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* i965: Add support for EXT_texture_swizzle to the new FS backend.Eric Anholt2010-10-021-0/+21
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* r300g: add support for L8A8 colorbuffersMarek Olšák2010-10-021-0/+3
| | | | | Blending with DST_ALPHA is undefined. SRC_ALPHA works, though. I bet some other formats have similar limitations too.
* r300g: add support for R8G8 colorbuffersMarek Olšák2010-10-021-1/+11
| | | | | | | | The hw swizzles have been obtained by a brute force approach, and only C0 and C2 are stored in UV88, the other channels are ignored. R16G16 is going to be a lot trickier.
* mesa/st: initial attempt at RG support for gallium driversDave Airlie2010-10-024-1/+93
| | | | passes all piglit RG tests with softpipe.
* i965: Fix incorrect batchbuffer size in gen6 clip state command.Kenneth Graunke2010-10-011-1/+0
| | | | FORCE_ZERO_RTAINDEX should be in the fourth (and final) dword.
* i965: Don't try to emit code if we failed register allocation.Eric Anholt2010-10-011-1/+2
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* i965: Fix off-by-ones in handling the last members of register classes.Eric Anholt2010-10-011-5/+5
| | | | | | | Luckily, one of them would result in failing out register allocation when the other bugs were encountered. Applies to glsl-fs-vec4-indexing-temp-dst-in-nested-loop-combined, which still fails register allocation, but now legitimately.
* i965: Add a sanity check for register allocation sizes.Eric Anholt2010-10-011-0/+5
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* i965: When producing a single channel swizzle, don't make a temporary.Eric Anholt2010-10-011-0/+5
| | | | This quickly cuts 8% of the instructions in my glsl demo.
* i965: Restore the forcing of aligned pairs for delta_xy on chips with PLN.Eric Anholt2010-10-011-12/+43
| | | | | By doing so using the register allocator now, we avoid wasting a register to make the alignment happen.
* r600c: fix segfault in evergreen stencil codeAlex Deucher2010-10-011-15/+9
| | | | | Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=30551
* r600g: Remove unnecessary headers.Vinson Lee2010-10-012-3/+0
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* r600g: Remove unused variable.Vinson Lee2010-10-011-1/+1
| | | | | | Fixes this GCC warning. r600_shader.c: In function 'tgsi_split_literal_constant': r600_shader.c:818: warning: unused variable 'index'
* rgtc: Detect RGTC formats as color formats and as compressed formatsIan Romanick2010-10-011-0/+9
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* mesa: Trivial correction to commentIan Romanick2010-10-011-1/+1
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* mesa: Fix misplaced #endifIan Romanick2010-10-011-1/+1
| | | | | If FEATURE_texture_s3tc is not defined, FXT1 formats would erroneously fall through to the MESA_FORMAT_RGBA_FLOAT32 case.
* ARB_texture_rg: Add GL_COMPRESSED_{RED,RG} cases in _mesa_is_color_formatIan Romanick2010-10-011-0/+2
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* mesa: Add ARB_texture_compression_rgtc as an alias for ↵Ian Romanick2010-10-014-8/+9
| | | | | | EXT_texture_compression_rgtc Change the name in the extension tracking structure to ARB (from EXT).
* savage: Remove unnecessary header.Vinson Lee2010-10-011-1/+0
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* glsl: Remove unnecessary header.Vinson Lee2010-10-011-1/+0
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* i965: Enable GL_ARB_texture_rgIan Romanick2010-10-014-0/+91
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* mesa: Enable GL_ARB_texture_rg in software pathsIan Romanick2010-10-011-0/+1
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* ARB_texture_rg: Allow RED and RG textures as FBO color buffer attachmentsIan Romanick2010-10-011-2/+8
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* ARB_texture_rg: Add R8, R16, RG88, and RG1616 internal formatsIan Romanick2010-10-018-30/+515
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* ARB_texture_rg: Handle RED and RG the same as RGB for tex envIan Romanick2010-10-011-0/+6
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* ARB_texture_rg: Add GL_RED as a valid GL_DEPTH_TEXTURE_MODEIan Romanick2010-10-012-1/+5
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* ARB_texture_rg: Add GL_TEXTURE_{RED,GREEN}_SIZE query supportIan Romanick2010-10-011-0/+10
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* ARB_texture_rg: Correct some errors in RED / RG internal format handlingIan Romanick2010-10-011-9/+32
| | | | | | | | | | | | | | Fixes several problems: The half-float, float, and integer internal formats depend on ARB_texture_rg and other extensions. RG_INTEGER is not a valid internal format. Generic compressed formats depend on ARB_texture_rg, not EXT_texture_compression_rgtc. Use GL_RED instead of GL_R.
