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* mesa: add special case in texstore.c for GL_LUMINANCE_ALPHA src imageBrian Paul2012-02-221-0/+26
* gallium/cso: Put the comment about shader in the code for future reference.José Fonseca2012-02-221-0/+7
* i965/gen6: Fix near-NULL deref in setting up GS binding table for non-XFB.Eric Anholt2012-02-211-5/+8
* i965: Correct the size of the state batch space allocated for binding tables.Eric Anholt2012-02-212-2/+2
* i965: Fix a bad comment in gen6 sol setup.Eric Anholt2012-02-211-3/+1
* i965/gen6: Fix the size of the GS surface binding table.Eric Anholt2012-02-211-1/+1
* r600g: move invariant register updates into start_cs for evergreen and caymanMarek Olšák2012-02-213-118/+100
* r600g: move invariant register updates into start_cs for r6xx-r7xxMarek Olšák2012-02-213-102/+82
* r600g: add a depth misc state which depends on occlusion queriesMarek Olšák2012-02-2110-91/+152
* r600g: consolidate the main draw codeMarek Olšák2012-02-214-133/+50
* r600g: move all invariant state from draw_vbo into start_csMarek Olšák2012-02-217-20/+35
* r600g: turn init_config into a command buffer for starting a CSMarek Olšák2012-02-2110-479/+379
* i965: Only set Last Render Target Select on the last FB write.Kenneth Graunke2012-02-211-1/+1
* gallium/cso: kill off non-functional shader cachingMarek Olšák2012-02-214-171/+0
* gallium/util: remove u_simple_screenMarek Olšák2012-02-213-182/+0
* gallium: remove unused winsys pointers in pipe_screen and pipe_contextMarek Olšák2012-02-2121-37/+0
* intel: Silence valgrind warning for getparam ioctl argument.Eric Anholt2012-02-211-0/+1
* i965: Rename the original binding table to mention that it's the WM now.Eric Anholt2012-02-217-32/+30
* i965: Split the gen6 GS binding table to a separate table.Eric Anholt2012-02-215-10/+75
* i965: Split the VS binding table to a separate table.Eric Anholt2012-02-219-17/+94
* i965/gen6+: Avoid recomputing whether we use noperspective.Eric Anholt2012-02-213-36/+10
* i965/gen7: Skip checking if we need a GS program for now.Eric Anholt2012-02-211-1/+0
* i965: Compute required barycentric interp modes once at FS compile time.Eric Anholt2012-02-214-20/+17
* i965: Move VUE map computation to once at VS compile time.Eric Anholt2012-02-2112-49/+42
* i965: Make the userclip flag for the VUE map come from VS prog data.Eric Anholt2012-02-2110-39/+29
* mesa: fix issues with texture border and array texturesAnuj Phogat2012-02-211-11/+59
* radeon/r600g: fix virtual address space allocationJerome Glisse2012-02-211-0/+3
* llvmpipe: Remove lp_test_sincos.José Fonseca2012-02-216-909/+8
* vl: add support for bob deinterlacingChristian König2012-02-214-12/+66
* st/vdpau: Use transfer_inline_write to upload ycbcr dataChristian König2012-02-211-18/+5
* st/vdpau: remove unnecessary tracing and adjust tracing levels a bitChristian König2012-02-217-64/+4
* gallivm: Fix TGSI_OPCODE_ARR's translation.José Fonseca2012-02-213-2/+22
* st/egl: Move drm_display_authenticate into HAVE_WAYLAND_BACKEND section.Vinson Lee2012-02-201-9/+9
* llvmpipe: Don't assume vector is 4 wide in lp_build_sin()/lp_build_cos()José Fonseca2012-02-201-81/+60
* mesa: check for no state change in glPrimitiveRestartIndex()Brian Paul2012-02-201-4/+5
* mesa: check for no state change in Enable/DisableVertexAttribArray()Brian Paul2012-02-201-10/+22
* mesa: add missing return after _mesa_error() in update_array()Brian Paul2012-02-201-0/+1
* r300g: Fix build when libdrm is installed to non-standard dirTom Stellard2012-02-191-0/+2
* i965: Make the dummy fragment shader work in SIMD16 mode.Kenneth Graunke2012-02-181-5/+7
* i965: Fix GPU hangs in the dummy fragment shader.Kenneth Graunke2012-02-181-0/+2
* st/vega: Remove unused variable.Vinson Lee2012-02-181-4/+0
* st/glx: Remove unused variables.Vinson Lee2012-02-181-6/+3
* draw: add missing streamout state setup for draw/llvm.Dave Airlie2012-02-181-0/+1
* vbo: Eliminate short-circuiting in invalid-start case.Kenneth Graunke2012-02-171-5/+1
* vbo: Rework checking of 'end' against _MaxElement.Kenneth Graunke2012-02-171-11/+6
* vbo: Ignore invalid element ranges which are outside VBO bounds.Kenneth Graunke2012-02-171-0/+25
* vbo: Remove pedantic warning about 'end' beind out of bounds.Kenneth Graunke2012-02-171-47/+2
* intel: Fix rendering from textures after RenderTexture().Eric Anholt2012-02-175-61/+47
* intel: Improve the fallback debug for framebuffer status checks.Eric Anholt2012-02-171-2/+17
* mesa: Only end render-to-texture at bind time for drawbuffers.Eric Anholt2012-02-171-5/+2