010-10-01 | 1 | -0/+5 |
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* | i965: When producing a single channel swizzle, don't make a temporary. | Eric Anholt | 2010-10-01 | 1 | -0/+5 |
| | | | | This quickly cuts 8% of the instructions in my glsl demo. | ||||
* | i965: Restore the forcing of aligned pairs for delta_xy on chips with PLN. | Eric Anholt | 2010-10-01 | 1 | -12/+43 |
| | | | | | By doing so using the register allocator now, we avoid wasting a register to make the alignment happen. | ||||
* | r600c: fix segfault in evergreen stencil code | Alex Deucher | 2010-10-01 | 1 | -15/+9 |
| | | | | | Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=30551 | ||||
* | r600g: Remove unnecessary headers. | Vinson Lee | 2010-10-01 | 2 | -3/+0 |
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* | r600g: Remove unused variable. | Vinson Lee | 2010-10-01 | 1 | -1/+1 |
| | | | | | | Fixes this GCC warning. r600_shader.c: In function 'tgsi_split_literal_constant': r600_shader.c:818: warning: unused variable 'index' | ||||
* | rgtc: Detect RGTC formats as color formats and as compressed formats | Ian Romanick | 2010-10-01 | 1 | -0/+9 |
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* | mesa: Trivial correction to comment | Ian Romanick | 2010-10-01 | 1 | -1/+1 |
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* | mesa: Fix misplaced #endif | Ian Romanick | 2010-10-01 | 1 | -1/+1 |
| | | | | | If FEATURE_texture_s3tc is not defined, FXT1 formats would erroneously fall through to the MESA_FORMAT_RGBA_FLOAT32 case. | ||||
* | ARB_texture_rg: Add GL_COMPRESSED_{RED,RG} cases in _mesa_is_color_format | Ian Romanick | 2010-10-01 | 1 | -0/+2 |
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* | mesa: Add ARB_texture_compression_rgtc as an alias for ↵ | Ian Romanick | 2010-10-01 | 4 | -8/+9 |
| | | | | | | EXT_texture_compression_rgtc Change the name in the extension tracking structure to ARB (from EXT). | ||||
* | savage: Remove unnecessary header. | Vinson Lee | 2010-10-01 | 1 | -1/+0 |
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* | glsl: Remove unnecessary header. | Vinson Lee | 2010-10-01 | 1 | -1/+0 |
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* | i965: Enable GL_ARB_texture_rg | Ian Romanick | 2010-10-01 | 4 | -0/+91 |
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* | mesa: Enable GL_ARB_texture_rg in software paths | Ian Romanick | 2010-10-01 | 1 | -0/+1 |
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* | ARB_texture_rg: Allow RED and RG textures as FBO color buffer attachments | Ian Romanick | 2010-10-01 | 1 | -2/+8 |
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* | ARB_texture_rg: Add R8, R16, RG88, and RG1616 internal formats | Ian Romanick | 2010-10-01 | 8 | -30/+515 |
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* | ARB_texture_rg: Handle RED and RG the same as RGB for tex env | Ian Romanick | 2010-10-01 | 1 | -0/+6 |
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* | ARB_texture_rg: Add GL_RED as a valid GL_DEPTH_TEXTURE_MODE | Ian Romanick | 2010-10-01 | 2 | -1/+5 |
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* | ARB_texture_rg: Add GL_TEXTURE_{RED,GREEN}_SIZE query support | Ian Romanick | 2010-10-01 | 1 | -0/+10 |
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* | ARB_texture_rg: Correct some errors in RED / RG internal format handling | Ian Romanick | 2010-10-01 | 1 | -9/+32 |
| | | | | | | | | | | | | | | Fixes several problems: The half-float, float, and integer internal formats depend on ARB_texture_rg and other extensions. RG_INTEGER is not a valid internal format. Generic compressed formats depend on ARB_texture_rg, not EXT_texture_compression_rgtc. Use GL_RED instead of GL_R. | ||||
* | ARB_texture_rg: Add GLX protocol support | Ian Romanick | 2010-10-01 | 3 | -0/+3 |
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* | i965g: use Elements macro instead of manual sizeofs | Nicolas Kaiser | 2010-10-01 | 1 | -13/+7 |
