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* r600g: disable MSAA depth decompression on r6xxMarek Olšák2012-08-301-1/+10
* r600g: implement color resolve for r600Marek Olšák2012-08-307-26/+199
* r600g: fix CB_SHADER_MASK and CB_TARGET_MASK for r6xxMarek Olšák2012-08-301-11/+24
* r600g: implement draw_rectangle callbackMarek Olšák2012-08-305-16/+88
* r600g: implement MSAA for r700Marek Olšák2012-08-307-41/+262
* r600g: change programming of CB_SHADER_MASK on r600-r700Marek Olšák2012-08-301-1/+2
* meta: remove call to _meta_in_progress(), fix multisample enable/disableBrian Paul2012-08-302-8/+32
* meta: add parenthesis to silence compiler warningsBrian Paul2012-08-301-2/+2
* scons : add HAVE_DLOPEN to build environmentTapani Pälli2012-08-301-0/+1
* radeonsi: fix stupid bug added in commit 07838603b9a69c05911edbcd351bfce5ad9b...Christian König2012-08-301-7/+8
* i965/fs: Remove a dead member from live variables analysis.Eric Anholt2012-08-292-6/+0
* i965/fs: Initialize output_components[] by filling it with zeros.Kenneth Graunke2012-08-291-0/+1
* mesa: Do something sensible when on-line compression is requested but not pos...Ian Romanick2012-08-291-0/+31
* i965: Allow creation of OpenGL 3.1 contextsIan Romanick2012-08-291-0/+19
* i965: Advertise GLSL 1.40 and TexBOs in core contextsIan Romanick2012-08-291-1/+9
* intel: Clean up bits of cruft in intelCreateContextIan Romanick2012-08-291-40/+11
* i965: Set context flagsIan Romanick2012-08-293-2/+12
* mesa/dri: Allow creation of forward-compatible contextsIan Romanick2012-08-291-5/+5
* mesa/es: Enable GL_OES_vertex_array_objectIan Romanick2012-08-295-13/+41
* mesa: Enable GL_{ARB,APPLE}_vertex_array_object in all driversIan Romanick2012-08-297-17/+3
* meta: Don't use deprecated keyword in 1.30 shaderIan Romanick2012-08-291-1/+1
* mesa: Disallow alpha, luminance, and LA textures in core contextIan Romanick2012-08-291-4/+6
* mesa: Disallow more deprecated functions in core contextIan Romanick2012-08-292-3/+2
* mesa: Require names from Gen in core contextIan Romanick2012-08-292-0/+9
* mesa: Allow NULL vertex pointer without a VBOIan Romanick2012-08-291-4/+13
* mesa: Disallow VertexAttribPointer without a VAO in a core contextIan Romanick2012-08-291-0/+17
* mesa: Disallow wide lines in forward compatible contextIan Romanick2012-08-291-0/+17
* mesa: Only FRONT_AND_BACK is allowed for PolygonMode in core contextIan Romanick2012-08-292-2/+16
* meta: Don't stray outside the confines of the API specified in the contextPaul Berry2012-08-292-43/+65
* mesa: Don't allow display lists or evaluators in core contextIan Romanick2012-08-292-3/+7
* mesa: Don't allow GL_EXTENSIONS query in core contextIan Romanick2012-08-291-0/+4
* mesa: Non-sprite points are deprecatedIan Romanick2012-08-291-1/+13
* mesa: Fix VAO deletion on GL 3.1 core.Eric Anholt2012-08-291-1/+1
* mesa: Enable a bunch of missing getters on 3.1 core.Eric Anholt2012-08-291-1/+1
* mesa: Expose texture buffer objects when the context is GL 3.1 core.Eric Anholt2012-08-292-10/+18
* mesa: Allow PACK / UNPACK queries for ES2Ian Romanick2012-08-291-9/+9
* mesa: Kill ES2 wrapper functionsIan Romanick2012-08-299-166/+226
* mesa: glGetVertexAttribPointerv is part of core profile and ES2Ian Romanick2012-08-291-1/+1
* mesa/es: Validate glPointParameter pname in Mesa code rather than the ES wrapperIan Romanick2012-08-293-25/+1
* mesa: Require OpenGL 2.0 for GL_POINT_SPRITE_COORD_ORIGINIan Romanick2012-08-291-5/+4
* mesa: Require that drivers supporting point sprites support point parametersIan Romanick2012-08-291-60/+46
* mesa/es: Validate glGetTexEnv parameters in Mesa code rather than the ES wrapperIan Romanick2012-08-292-87/+5
* mesa/es: Validate glTexEnv parameters in Mesa code rather than the ES wrapperIan Romanick2012-08-293-329/+43
* mesa/es: Validate glGetTexGen parameters in Mesa code rather than the ES wrapperIan Romanick2012-08-294-62/+22
* mesa/es: Validate glTexGen parameters in Mesa code rather than the ES wrapperIan Romanick2012-08-293-128/+39
* mesa/es: Validate glLightModel pname in Mesa code rather than the ES wrapperIan Romanick2012-08-293-35/+11
* mesa/es: Validate glMaterial face and pname in Mesa code rather than the ES w...Ian Romanick2012-08-293-34/+11
* mesa/es: Validate glGetMaterial pname in Mesa code rather than the ES wrapperIan Romanick2012-08-293-21/+6
* mesa/es: Validate glGetPointerv pname in Mesa code rather than the ES wrapperIan Romanick2012-08-292-12/+33
* mesa/es: Validate glMatrixMode mode in Mesa code rather than the ES wrapperIan Romanick2012-08-292-10/+4