| Commit message (Collapse) | Author | Age | Files | Lines |
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Ivybridge and Baytrail can't use mach with 2Q quarter control, so just
do it without the accumulator. Stupid accumulator.
Reviewed-by: Jason Ekstrand <[email protected]>
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The next commit uses an add(16) with a UW destination with a stride of
2, which needs compression control since it's writing two registers. The
old code would have failed to set compression control correctly.
Reviewed-by: Jason Ekstrand <[email protected]>
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Ivybridge (and presumably Baytrail) have a bug that prevents this from
working.
Reviewed-by: Jason Ekstrand <[email protected]>
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Used in the next commit.
Reviewed-by: Jason Ekstrand <[email protected]>
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Gen8+'s MUL instruction doesn't ignore the high 16-bits of one source
like on earlier platforms, so we can constant propagate into it without
worry. Integer multiplies (not into the accumulator, which is done for
imul_high) are lowered in lower_integer_multiplication(), so it's safe
there as well.
On Broadwell, fragment shaders only:
total instructions in shared programs: 4377769 -> 4377451 (-0.01%)
instructions in affected programs: 48064 -> 47746 (-0.66%)
helped: 156
On Broadwell, vertex shaders only:
total instructions in shared programs: 2858885 -> 2856313 (-0.09%)
instructions in affected programs: 26380 -> 23808 (-9.75%)
helped: 134
On Broadwell, vertex shaders only (with INTEL_USE_NIR=1):
total instructions in shared programs: 2911688 -> 2865984 (-1.57%)
instructions in affected programs: 1421715 -> 1376011 (-3.21%)
helped: 6186
Reviewed-by: Jason Ekstrand <[email protected]>
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32-bit x 32-bit integer multiplication requires multiple instructions
until Broadwell. This patch just lets us treat the MUL instruction in
the FS backend like it operates on Broadwell, and after optimizations
we lower it into a sequence of instructions on older platforms.
Doing this will allow us to some extra optimization on integer
multiplies.
Reviewed-by: Jason Ekstrand <[email protected]>
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Matches change to envydis/envyas tools.
Signed-off-by: Ilia Mirkin <[email protected]>
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Patch marks uniforms inside UBO properly referenced by stages.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Samuel Iglesias Gonsalvez <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90397
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Currently, when the MinFilter is GL_LINEAR or GL_NEAREST we hide the
actual miplevel count from the hardware (and we avoid re-creating
the miptree structure with all the levels), since we don't expect
levels other than the base level to be needed. Unfortunately,
GLSL's textureSize() function is an exception to this rule. This
function takes a lod parameter that we need to use to return the
size of the appropriate miplevel (if it exists). The spec only
requires that the miplevel exists, so even if the sampler is
configured with a linear or nearest MinFilter, as far as the user
has uploaded miplevels for the texture, textureSize() should return
the appropriate sizes.
This patch fixes this by exposing the actual miplevel count for all
sampling engine textures while keeping the original implementation
for render targets (for render targets textures we do not provide
the miplevel count but the actual LOD we are wrting to, so we
want to make sure that we make this the base level).
Fixes 28 dEQP tests in the following category:
dEQP-GLES3.functional.shaders.texture_functions.texturesize.*
Reviewed-by: Ben Widawsky <[email protected]>
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Found by Coverity.
Reported-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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mareko: only output second dimension for non-patch semantics
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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v2: Marek: rename tess spacing definitions
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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v2: Marek: rename shader types
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Changes generated by:
cd src/mapi/glapi/gen
for i in *.xml; do
cat $i |\
sed 's/[[:space:]]*offset="[^"]*">/>/' |\
sed 's/[[:space:]]*offset="[^"]*"[[:space:]]*$//' |\
sed 's/[[:space:]]*offset="[^"]*"[[:space:]]*/ /' > x
mv x $i
done
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Comparing the output of
nm -D libGL.so.349.16 | grep ' T gl[^X]' | sed 's/.* T //'
between Catalyst NVIDIA 349.16 and this commit, the only change is a bunch
of functions that NVIDIA exports that Mesa does not.
If a function is not statically exported by either of the major binary
drivers on Linux, there is almost zero chance that any application
statically links with it.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Comparing the output of
nm -D arch/x86_64/usr/X11R6/lib64/fglrx/fglrx-libGL.so.1.2 |\
grep ' T gl[^X]' | sed 's/.* T //'
between Catalyst 14.6 Beta and this commit, the only change is a bunch
of functions that AMD exports that Mesa does not and some OpenGL ES
1.1 functions that Mesa exported but AMD does not.