| | | | | | Signed-off-by: Nicolas Kaiser <[email protected]> Signed-off-by: Brian Paul <[email protected]> | ||||
* | i965: Fix up copy'n'pasteo from moving coordinate setup around for gen4. | Eric Anholt | 2010-10-01 | 1 | -2/+0 |
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* | i965: Add real support for pre-gen5 texture sampling to the new FS. | Eric Anholt | 2010-10-01 | 1 | -24/+98 |
| | | | | | Fixes 36 testcases, including glsl-fs-shadow2d*-bias which fail on the Mesa IR backend. | ||||
* | evergreen : fix z format setting, enable stencil. | richard | 2010-10-01 | 2 | -30/+62 |
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* | i965: Pre-gen6, map VS outputs (not FS inputs) to URB setup in the new FS. | Eric Anholt | 2010-10-01 | 1 | -24/+48 |
| | | | | | | | | | We should fix the SF to actually give us just the data we need, but this fixes regressions in the new FS until then. Fixes: glsl-kwin-blur glsl-routing | ||||
* | i965: Also increment attribute location when skipping unused slots. | Eric Anholt | 2010-10-01 | 1 | -0/+1 |
| | | | | Fixes glsl1-texcoord varying. | ||||
* | i965: Fix the gen6 jump size for BREAK/CONT in new FS. | Eric Anholt | 2010-10-01 | 1 | -1/+1 |
| | | | | | Since gen5, jumps are in increments of 64 bits instead of increments of 128-bit instructions. | ||||
* | i965: Add gen6 attribute interpolation to new FS backend. | Eric Anholt | 2010-10-01 | 1 | -3/+39 |
| | | | | Untested, since my hardware is not booting at the moment. | ||||
* | r600g: indentation fixes | Jerome Glisse | 2010-10-01 | 5 | -58/+57 |
| | | | | Signed-off-by: Jerome Glisse <[email protected]> | ||||
* | r600g: setup basic loop consts on r600 + evergreen. | Dave Airlie | 2010-10-01 | 6 | -0/+61 |
| | | | | this sets up a single loop constant like r600c does. | ||||
* | r600g: only set the Z export if shader exports it. | Dave Airlie | 2010-10-01 | 2 | -8/+10 |
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* | r600c: pull over 6xx/7xx vertex fixes for evergreen | Alex Deucher | 2010-10-01 | 3 | -58/+42 |
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* | r600g: flush SH cache on constant change on evergreen | Dave Airlie | 2010-10-01 | 1 | -2/+2 |
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* | r600g: fix evergreen draw-buffers | Dave Airlie | 2010-10-01 | 2 | -2/+2 |
| | | | | just a typo in the register headers. | ||||
* | r600g: add cb flushing for extra buffers + depth buffer on r600/evergreen | Dave Airlie | 2010-10-01 | 3 | -6/+49 |
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* | r600g: sync vertex/texture cache on resources on evergreen | Dave Airlie | 2010-10-01 | 1 | -2/+2 |
| | | | | | this gets rid of lots of the instability on evergreen, which isn't surprising since it really broken not to flush caches. | ||||
* | r600g: fixup vertex format picking. | Dave Airlie | 2010-10-01 | 6 | -144/+407 |
| | | | | there are some vertex formats defined in r600c not in the docs. | ||||
* | r600g: add assembler support for other vtx fetch fields. | Dave Airlie | 2010-10-01 | 3 | -1/+11 |
| | | | | | this shouldn't change behaviour, just push the choice of what to do out to the shader. | ||||
* | i965: Split the gen4 and gen5 sampler handling apart. | Eric Anholt | 2010-09-30 | 1 | -23/+103 |
| | | | | | | | | | Trying to track the insanity of the different argument layouts for normal/shadow crossed with normal/lod/bias one generation at a time is enough. Fixes: glsl1-texture2D() with bias. (first test passing in this code that doesn't pass without it!) | ||||
* | i965: Use the lowering pass for texture projection. | Eric Anholt | 2010-09-30 | 1 | -16/+3 |
| | | | | | | We should end up with the same code, but anyone else with this issue could share the handling (which I got wrong for shadow comparisons in the driver before). | ||||
* | glsl: Add a lowering pass for texture projection. | Eric Anholt | 2010-09-30 | 3 | -0/+102 |
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