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* print vertex input mappingBrian2007-10-181-0/+6
* handle fogcoord/raster distanceBrian2007-10-181-4/+15
* added st_debug.cBrian2007-10-181-0/+1
* debug functionsBrian2007-10-182-0/+96
* fix logic error in stipple_quad() (point/line fragments were getting dropped)Brian2007-10-181-3/+4
* Corrected the file permissions in src/mesa/pipe.Oliver McFadden2007-10-1812-0/+0
* pipe/draw/draw_context.c:47: error: 'false' undeclared (first use in this fun...Oliver McFadden2007-10-181-1/+1
* sp_context.c:255: error: 'false' undeclared (first use in this function)Oliver McFadden2007-10-181-1/+1
* fix interpolation bug in nearest-image/linear-mipmap filteringBrian2007-10-171-1/+1
* remove #include vf.hBrian2007-10-174-5/+0
* disable the NeedFlush assertion for nowBrian2007-10-171-1/+1
* Add some FLUSH_CURRENT() calls.Brian2007-10-172-0/+4
* Assert that there's no outstanding current state that needs to be flushed fro...Brian2007-10-171-0/+2
* formatting fixBrian2007-10-171-1/+3
* fix addressing error in read_stencil_pixels()Brian2007-10-171-2/+2
* Replace repeat_remainder() with simpler macro that just casts args to unsigned.Brian2007-10-171-13/+6
* reorder params to get_texel()Brian2007-10-171-31/+32
* implement 3D texture samplingBrian2007-10-171-1/+111
* When in GL_FEEDBACK mode, make sure we emit color and texcoord registers.Brian2007-10-171-0/+5
* generate selection hit if in selection mode and pos is not clippedBrian2007-10-171-0/+5
* Update framebuffer state in response to _NEW_COLOR (set by glDrawBuffer)Brian2007-10-171-1/+5
* Fix viewport Z scale/bias to get the right Z values from drawing the quad.Brian2007-10-172-5/+5
* don't crash if texture border is used (unsupported for now)Brian2007-10-171-0/+3
* fix square point rasterizationBrian2007-10-171-31/+43
* lower clamp bound for UNCLAMPED_FLOAT_TO_SHORT() is -1Brian2007-10-161-1/+1
* use new st_clear_accum_buffer() functionBrian2007-10-161-24/+3
* New st_clear_accum_buffer() function (can't use pipe->clear() since it doesn'...Brian2007-10-162-6/+41
* front/back determination was wrongBrian2007-10-161-1/+1
* remove debug assertionBrian2007-10-161-1/+0
* Update mask calculations for point drawing.Brian2007-10-161-10/+10
* Fix broken polygon stippling (see comments for details).Brian2007-10-161-5/+27
* Redefine QUAD_TOP_LEFT, TOP_RIGHT, etc. to reflect Y=0=TOP raster layout.Brian2007-10-162-15/+16
* fix perspective-interpolated attribs for points, liensBrian2007-10-161-7/+43
* fix blend term translation bug, rename some funcsBrian2007-10-161-13/+13
* finish remaining blend modesBrian2007-10-151-13/+218
* fix incorrect register in get_eye_normal() for rescale_normals caseBrian2007-10-151-2/+1
* GL_UNSIGNED_BYTE indexesBrian2007-10-151-0/+3
* implement logicopBrian2007-10-152-2/+145
* remove commented out #includeBrian2007-10-151-1/+0
* check for width or height = 0 before calling driver Bitmap funcBrian2007-10-151-1/+1
* Fix useabs logic in build_fog().Brian2007-10-151-2/+5
* remove feedback hackBrian2007-10-151-7/+0
* Undo prev changes.Brian2007-10-153-23/+43
* setup vertex format for GL_FEEDBACK modeBrian2007-10-151-0/+14
* GL_SELECT mode works nowBrian2007-10-152-0/+22
* formattingBrian2007-10-151-6/+6
* call pipe->set_vertex_buffer() after drawing/unreferencing.Brian2007-10-151-0/+2
* fix logic for printing extended swizzlesBrian2007-10-151-13/+15
* add 'normalized_coords' field to pipe_sampler_stateBrian2007-10-156-12/+24
* feedback/rasterpos fix-upsBrian2007-10-153-0/+57