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* tgsi: added tgsi_alloc_tokens()Brian Paul2010-02-022-0/+15
* draw: re-implement free_bit() with ffs()Brian Paul2010-02-022-12/+2
* draw: comments and var renamingBrian Paul2010-02-021-10/+13
* tgsi: fix commentBrian Paul2010-02-021-1/+1
* draw: add const qualifiers, fix return typesBrian Paul2010-02-022-4/+6
* softpipe: remove unnecessary #includeBrian Paul2010-02-021-1/+0
* draw: new, updated commentsBrian Paul2010-02-021-4/+20
* llvmpipe: fix (potentially) broken AA points, AA linesBrian Paul2010-02-021-1/+1
* softpipe: fix broken AA points, AA linesBrian Paul2010-02-021-1/+1
* gallium/docs: Opcode refs.Corbin Simpson2010-02-021-4/+5
* gallium/docs: TGSI notes on replication to dst, and also cleanups.Corbin Simpson2010-02-021-117/+104
* gallium/docs: Start turning notes into docs.Corbin Simpson2010-02-021-12/+15
* gallium/docs: Add opcode formatting.Corbin Simpson2010-02-023-120/+137
* gallium/docs: default Z texture tuple is (z,z,z,1) for OpenGLBrian Paul2010-02-021-3/+3
* gallium/docs: s/convensions/conventions/Brian Paul2010-02-021-1/+1
* r300g: Texture format cleanups, per docs.Corbin Simpson2010-02-021-3/+10
* gallium/docs: Did somebody call for a table?Corbin Simpson2010-02-021-21/+31
* Track frag shader changes introduced by commit 4769566500be1a53dd9b4cc1a613ae...Scott Moreau2010-02-021-1/+1
* mesa: Add a BITSET_FFS function.Francisco Jerez2010-02-021-1/+24
* gallium/docs: table of texture formats and (x,y,z,w) tuples returned by TEXBrian Paul2010-02-021-0/+29
* r300compiler: Add MRT number to debugging output.Corbin Simpson2010-02-022-4/+4
* r300compiler, r300 classic, r300g: Add support for MRTs in the frag shader.Corbin Simpson2010-02-028-14/+40
* tgsi: ureg_DECL_gs_input() accepts shader semantics.Michal Krol2010-02-022-6/+16
* vega: implement tgsi_ureg shaders cacheIgor Oliveira2010-02-021-74/+75
* vega: change tgsi asm by tgsi_uregIgor Oliveira2010-02-021-171/+380
* r200: Fix EXT_fogcoord rendering.Pauli Nieminen2010-02-021-2/+2
* r300g: Fix funky segfault.Corbin Simpson2010-02-012-6/+8
* st/egl: Wrong context might be used in eglBindTexImage.Chia-I Wu2010-02-021-9/+11
* st/mesa: fix texture deallocation bugBrian Paul2010-02-011-12/+10
* mesa: change _mesa_find_free_register() to find multiple free regsBrian Paul2010-02-013-29/+62
* r300g: Inline immediates where possible.Corbin Simpson2010-02-012-8/+60
* st/mesa: remove duplicate calculation of fp input mappingKeith Whitwell2010-02-015-37/+12
* st/mesa: remove dead stfp input_map arrayKeith Whitwell2010-02-012-12/+0
* mesa: added _mesa_print_vp/p_inputs() functions (debug aids)Brian Paul2010-02-012-0/+47
* glslcompiler: add glapi_nop.o to OBJECTSBrian Paul2010-02-011-0/+1
* mesa: Remove unnecessary headers.Vinson Lee2010-02-013-7/+0
* glx: Remove unnecessary headers.Vinson Lee2010-02-018-12/+0
* st/dri: Remove duplicate type qualifier.Vinson Lee2010-01-311-1/+1
* i965g: Add missing va_end.Vinson Lee2010-01-311-0/+1
* r300g: Fix memory leak on memory allocation failure.Vinson Lee2010-01-311-1/+4
* r600: Remove duplicate assignment.Vinson Lee2010-01-311-1/+1
* egl: Remove unnecessary headers.Vinson Lee2010-01-313-3/+0
* nv04: Update to new nouveau_class.hMarcin Koƛcielnicki2010-02-011-20/+20
* nv50/nv40/nv30: fix small memory leak of nouveau_resources on screen_destroyMarcin Slusarz2010-02-013-6/+9
* nv10, nv20: Fix build.Francisco Jerez2010-02-012-2/+2
* egl: Clean up surface attributes.Chia-I Wu2010-01-313-57/+127
* egl: Add support for more EGLImage extensions to EGL core.Chia-I Wu2010-01-314-11/+60
* st/mesa: Remove unnecessary headers.Vinson Lee2010-01-313-3/+0
* mesa: Remove unnecessary headers.Vinson Lee2010-01-314-10/+0
* i965: Silence uninitialized variable warning.Vinson Lee2010-01-311-1/+1