The OpenGL ES 1.1 functions (e.g., glAlphaFuncx) are added by extensions
in desktop. Our infrastructure doesn't allow us to statically export a
function in one lib and not in another. The GLES1 conformance tests
expect to be able to link with these functions, so we have to export
them.
If a function is not statically exported by either of the major binary
drivers on Linux, there is almost zero chance that any application
statically links with it.
As a side note... I find it odd that AMD exports glTextureBarrierNV but
not glTextureBarrier.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Comparing the output of
nm libGL.so | grep ' T gl[^X]' | sed 's/.* T //'
between 10.3.7 and this commit, the only change is the removal of
glFramebufferTextureFaceARB. This function was removed a couple commits
previously.
glClipControl was, at the time 10.3 shipped, a very new function. It
was added by GL_ARB_clip_control. That extension was ratified by the
Khronos Board of Promoters on August 7, 2014. It's less than a year
old, and I don't think it's is likely that there are many applications
using that extension... much less statically linking with the function.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Comparing the output of
nm libGL.so | grep ' T gl[^X]' | sed 's/.* T //'
between 10.4.7 and this commit, the only change is the removal of
glFramebufferTextureFaceARB. This function was removed a couple commits
previously.
None of these functions are particuarly new. If applications were not
statically linking them with 10.4.7, there's approximately zero chance
they will for 10.6.
Almost all of these functions are for GL_ARB_direct_state_access.
Since the whole DSA API wasn't statically exported (and the extension
wasn't enabled!), I think there's exactly zero chance anyone linked
against these symbols.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Comparing the output of
nm libGL.so | grep ' T gl[^X]' | sed 's/.* T //'
between 10.5.5 and this commit, the only change is the removal of
glFramebufferTextureFaceARB. This function was removed a couple commits
previously.
None of these functions are particuarly new. If applications were not
statically linking them with 10.5.5, there's approximately zero chance
they will for 10.6.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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Changes generated by:
cd src/mapi/glapi/gen
for i in *.xml; do
cat $i |\
sed 's/[[:space:]]*static_dispatch="[^"]*">/>/' |\
sed 's/[[:space:]]*static_dispatch="[^"]*"[[:space:]]*$//' |\
sed 's/[[:space:]]*static_dispatch="[^"]*"[[:space:]]*/ /' > x
mv x $i
done
Comparing the output of
nm libGL.so | grep ' T gl[^X]' | sed 's/.* T //'
before and after this commit showed no differences.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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The set of functions with static dispatch is (supposed to be) defined by
the Linux OpenGL ABI. We export quite a few more functions than that
for historical reasons. However, this list should never grow.
This table is used instead of the static_dispatch tag in the XML to
generate the static dispatch functions. I used
nm libGL.so | grep ' T gl[^X]' | sed 's/.* T //'
before and after the change. diff showed no differences.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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Since the set of functions with static will never change, there is no
reason to store it in the XML. It's just one of those fields that
confuses people adding new functions.
This is split out from the rest of the series so that in-code assertions
can be used to verify that the data in the Python code matches the XML.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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Mesa does not (and probably never will) support GL_ARB_geometry_shader4,
so this function will never exist. Having a function that is
exec="skip" and offset="assign" is just weird.
There are still a couple 'exec="skip" offset="assign"' functions
remaining. These remain because we either support GLX protocol for them
(glSampleMaskSGIS and glSamplePatternSGIS) or older DRI drivers still
need them in the dispatch table (glResizeBuffersMESA). The SGIS
functions can be removed later.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Without this the next patch will try to put these functions in the
dispatch table in indirect_init.c.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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With DSA we can no longer rely on this being done in st_validate_state
in response to the framebuffer bindings having changed.
This fixes the ext_framebuffer_multisample-bitmap piglit test.
Signed-off-by: Fredrik Höglund <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Commit 3687d75 changed the fs_visitor constructors, but it didn't update
all the users. As a result, 'make check' fails.
I added the explicit cast to the gl_program* parameter to make it more
clear which NULL was which.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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We also reduce the amount of need-to-know information about st_api
to require one less extern "C" in st_manager.h
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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