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* Cell: wait_on_mask_all()Brian2008-01-101-2/+11
* Cell: remove unneeded #includesBrian2008-01-101-2/+0
* Cell: compute bounding box in cell_vbuf_draw()Brian2008-01-101-11/+20
* Cell: remove unused color fieldBrian2008-01-101-10/+0
* Cell: remove unused codeBrian2008-01-101-83/+0
* Cell: make vertex_header and prim_header types private to tri.cBrian2008-01-103-36/+38
* Cell: avoid copying vertex dataBrian2008-01-103-47/+10
* Cell: move tile-related code into new tile.[ch] files.Brian2008-01-106-117/+194
* Cell: use new ASSERT macro instead of standard assertBrian2008-01-103-15/+24
* Cell: enable vbuf path by defaultBrian2008-01-102-5/+2
* Cell: checkpoint: draw_vbuf code in place and works, but not enabled by defau...Brian2008-01-104-8/+213
* Additional parameters to vbuf_render->draw()Brian2008-01-103-6/+20
* Cell: initial implementation of vbuf code.Brian2008-01-105-1/+188
* Cell: call draw_compute_vertex_size()Brian2008-01-101-1/+2
* Cell: s/free/align_free/Brian2008-01-101-1/+1
* Cell: clean-up cell_spu_exit() codeBrian2008-01-103-22/+8
* bump CELL_MAX_VERTS to 240Brian2008-01-101-1/+1
* comment about vertex data in emit_vertex()Brian2008-01-101-0/+6
* clean-up comments, codeBrian2008-01-103-54/+63
* softpipe: Simplify texture memory layout.Michel Dänzer2008-01-103-346/+30
* Add glapi/ path for inclusion of glapioffsets.h.Michel Dänzer2008-01-101-1/+1
* Cell: initial implementation of tile status optimizationsBrian2008-01-093-33/+164
* Cell: start using DMA tags in a more sensible way, move waits() later when po...Brian2008-01-093-20/+51
* move cliprect bounds, do trivial rejection triangle clippingBrian2008-01-091-36/+36
* Cell: remove some debug printfs, predicate others with Debug booleanBrian2008-01-094-26/+30
* Cell: implemement basic Z testingBrian2008-01-096-51/+124
* softpipe: map only once in softpipe_map_surfacesJerome Glisse2008-01-101-3/+3
* gallium: Make texture target an enum for better debuggability.Michel Dänzer2008-01-046-14/+17
* llvm: if llvm is enabled don't even try to use sse for vsZack Rusin2008-01-041-9/+8
* llvm: we need custom rules so had to redo the build a little bitZack Rusin2008-01-047-33/+113
* llvm: update llvm sources the latest svnZack Rusin2008-01-043-708/+833
* 965: fix various refcount issuesKeith Whitwell2008-01-041-1/+11
* 965: use correct offset for constants vs immediatesKeith Whitwell2008-01-041-2/+2
* 965: always perform SF parameter setup for positionKeith Whitwell2008-01-042-2/+16
* 965: scan fs inputs to work out interpolation in setup programKeith Whitwell2008-01-042-45/+87
* clean-ups, silence warningsBrian2008-01-031-8/+18
* rename vars, clean-up formattingBrian2008-01-031-13/+20
* replace void * with struct draw_vertex_shader opaque typeBrian2008-01-034-18/+16
* Cell: initial work for getting/putting Z tilesBrian2008-01-033-23/+39
* disable bbox code until glitches are fixedBrian2008-01-031-1/+1
* Cell: improve surface state code to replace some temporary code.Brian2008-01-037-25/+103
* asst changes in bbox code, dma tags, etcBrian2008-01-031-9/+23
* insert a temporary flush to fix missing triangles artifactBrian2008-01-031-0/+5
* pass surface format in cell_command_framebuffer structBrian2008-01-034-5/+8
* better debug codeBrian2008-01-031-2/+15
* make use of prim bounds box infoBrian2008-01-023-3/+47
* only fetch as much vertex data as neededBrian2008-01-023-5/+9
* remove previous triangle test codeBrian2008-01-025-94/+5
* Cell: basic triangle rendering works.Brian2008-01-0212-18/+240
* Plug in more infrastructure for actual rendering.Brian2008-01-0110-67/+675