summaryrefslogtreecommitdiffstats
path: root/src
Commit message (Collapse)AuthorAgeFilesLines
* gallium: Ensure prototypes are wrapped in extern "C".José Fonseca2010-07-141-0/+11
| | | | | Fixes MSVC build failure due to inconsistent _ReadWriteBarrier prototype.
* llvmpipe: Remove redundant alignments.José Fonseca2010-07-142-3/+1
| | | | | | | The lp_rast_shader_inputs' alignment is irrelevant now that it contains pointers instead of actual data. Likewise, lp_rast_triangle's size alignment is meaningless.
* llvmpipe: Addi ssse3 swizzling for B8G8R8A8_UNORM.Chris Li2010-07-143-3/+231
|
* gallium: Add a macro for memory barriers.José Fonseca2010-07-141-0/+19
|
* gallium: Add a new PIPE_ARCH_SSSE3 define for SSSE3 compiler support.José Fonseca2010-07-141-0/+5
|
* Merge branch 'mesa-2d-registers'Zack Rusin2010-07-1317-63/+217
|\
| * mesa: add comments and change Index2D to just Index2Zack Rusin2010-07-137-25/+37
| |
| * mesa: make uniform work with geometry shadersZack Rusin2010-07-102-5/+42
| |
| * Revert "mesa: temporarily enable printing of Mesa's GPU instructions"Zack Rusin2010-07-101-1/+1
| | | | | | | | This reverts commit 7b8726a99da961fe0ace7c7ee567f82217715fe4.
| * mesa: GL_TRIANGLE_STRIP_ADJACENCY_ARB is the last valid primitiveZack Rusin2010-07-101-5/+5
| |
| * tgsi: make sure that we print out the adjacency prims correctlyZack Rusin2010-07-101-1/+5
| |
| * draw: fix decomposition to work with adjacency primitivesZack Rusin2010-07-101-3/+8
| |
| * mesa: get the translation from mesa 2d regs to tgsi workingZack Rusin2010-07-105-14/+30
| | | | | | | | first working version of arb_geometry_shader4
| * mesa: initial support for emitting 2D registers from slangZack Rusin2010-07-096-40/+98
| |
| * mesa: temporarily enable printing of Mesa's GPU instructionsZack Rusin2010-07-091-1/+1
| |
| * mesa: add basic support for 2D register arrays to mesaZack Rusin2010-07-093-3/+25
| | | | | | | | | | just like in Gallium it's a basic functionality needed by a lot of modern graphcis extensions
* | r300/compiler: fix swizzling in the transformation of Abs modifiersMarek Olšák2010-07-141-2/+2
| |
* | i965g: Fix scons build of dri driverJakob Bornecrantz2010-07-131-1/+0
| |
* | llvmpipe: fix comment typoRoland Scheidegger2010-07-131-2/+2
| |
* | llvmpipe: move rasterizer to screen instead of setup contextRoland Scheidegger2010-07-134-13/+22
| | | | | | | | | | there's no point of having this per context, so move to screen (and protect with a mutex).
* | llvmpipe: Align texture data to the cache line.José Fonseca2010-07-131-2/+5
| |
* | llvmpipe: eliminate the set_state rasterizer commandKeith Whitwell2010-07-138-92/+22
| | | | | | | | | | | | Just put a pointer to the state in the tri->inputs struct. Remove some complex logic for eliminating unused statechanges in bins at the expense of a slightly larger triangle struct.
* | llvmpipe: pass mask into fragment shaderKeith Whitwell2010-07-1314-790/+901
| | | | | | | | | | | | | | | | | | Move this code back out to C for now, will generate separately. Shader now takes a mask parameter instead of C0/C1/C2/etc. Shader does not currently use that parameter and rasterizes whole pixel stamps always.
* | llvmpipe: move fences from per-bin to per-threadKeith Whitwell2010-07-138-29/+58
| | | | | | | | | | | | | | | | | | Rather than inserting an lp_rast_fence command at the end of each bin, have each rasterizer thread call this function directly once it has run out of work to do on a particular scene. This results in fewer calls to the mutex & related functions, but more importantly makes it easier to recognize empty bins.
* | llvmpipe: Always swizzle/unswizzle whole tiles.José Fonseca2010-07-133-18/+18
| | | | | | | | | | This was already the case, but the generated (un)swizzling code was not benefiting of that knowledge.