* ARB_texture_rg: Add GLX protocol supportIan Romanick2010-10-013-0/+3
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* i965g: use Elements macro instead of manual sizeofsNicolas Kaiser2010-10-011-13/+7
| | | | | Signed-off-by: Nicolas Kaiser <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* i965: Fix up copy'n'pasteo from moving coordinate setup around for gen4.Eric Anholt2010-10-011-2/+0
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* i965: Add real support for pre-gen5 texture sampling to the new FS.Eric Anholt2010-10-011-24/+98
| | | | | Fixes 36 testcases, including glsl-fs-shadow2d*-bias which fail on the Mesa IR backend.
* evergreen : fix z format setting, enable stencil.richard2010-10-012-30/+62
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* i965: Pre-gen6, map VS outputs (not FS inputs) to URB setup in the new FS.Eric Anholt2010-10-011-24/+48
| | | | | | | | | We should fix the SF to actually give us just the data we need, but this fixes regressions in the new FS until then. Fixes: glsl-kwin-blur glsl-routing
* i965: Also increment attribute location when skipping unused slots.Eric Anholt2010-10-011-0/+1
| | | | Fixes glsl1-texcoord varying.
* i965: Fix the gen6 jump size for BREAK/CONT in new FS.Eric Anholt2010-10-011-1/+1
| | | | | Since gen5, jumps are in increments of 64 bits instead of increments of 128-bit instructions.
* i965: Add gen6 attribute interpolation to new FS backend.Eric Anholt2010-10-011-3/+39
| | | | Untested, since my hardware is not booting at the moment.
* r600g: indentation fixesJerome Glisse2010-10-015-58/+57
| | | | Signed-off-by: Jerome Glisse <[email protected]>
* r600g: setup basic loop consts on r600 + evergreen.Dave Airlie2010-10-016-0/+61
| | | | this sets up a single loop constant like r600c does.
* r600g: only set the Z export if shader exports it.Dave Airlie2010-10-012-8/+10
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* r600c: pull over 6xx/7xx vertex fixes for evergreenAlex Deucher2010-10-013-58/+42
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* r600g: flush SH cache on constant change on evergreenDave Airlie2010-10-011-2/+2
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* r600g: fix evergreen draw-buffersDave Airlie2010-10-012-2/+2
| | | | just a typo in the register headers.
* r600g: add cb flushing for extra buffers + depth buffer on r600/evergreenDave Airlie2010-10-013-6/+49
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* r600g: sync vertex/texture cache on resources on evergreenDave Airlie2010-10-011-2/+2
| | | | | this gets rid of lots of the instability on evergreen, which isn't surprising since it really broken not to flush caches.
* r600g: fixup vertex format picking.Dave Airlie2010-10-016-144/+407
| | | | there are some vertex formats defined in r600c not in the docs.
* r600g: add assembler support for other vtx fetch fields.Dave Airlie2010-10-013-1/+11
| | | | | this shouldn't change behaviour, just push the choice of what to do out to the shader.
* i965: Split the gen4 and gen5 sampler handling apart.Eric Anholt2010-09-301-23/+103
| | | | | | | | | Trying to track the insanity of the different argument layouts for normal/shadow crossed with normal/lod/bias one generation at a time is enough. Fixes: glsl1-texture2D() with bias. (first test passing in this code that doesn't pass without it!)
* i965: Use the lowering pass for texture projection.Eric Anholt2010-09-301-16/+3
| | | | | | We should end up with the same code, but anyone else with this issue could share the handling (which I got wrong for shadow comparisons in the driver before).
* glsl: Add a lowering pass for texture projection.Eric Anholt2010-09-303-0/+102
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