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Author
Age
Files
Lines
*
gallium: remove unneeded compressed=0 assignment
Brian Paul
2009-04-09
1
-1
/
+0
*
gallium: remove unneeded compressed=0 assignment
Brian Paul
2009-04-09
1
-1
/
+0
*
st: remove comp_byte parameter to st_texture_create()
Brian Paul
2009-04-09
6
-20
/
+9
*
st: consolidate format->usage computation
Brian Paul
2009-04-09
1
-9
/
+23
*
st: add const qualifiers, use GL types
Brian Paul
2009-04-09
1
-13
/
+10
*
st: make loops over 3D texture slices a litte more intuitive
Brian Paul
2009-04-09
1
-10
/
+16
*
st: reformatting and clean-ups in texture code
Brian Paul
2009-04-09
1
-95
/
+67
*
tgsi/sse2: Fix ARL instruction.
Michal Krol
2009-04-09
1
-0
/
+1
*
tgsi/sse2: Fix LIT instruction.
Michal Krol
2009-04-09
1
-1
/
+1
*
trace: Dump the fence, not its pointer.
José Fonseca
2009-04-09
1
-2
/
+6
*
wgl: Remove unused member.
José Fonseca
2009-04-09
2
-2
/
+0
*
trace: Use 'flags' name consistently.
José Fonseca
2009-04-09
1
-6
/
+6
*
gallium: Use "flags" consistently.
José Fonseca
2009-04-09
1
-2
/
+2
*
gdi: Use stw_* names.
José Fonseca
2009-04-09
1
-6
/
+6
*
wgl: Use more stw_* names.
José Fonseca
2009-04-09
2
-8
/
+8
*
wgl: Use hooks instead of subclassing the window.
José Fonseca
2009-04-09
4
-30
/
+83
*
mesa: fix potential recursive locking deadlock in _mesa_HashWalk()
Brian Paul
2009-04-09
1
-4
/
+14
*
i965: free shader's constant buffer in brwDeleteProgram()
Brian Paul
2009-04-09
1
-0
/
+6
*
wgl: Catch the attempt of releasing a context which is not current.
José Fonseca
2009-04-09
1
-1
/
+8
*
wgl: Move the framebuffer list to the device. Avoid recursive locking.
José Fonseca
2009-04-09
4
-66
/
+62
*
wgl: More symbol naming normalization.
José Fonseca
2009-04-09
5
-25
/
+25
*
stw: Use wglext.h's defines and prototypes.
José Fonseca
2009-04-09
5
-162
/
+28
*
stw: Normalize symbols prefix.
José Fonseca
2009-04-09
10
-89
/
+90
*
wgl: Add const qualifier to global constant data.
José Fonseca
2009-04-09
2
-5
/
+5
*
i965: set BRW_MASK_DISABLE flag in "send" instruction in brw_dp_READ_4()
Brian Paul
2009-04-08
1
-1
/
+2
*
i965: clean-ups, debug code in brw_wm_glsl.c
Brian Paul
2009-04-08
1
-34
/
+15
*
i965: init current_const[i].index = -1
Brian Paul
2009-04-08
1
-3
/
+4
*
i965: move the fetch_constants() call before setting conditional mod state
Brian Paul
2009-04-08
1
-4
/
+4
*
mesa: minor datatype changes in optimization code
Brian Paul
2009-04-08
1
-6
/
+7
*
nv50: adapt for new clear interface
Ben Skeggs
2009-04-09
1
-48
/
+23
*
r300-gallium: Properly emit indexbufs.
Corbin Simpson
2009-04-08
2
-5
/
+14
*
r300-gallium: Add vertex shader constant emit.
Corbin Simpson
2009-04-08
2
-2
/
+19
*
python/retrace: Try to cope with failures creating textures.
José Fonseca
2009-04-08
1
-0
/
+10
*
python: Don't try to finish a null fence.
José Fonseca
2009-04-08
1
-3
/
+5
*
python/retrace: Use colors on windows console.
José Fonseca
2009-04-08
1
-0
/
+70
*
Mesa: allow suppression of debug messages in a debug build
Robert Ellison
2009-04-08
1
-10
/
+32
*
gallium: when using gl_PointCoord ensure we use the correct attribute.
Alan Hourihane
2009-04-08
1
-3
/
+5
*
python/retrace: Allow to specify the range of calls of interest.
José Fonseca
2009-04-08
1
-0
/
+7
*
trace: Make calls dumping threadsafe.
José Fonseca
2009-04-08
1
-0
/
+7
*
trace: Make call no global.
José Fonseca
2009-04-08
1
-3
/
+4
*
python/retrace: Handle recent traces.
José Fonseca
2009-04-08
1
-30
/
+85
*
python: Fix method renaming.
José Fonseca
2009-04-08
1
-2
/
+2
*
python: Cope with null surfaces.
José Fonseca
2009-04-08
1
-6
/
+10
*
wgl: Integrate the trace driver on debug builds.
José Fonseca
2009-04-08
5
-13
/
+73
*
trace: Simplify cast wrappers.
José Fonseca
2009-04-08
5
-58
/
+29
*
trace: Match pipe_context::clear prototype.
José Fonseca
2009-04-08
1
-7
/
+4
*
gallium: handle the case of util_pack_z_stencil(format=PIPE_FORMAT_S8_UNORM)
Brian Paul
2009-04-08
1
-0
/
+8
*
mesa: Don't attempt to free the dummy program.
José Fonseca
2009-04-08
1
-3
/
+5
*
st: implement glCopyTexImage() for GL_DEPTH24_STENCIL8 internal format
Brian Paul
2009-04-07
1
-2
/
+4
*
st: implement GL_DEPTH_STENCIL format for glReadPixels and DrawPixels()
Brian Paul
2009-04-07
3
-43
/
+96
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