* | llvmpipe: Ignores!Jakob Bornecrantz2010-07-131-0/+1
| |
* | targets: Link xorg drivers with LLVM if builtJakob Bornecrantz2010-07-131-0/+8
| |
* | targets: Clean up xorg make files a bitJakob Bornecrantz2010-07-136-29/+31
| |
* | libgl-xlib: add depend to make clean listBrian Paul2010-07-131-1/+1
| |
* | glapi: use _mesa_snprintf()Brian Paul2010-07-131-1/+2
| | | | | | | | | | | | Note that the enums.c file is generated with this script. This will preserve the change from commit c4066b78c0aad41c199eb27157538c2ec9ab5bfd.
* | r300/compiler: implement the Abs source operand modifier for vertex shadersMarek Olšák2010-07-131-4/+55
| |
* | r300/compiler: emulate SIN/COS/SCS in r3xx-r4xx vertex shadersMarek Olšák2010-07-131-1/+7
| | | | | | | | Despite the docs, the corresponding hardware instructions are r5xx-only.
* | mesa: s/snprintf/_mesa_snprintf/Vinson Lee2010-07-131-1/+2
| |
* | r300g: do not advertise half_float_vertex on rv3x0Marek Olšák2010-07-131-2/+2
| | | | | | | | rv3x0 can't do it.
* | r300g: extend and clean up debug loggingMarek Olšák2010-07-135-17/+23
| |
* | r300g/swtcl: do not emit texcoords if they are also stuffed in GAMarek Olšák2010-07-131-3/+6
| |
* | r300g: rework the draw_rectangle hookMarek Olšák2010-07-131-89/+23
| | | | | | | | It is a lot simplier, cleaner, and more stable now.
* | Merge branch 'master' of git://anongit.freedesktop.org/mesa/mesaMaciej Cencora2010-07-122-2/+1
|\ \
| * | r600: Fix include recursion.Vinson Lee2010-07-121-1/+1
| | | | | | | | | | | | | | | Fix r600_context.h -> r700_oglprog.h -> r600_context.h include recursion.
| * | r300g: Remove unnecessary header.Vinson Lee2010-07-121-1/+0
| | |
* | | radeon: fix some wine d3d9 testsMaciej Cencora2010-07-121-0/+9
|/ / | | | | | | | | | | | | | | | | Need to flush command stream before mapping texture image that is referenced by current cs. Candidate for 7.8 branch. Signed-off-by: Maciej Cencora <[email protected]>
* | llvmpipe: Re-enable threading on windows.José Fonseca2010-07-121-6/+0
| |
* | os: remove gratuitous pipe_barrier placeholder codenobled2010-07-121-21/+1
| | | | | | | | | | | | | | There's already an implementation of pipe_barrier using the other pipe_* primitives; just use that on Windows, too. Now Windows passes pipe_barrier_test.
* | os, rbug: remove PIPE_THREAD_HAVE_CONDVARnobled2010-07-123-15/+0
| | | | | | | | | | The new default implementation of pipe_condvar makes it unnecessary.
* | os: Implement pipe_condvar on Windows Vista and laternobled2010-07-121-0/+30
| | | | | | | | | | | | | | | | Unfortunately compiling with these defines enabled would mean Gallium can't run on Windows XP/2003 or older. Todo: Need a macro to declare if we don't care about WinXP compatibililty.
* | os: Implement pipe_condvar on win32nobled2010-07-121-7/+27
| | | | | | | | | | | | | | | | Or at least a little of it. This version will sleep for a fixed amount of time instead of just deadlocking, which is a slight improvement. Also do the same thing on any unrecognized platform.
* | r300g: implement fast color clearMarek Olšák2010-07-1210-13/+178
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | An initial implementation made by Dave Airlie. For it to be used, a color-only clear must be invoked and exactly one point-sampled render target must be set. The render target must be macrotiled (for us to overcome alignment issues) and bpp must be either 16 or 32. I can't see a difference in performance. :( Conflicts: src/gallium/drivers/r300/r300_blit.c
* | r300g: clear and copy a resource with a rectangular point spriteMarek Olšák2010-07-122-3/+152
| | | | | | | | | | | | With an ordinary quad, the pixels on the main diagonal are computed and stored twice, which is somewhat inefficient and might not work well with specialized clear codepaths.
* | r300g: do not use immediate mode if there is a VBO in VRAMMarek Olšák2010-07-122-4/+5
| | | | | | | | And other minor fixups.
* | u_blitter: add draw_rectangle callback which can be overridden by a driverMarek Olšák2010-07-122-19/+104
| |